Apr 1st 2012 6:22AM Unfortunately for me, Dragon Soul did not deliver as an epic end-of-the-expansion raid.
I usually don't trash talk on anything Blizzard does cause I love WoW and have been playing it for years and most of it I have really enjoyed. But not this raid. Here are my problems with it:
1. It's very, very easy.
The guild and I are not by any means exceptional raiders, we manage to do a heroic mode or two in each tier but not much more. We cleared normal mode Dragon Soul in a week or two. Compared to the several weeks-to-months it took for t11/t12 and previous tiers.
2. It's repetitive.
Because of LFR, everyone is raiding the same bosses at least twice per week (usually more because of alts). Or at least were in the beginning of the patch. This had the same effect as Trial of the Crusader on our raiding team. Lots and lots of burnout, very quickly.
3. It's too short.
Only 8 bosses means that once you have it on farm status, you'll clear it in 2 hours and only have alt raiding to do for the rest of the week (which goes back to problem 2).
4. It did not feel epic.
Sure, visually, the last 2 encounters with Deathwing in them did indeed look epic. But did they feel epic? I don't think so. Everything was cleared so quickly, by everyone, either in normal mode or LFR that it felt like Deathwing just kinda tumbled over. Not that we had defeated him within an inch of our lives, full of sweat and short of breath.
We had Icecrown Citadel for a year, but because everything wasn't available right away it didn't feel like we just got in there and immediately oneshot everything. It was a slow progression march towards the end.
5. Lackluster encounter design.
Bosses can be fun even when they are easy, if there's some interesting mechanics going on. And of course will also prevent them from being too easy. Most bosses in Dragon Soul requires you to react to one thing and then just stand still and dps/heal. That's not very interesting... Go back to Firelands or t11 and you will see that you need to run all over the place still. I have witnessed people who do great in Dragon Soul to fail horribly in t11 and even cause wipes.
Aug 25th 2011 8:18AM Today I ponder the recent changes in Blizzard's approach to designing WoW, what it means for the future and imagining a day in wow in 2019. :)
Mar 21st 2011 12:49PM Today, Rapid Fire (my hunter/achievement blog) covers the entire history of hunter tier sets in the game. Ranging from the first ever dungeon set to our current tier 11 raid set.
I talk about some of the history of tier sets and how they were obtained back in the day (and to some extent, how to still obtain them) and my views on the looks.
At the end I give my top 3 best looking / worst looking sets. :)
Jan 14th 2011 8:35PM By lucky accident I wrote an article today on t11 hunter gearing, mostly focusing on trinkets:
Jan 10th 2011 11:28AM Two solid choices:
Thundering Skyflare Diamond
Destructive Shadowspirit Diamond
Jan 10th 2011 11:23AM I made a list of pet debuffs that are bugged on my blog:
(This list reflects what is on live realms and not on the PTR)
Hunters can actually bring all of the damage-increasing debuff pets, but not all of the optimal ones (like Ravager or Hyena instead of Worm and Boar).
Almost all pet debuffs have to be macroed to the hunters spamming (steady/cobra shot) or they'll fall off before being reapplied again.
Also, all the pet buffs from auras appear to be working fine at the moment.
Jan 10th 2011 9:11AM Today Rapid Fire gives a review of Archaeology. What are the flaws of this new profession and how can it be improved?
Jan 6th 2011 6:46AM Rapid Fire covers raiding in the beginning of Cataclysm, did 10 and 25-man raiding turn out like everyone expected?
Dec 15th 2010 11:32AM Do note that during this years Winter Veil it is again possible to achieve Crashin' & Trashin', here's how:
Dec 8th 2010 8:27PM Rapid Fire writes about day one of Cataclysm: