Mar 22nd 2012 12:53PM Q for the Queue:
I was looking at the new models from the beta and noticed something interesting about the lowest-level "Haunt" Sha creature: The black and white markings on its "face" resemble the standard Panda markings, just a little jagged. I can't help but think that it may be intentional. Do you think the Sha will turn out to be some Old God corruption of Pandaren or something similar, or am I just seeing pandas everywhere at this point?
Dec 22nd 2011 12:53PM Not to mention the 1000+ spellpower buff using them grants you if you're set up right. Its either a talent or a glyph, I can't recall.
Dec 14th 2011 9:36AM Brann Bronzebeard. I think it'd be pretty badass if his next big discovery led to him being chosen by the Titans as a spokesman on Azeroth, some kind of ancient artifact empowerment situation.
It'd be gratifying to see his research and devotion to Dwarfkind pay off in some grand destiny, and as our power grows and we draw closer to the inevitable conflict with Sargeras, we will need a leader with knowledge of the Titans and the larger universe. He'd be perfect.
Dec 7th 2011 9:45AM We've seen the Light used by corrupt people before - the Blood Knights before their redemption, one of the Four Horsemen in Naxxramas, Paladins of the Scarlet Crusade, etc.
It could be that practitioners of the Light retain the knowledge and ability to utilize it, even when they've turned their back on their old idealogies. Or, and this seems more likely to me, maybe the Light operates on a higher understanding of morality and motive than mortal sectarian conflict.
Maybe, as we saw in the Sunwell, the Light allows itself to be used by bad people, or for the wrong reasons, in the hope of redeeming fallen mortals.
Or maybe it's an illusion, created by Benedictus to maintain his cover. Who knows?
Nov 27th 2011 2:06PM My turning point was when I finally started getting into pug raids in 3.0, bringing my little fire mage into Naxxramas. I would underperform on every fight DPS-wise, even though I knew the fights and where to stand and everything. It frustrated me to no end that I just couldn't put out the numbers I needed to.
After a few embarassing raids, another mage changed my entire game by asking if I was "hit capped". I had no idea what he meant. I told him that I had hit on some of my gear, and only like a 2% chance to miss raid bosses, whats the point in capping it?
The discussion we had for the next ten minutes changed everything. I went to the AH, gemmed myself to the hit cap, and without changing anything else, my DPS increased by hundreds of points. Suddenly I was competitive in exactly the same gear, because I understood the stat concepts just a little better. I had never seen "miss" as the tragedy it is. Now I understood that when a 15,000 point fireball misses, my DPS plummets.
The idea that I could affect my performance so greatly by making intelligent choices got me completely hooked, and I've been raiding ever since.
Nov 4th 2011 8:30AM I try to go with vague references to the character's race or class. For instance my new Worgen warlock goes by Hexenwulfen, a poorly translated phrase meaning "spell wolf". It sounds like a stuffy Gilnean aristocracy surname to me, as well, which was more of a lucky accident. Sir Archibald P. Hexenwulfen.
Oct 3rd 2011 10:32AM I would like crafting to be a lot more creative-based. Instead of pre-determined recipes that require ingredients, have the ingredients be the source of the item's properties.
For instance, instead of a Health Potion requiring two Peacebloom and a Silverleaf (off the top of my head, I know that's not right), change it so that Peacebloom has the effect: "Restores x health," and Silverleaf has "Increases the effect of a healing herb in a potion by 100 points".
So you'd have core items that had a baseline effect, meaning Peacebloom would be relevant for the whole leveling process. Peacebloom would always be the Health Potion base herb, and as you progressed, you'd find Mageroyal with the effect "Adds a Heal-over-time effect to a healing herb" and things like that.
An apprentice Alchemist could have, say, two slots to make a recipe, and each level of the profession would have an additional slot. So Grand Masters could make really complex potions with a variety of effects, or stack up bonuses to make a potion do one thing really well.
I feel like a Grand Master at a profession would be, in real life, somebody who could produce something to suit any situation. It'd be way cooler if, instead of handing out the same flasks all the time, a master Alchemist could carry around a potion kit and a lot of herbs and be able to whip up useful, relevant potions on the fly. "We're having healer mana problems on this fight." "Well, I can slap together some mana-regen potions for them, then." I think professions would be much more fun if they applied somewhere other than in-city. Maybe jewelcrafters could make health and mana gems like a mage or warlock, and blacksmiths and enchanters could do temporary weapon imbues between fights. Just my eight cents.
May 28th 2011 2:52PM I have been chastised and educated, sir. I guess you miss these things when you play a Mage 95% of the time.
May 28th 2011 2:07PM People get amazingly self-righteous when it comes to "earning" high-level items. "You didn't EARN that staff! It was a lucky drop! You didn't have to WORK for it!"
Which amazes me, because I'm just pressing WASD and the number keys like everyone else. Maybe someone, somewhere is playing WoW with a Kinect and swinging a real broadsword and pouring his heart and soul into defeating the epic monsters, but... for most of the world, this is just a video game. We all put just as much "work" into getting items as everyone else; very little.
Question for the Queue: It seems to me that magic resistance is sort of a lame or unhelpful stat to have. I recall reading somewhere that we won't need to stack fire resist in the Firelands, which if true, makes me wonder why have it in the first place?
Do you think the resistance system is viable, or should it be revamped or even removed? It just doesn't seem to make that much of a difference.
May 16th 2011 9:02AM I'd just be amazed to finally have a Tauren raid boss.