Jul 30th 2010 1:55PM Agreed Magma. But you can say that about every tiny little aspect of the class. Tracking all cooldowns for maximizing stacking, moving in between auto shots, etc. etc. Those are things I do regularly, but not something that all hunters do. Same with clicking/mouse turning. Some do, some don't. My argument was never that there isn't dps gains to such tactics, it's that those aren't symptoms of huntardery, and the often ascerbic criticism of them is unjustified.
Jul 29th 2010 8:19PM At the risk of infuriating various players here, I keyboard turn, and I'm usually top dps in raids (or very near). I suppose the distinction is that I DO know how to mouse-turn, it's just less comfortable so I only use it in very specific situations. Same with clicking. I have everything keybound, but shuffle back and forth between clicking and keybinds depending on need. It's true that you can increase dps every so slightly by button-mashing, but the difference is usually negligible if you have low lag. I also don't PvP much, where I realize that mouse-turning is essential. There's much, much worse things to be in WoW, as a hunter or otherwise. So go easy on PvE'ers who mouse turn and/or click. Other aspects of the class are far more important.
Jul 29th 2010 5:24PM Partially agree, arcane. Teens can bring other issues, maturity or not. The last thing a guild on a progression boss wants to hear over raid or vent chat is "Sorry guys, my mom says..." I also, frankly, feel less comfortable letting loose with chatter when there are minors around. I'm not saying there aren't exceptions, and my guild doesn't have an official age policy (though there seems to be an unspoken agreement about at least 18+ or so). But I really do feel like there's a lot to be said for age requirements in guilds with mostly older members.
Jul 29th 2010 12:32PM I've found trying to intervene to be too much hassle with outsiders (i.e. Pugs) unless they specifically ask. My guild is very open and asks questions all the time, and I make it clear that asking is a good thing, so I get tapped frequently for hunter knowledge. But I always wait until asked, and I just add huntards to my list of those not to PuG ever again. Because the few pet projects I've tried to take on in the past haven't ended well.
And lol at the teen and incest. Age requirements in the guild ftw.
Jun 29th 2010 6:38PM The song is Monoliths by Maserati. After discovering Maserati a few months ago, I've used their stuff for quite a few videos. Good times.
Jun 29th 2010 2:44PM Kar - He just barely topped 50K for the Sindragosa attempt. Without the ICC buff, in a 10M, he's usually about 40K. Stamina trinkets and PvP gear do most of the work in that department.
As for stacking AP/Stam. There's no real number to hit that signals that you made it. "As much as is needed for you" is as close as you'll ever see me commit to either. If your healers have trouble healing him, he needs more stamina. If they don't, he's fine. Same with AP/threat.
Jun 29th 2010 1:25PM Sounds about right on glyphs, Boz. And since a few people have mentioned ToT from rogues, it's important to note that they cannot ToT a pet. It's still a useful aggro dump for rogues, it just can't be used to boost a pet's threat.
Jun 29th 2010 1:37AM Ha, some nice analysis there sherek, and I agree with most of it. The worm was right for this situation, nothing more. The healers could keep him up easily, and we wanted extra dps. If a group doesn't have a warrior, it will often be the right choice, pet tanking or not. You seem enamored with the Warpstalker, which is fine, and it's often a better choice for tanking than a worm. But like I said, it's all about matching the pet to the need. I'd caution against the warp, though, because the percent chance to dodge means it's very RNG dependent. It's much easier to pop Shell Shield when you know there will be heavy damage, and be able to count on the reduction 100% of the time. But your healers are really the main, and sometimes only, determining factor in whether your pet lives or dies.
Dave, pets hold surprising aggro when you combine a lot of AP with Bestial Wrath, MD, etc. For raids it's advisable to have a couple hunters, however, because elite dps WILL pull aggro off a pet otherwise.
Jun 29th 2010 12:49AM Sherekhan - The worm's armor debuff will allow it to hit harder on melee attacks than other pets, increasing its single target threat. Physical classes get this benefit as well, but caster classes will not. For the Sindragosa fight, we had no warrior, so the armor debuff from the worm became even more valuable, since it increased all physical damage for the raid. So I chose it not for threat (we had 3 hunters, so threat wasn't an issue) but to increase the raid's dps to down her more quickly. Most groups have a warrior, however, so a croc is your best bet, or a turtle for the mitigation. It's all very situational, and you have to match the pet to both the challenge and the group you're with. You're right that a worm is rarely the best choice, and I rarely use it (usually run with a croc), but it was for the Sindy fight.
As for hit capping, if you're hit capped (8% for raid bosses) your pet is expertise capped. The only misses or parries will be from special abilities that ignore hit rating. And your pet will still have Glancing blows even when expertise capped. I can't say whether or not the dranaei bonus transfers though, since I play a Horde, so I can't test it in-game.
Jun 28th 2010 11:59PM Hunters as tanks?! Lies.
Anyway, every tank pet can perform admirably, including the aforementioned gorillas and warpstalkers. So if you want to use them, by all means, do so happily. But turtles are simply better for overall mitigation, and crocs/worms/bears will be better for threat generation. There may be situational advantages to a Warp's avoidance or a gorilla's interrupt, but if you're looking to tame an all-purpose tank or two, the ones Frost mentioned are the best.
Also, Focused Aim does transfer to pets in full for hit. This was changed in patch 3.1. Prior to that, it did not transfer in full.
And yes, Frostheim was alongside me for the Sindragosa video. No shenanigans in play there, nor in any of the others.