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  • Domni
  • Member Since Nov 26th, 2009

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Rumor: Blizzard employees' real life names will not appear on the Real ID forums [Updated] {WoW}

Jul 7th 2010 4:03PM If they've gotten a taste of all the reasons not to put Real ID on the forums, why should we allow our names to be revealed as well?

The Lawbringer: Interfering with gold farmers {WoW}

Mar 22nd 2010 11:40AM For those who have amassed large amounts of gold through legitimate means, congratulations. You spent your $15 and countless hours to make that gold and are now free to buy as many in-game items as you wish, share it with friends and guildies, and flaunt it with expensive clothes, mounts, and purses. That doesn't mean anyone else needs to pay you for your play time. Don't expect to make a real cash profit from your AH zeal. If you have nothing else to do in game, then log out and go outside.

Spiritual Guidance: Discipline 101, Page 3 {WoW}

Mar 22nd 2010 12:14AM As was mentioned earlier, you neglected to discuss the importance of the Grace talent for tank healing Discipline priests. That's a 9% increase to your individual healing contribution.

Grace: Your Flash Heal, Greater Heal, and Penance spells have a 100% chance to bless the target with Grace, increasing all healing received from the Priest by 3%. This effect will stack up to 3 times. Effect lasts 15 sec. Grace can only be active on one target at a time.

If healing a tank, this buff needs to be on your target 100% of the time. Remember that using Flash Heal, Greater Heal, or Penance on any other target will drop your stacks. One Penance can reapply them.

It's better to shield, renew, PoM, or PoH if you have time to throw heals out to other targets unless you have a Penance CD waiting to refresh your stacks of Grace on the tank.

Shield spammers rarely benefit from Grace since, according to your advice, they don't cast spells beyond shield and thus wouldn't gain stacks or have the opportunity to use them.

Drama Mamas: Suicide threats {WoW}

Mar 19th 2010 12:31PM Excellent article that addresses an issue many players aren't prepared to handle and aren't sure how to respond to when it comes up. There are real people behind the players, which means real issues will arise in game from time to time.

I had a similar experience that greatly concerned me because the player, a guildmate, was vehemently threatening not only his own life, but those of many others in his means to escape his pain. Because of my work, I felt comfortable enough to continue speaking with him to let him talk out his frustrations, but I eventually had to extricate myself from the situation. It was too much for my heart to handle when he was intent on hurting others. I kept screenshots of the dialogue out of concern that it would somehow come back on me and I notified my guild leader of the situation in the hopes that he would contact a GM.

Looking back, I should have contacted a GM myself but I didn't know then that they actually have policies in place and will receive that kind of information. The player eventually quit playing WoW and removed his characters. I have no idea what became of him.

For those looking for someone to just listen, there are appropriate people to talk to that can genuinely help. And sometimes it is okay to talk to people that you know in-game and feel like you can trust. But be careful how much of a burden you place on others. It can be cruel. Also, not everyone is open to hearing it. People have their own interests and concerns that bring them to WoW.

Officers' Quarters: Rolling like jerks {WoW}

Mar 15th 2010 11:56AM Not everything can be fixed by changing loot rules. Bad and greedy players will still try to take advantage of others and you'll have to weed those people out and be heavyhanded in getting rid of them. Encourage players to report harassment about trading or being asked to sell/buy loot, along with other shady dealings that the raid leader might not readily see.

Being clear and direct about loot expectations might help smooth some things over, or at least get your healers geared up.

First, I recommend that you or your GL download and install the addon Headcount. It makes tracking raid loot very simple and will let you know who has won loot. It can track raids for months, allowing you to retain data and know where the loot is going.

Have a regular loot macro that you post in raid warning before rolls begin as a reminder to people of what's expected and what's acceptable when rolling on loot. Selling loot is never okay unless that player is willing to share the profit with the entire raid - that's what GDKP raids are for. If you are pugging the 25 man, get used to employing macros that explain your policies and remind people throughout the raid. That structure will keep things running smoothly over time.

Most importantly, be consistent. Don't allow exceptions to the rule, even for the GL, and keep a jotlist record of Token winnings or suspicious incidents.

I run an ICC 25 PuG. While there are quite a few regulars, we still use a /random loot system to be fair. Loot rules are one main spec piece per player. Primordial Saronite and Tokens count as that one loot. If an item is uncontested, but someone rolls on it - that's their roll. If an item is uncontested and no one rolls, we reopen it to main spec players who have already won something. (Players who haven't won something are discouraged from rolling at this time, in order to limit people trying to get multiple items by putting off rolls.) If the item is still uncontested, we move it to off spec. A player must have the T10 piece to roll on a Token and they are limited to 2 Tokens, after which they are ineligible to roll on Tokens again until the next wing.

If you have the same healers every week, it might be possible to get with them and work out a mini-loot council between them. Certain healers prefer certain items and you get the most efficiency from communicating with each other. This won't work for priests, who share gear with caster dps; however, it will help coordinate priority for healer specific drops. (This means the players willingly restricting their rolls, not just handing the loot to certain players. Not going to work if you routinely pug healers.) If they are really hurting for gear, consider organizing ToC 25s on the side to try and get them stronger trinkets and weapons as you work through ICC and wait on drops.

Raid Rx: A history of organizational healing, Part 2 {WoW}

Mar 5th 2010 2:21AM I look forward to triage healing. As a discipline priest, I'm more inclined to letting people linger below 100% health with a shield or a renew on them. I don't know how I feel about a fight where the healers simply can't heal everyone because of mana or healing power limitations, but I do like the idea of not topping everyone off for the entire fight.

Trial of the Crusader's Anub'arak fight was fun and surprising because it required healers to heal just enough to keep everyone alive, but no more than that. It was a quirky challenge.

Raid Rx: Frustrations of 2-healing a 10-player raid {WoW}

Feb 26th 2010 8:06PM 2 healing 10 mans can be exciting and rewarding when you love the group you're with. That is of utmost importance and is the condition from which most healers speak when advocating 2healing.

My main thought is that 2 healing should not be the expected norm for all healers, and this primarily includes raiding in PuGs, alt runs, and the newest content that the *some* raids aren't familiar with yet. The capability of the rest of the raid is too unpredictable and it is unfair when two healers are having to overcompensate for the raid's weaknesses. If an entire server puts pressure on the community healers to always 2heal raids, even when it isn't feasible to do so, it can burn out an entire generation of valuable floating healers.

There's always room for considering 2healing in well coordinated groups with responsive players, strong gear, and solid experience. Just keep your expectations reasonable for the rest of the realm healers and be considerate - let the healers push themselves when they feel up to it and make sure that they can have a break they need it.

Breakfast Topic: Not This Again {WoW}

Dec 30th 2009 2:16PM Blizzard's system is likely fine. Players tend to be a problem though and create unexpected snags for others by being lazy, rude, or greedy.

Breakfast Topic: What are you thankful for? {WoW}

Nov 26th 2009 2:24PM I'm thankful for you too, Sej.