Feb 20th 2010 6:26PM Might want to add Phylactery of the Nameless Lich as a trinket option. Its a bit underbudget atm and not good for arcane, but there are still fire mages out there who are drooling over it a bit...
Feb 12th 2010 6:07AM Matt, you say the portals here aren't as complicated as on Yogg, but I beg to differ. At least the Yogg portals spawned in the same place all the time- these portals jump around each time! Be sure to "claim" a portal by standing on the green "pre-portal" dot to avoid confusion with the rest of the portal team. Pallies should take the portals that require the least movement to reach, more mobile healing classes (trees!) should take the ones farther away.
Speaking from personal experience: pallies, drop the int trinks and use spellpower trinkets. if you have any spellpower gemmed/chanted gear (PvP stuff, maybe) bring that too. Beacon on the dragon (yes, you can beacon the boss, unlike on PTR), then heal the tank/melee cluster when you are out of the dream. Near the end of the fight, your glyph of holy light heals alone should be enough to keep up anyone they hit.
Oh, and nothing quite beats the sheer awesomeness of a 300k crit lay on hands. Seeing that was enough to make me cry tears of holy pally joy :)
Dec 28th 2009 6:18PM Runs where I have more mana than the tank has health always get me scared. I'm not even a holy pally...