Dec 17th 2011 10:52AM So a couple million lost subscriptions and a couple major upcoming competitors is finally enough to make Blizzard listen earnestly to customer feedback. It can only mean good things.
With an at-last anonymous way to friend people cross server, we may finally see the time return when you first go to your friends list to form a group.
Nov 25th 2011 5:42PM Look, it's not as if anybody would claim there was empire bias after episode 5.
There are two stories, here. What if the entire movie focused on Vader's character development, with awesome Empire Pride shots everywhere, while Luke sat on Dantoine twiddling his thumbs, watching planets getting burnt, and the only important republic victory happened off screen?
Nov 25th 2011 5:15PM Continuing on - where's the worgen and draenei development? They sit unused, with unused capitals; gilneas isn't even populated by anybody after you leave the phase - not even the enemy. Story arcs, people! Develop 'em!
Nov 25th 2011 5:13PM I don't particularly care if for a while, one faction loses ground, and the other gains it - it's a war story, after all.
But where's the alliance's passion? Where's the character development, the plucky defenders, the anger, the stoic sacrifices, the pissed off leaders?
The business of faction bias isn't about who's winning or losing. It's about character development, which the horde have in spades, and the alliance doesn't. Each faction, regardless of winning, ought to have story arcs ongoing. Dramatic ones.
Aug 10th 2011 10:30AM There are some (including me) who would say there are already far too many abilities per class. Abilities are being forced into more and more niche spots, overlapping more between classes, and starting to lead to that 'one man army' phenomena that Ghostcrawler used to be fond of warning against.
When the latest expression brings you new abilities that end up simply macroed in with your trinkets.. the excitement and possibility has been exhausted. I'd welcome a trimming of abilities, actually, to balance out PvP and lead to some genuine class strengths and weaknesses again in PvE.
Jul 28th 2011 7:24PM Actually, regarding the mobile version of the site - is there any way to make links to articles from it actually take you to the mobile versions as well? It ain't happening, for me.
May 21st 2011 8:54AM /reply fail - meant to go below for Anne Stickney's comment.
May 21st 2011 8:53AM Anne, I don't know about blogs - but there's an amazing number of well-thought out forum posts that discuss why paid Cross-server invites are at best an extremely disappointing idea from Blizz.
I won't link directly, but see Tinybee's excellent post currently on page 4 of the RealID Cross realm Dungeon thread #12 on the forums, describing why it's naive to expect this to be the only in-game advantage on offer from Blizzard, and how the standard subscription experience will suffer as a result, and Speedwell's (page 21, thread #11) impassioned plea about how incredible this feature could be for the recovery of the community if it weren't behind two incredibly distasteful requirements that'll squash it's use.
Oh, heck, here.. link away.
Anyway, there's TONS of thoughtful people out there appalled.
May 20th 2011 6:46PM I'm sorry, but 5000+ overwhelmingly negative posts on the forums is a far greater 'minority' than five semi-positive blogs.
May 14th 2011 8:53AM I'm simply not sure. For lower levels the talent changes are great..
But for a large number of specs, the amount of free points and choice is as little and as meaningless as ever. This talent revamp thing was hyped as getting rid of 'all your points must go exactly HERE or your spec sucks' type builds.. and it only accomplishes that to a minor, unimpressive degree - it's only alleviated somewhat.
It's awesome and disappointing at the same time, for different reasons. Great for newbies and alts, same old same old for grizzled raiders.