Dec 28th 2010 2:35PM gimme :O
Dec 8th 2010 4:18AM Gimme! :O
Dec 8th 2010 4:17AM Gimme! :O
Nov 6th 2010 5:04PM I definitely understand the mindset of the players that play by the idea of gank or be ganked; the problem is it often goes far beyond what it should, in that you attack those who are sporting targets (ie: fair fight, stand a chance in hell). People grow so used to the toxic environment created by the asshats that think ganking level 5s as a level 80 toon is somehow fun for both sides. For most people it would be boring, as there is absolutely no challenge in it on one end and absolutely nothing you can do about it on the other end; the only source of entertainment that a player gets from the lowbie dying is a sadistic pleasure in the annoyance and/or suffering of another human. I understand their mindset, but that doesn't make it right.
Players that kill all lowbies they see or even go out of their way to find and camp lowbies; are nothing but bullies and finding gratification in a victory that means nothing; because there is no challenge. I on the other hand actually go out of my way to find players that not only stand a chance of killing me, but actually pose a challenge; because I understand that to thrive in pvp and become a better player, you have to fight people that force you to be at your best...otherwise you are just stroking your own ego while slowing becoming a worse player as your play skill stagnates from disuse.
If you are killing someone who never stood a chance for your own amusement and you think that is pvp or you think that makes you a good/better player; you're a moron, flat out.
Oct 26th 2010 12:19PM I know that even though my server's population is fairly medium level; our pvp scene is pretty small. I have had a bitch of a time finding not just good partners, but good partners that are reliable and not going to quit for another comp even when your's is doing very well on a whim.
It might be an issue that I started playing a few months before Wrath and didn't start doing Arena until season 7, and only got very serious about it in this last season; but I had to constantly deal with the fact that the pvp player pool on my server is nearly constantly tapped dry. I was very fortunate to convince a holy paladin from my guild to heal 3s for me (and this guy probably has 1 equal on the server, he's that good (the other paladin is a online friend of mine, but has a 2/3/5s team at all times)) and a prot warrior who was also having trouble finding partners.
So taking into account I spent as much time or more trying to find teams (with a few apathetic weeks of not bothering) than actually playing matches; hitting 2k for me was a pretty damn satisfying moment; I only regret that my teammates didn't quite make it due to the slight difference in their rating from the team rating (personal/team rating is some bullshit by the way).
If you look up my name in armory "Lornehil" I'm the only one.
Oct 25th 2010 10:41PM @Rob: No, they could still sit on us fairly easily, just not all day long like they currently do. So it would be unfair for me to kite a warrior but it's perfectly balanced for them to be able to close a gap 2 times for every time I can and to have 1 baseline spam-able slow and a aoe spam able slow that any dps pvp warrior will pick up, of the two, 1 will have basically a 99% uptime on their target.
So that balanced? Not really, but they took a stance early in wrath that being kited endlessly was not fun for melee and they made damn sure melee had the tools to fight some of the games strongest kiters; which ironicly, is not hunters (at least in pvp). They wanted to make melee have a chance against kiters like frost mages. So in making them able to combat a spec with that level of ranged kiting ability, they made it far far to easy for most melee to just sit on any class with far less kiting utility, like a hunter. And it's not like I completely disagree with the fact that being kited endlessly is bullshit; I have experienced the other end a lot during this expansion (in that the melee were basically inescapable due to their ability to gap close and slow ad-nauseum) but there should be some sort of equilibrium, they should have the should have the ability to nail me to the floor no more than I have the ability to kite them, it's not fun when your opponent has complete control over your movement the entire game, whether that mean that they are sitting on you most of the game or that you can't touch them most of the game.
Other commenters (and the person who posed the original question at Blizzcon (though he was and idiot in how he posed it yes) are correct in that many other classes have baseline movement increase ranging from 10-15% above normal land speed with no gimp attached to it (although Ferals have 30% higher movement speed with no daze) on top of their spam-able slows and other gap closers. Most of these are, as many counter arguments pose - talented. So I pose a counter to that counter - fine, make us talent away the daze. Any pvp hunter would gladly spend the talents to do so; and remember we also sacrifice a fair amount of AP to be in cheetah as well.
MY issue with cheetah arose mostly while leveling though when it became clear to me that cheetah was simply suppose to be a movement increaser for reduction in travel time; I was very aware that the daze was in there for pvp balance reasons and was yet another reason why spells should function differently between pve and pvp to prevent balance measures needed in one facet of the game to completely fuck over the other side.
So MY solution would be this honestly - Make the daze only trigger on player based damage, npc and environment damage shouldn't trigger it because honestly a hunter find a cool and interesting way to solo elites would be cool (though kiting is often useless on abnormally large mobs as they move much much faster than us) yet blizzard acts like it would be a horrible thing for hunters to solo world npc elites or something. Cause, you know, tons of other classes don't find ways to solo world elites all the time *que rolling eyes* (and when they do, it's seen as a cool achievement, not something that is broken and needs to be nerfed). Then, if you want to, put a talent that removes the daze from player damage, and possibly lowers the movement speed to 15% at the same time. See, there is a choice, and interesting choice even. And if it's one thing that blizzard has made VERY clear OVER and OVER (seriously, beat us over the head with it some more please?) that they are all about choices, and even more about interesting choices.
So yeah, do that; and while you're at it, put a personal dps incentive on my fucking true shot aura finally, that's another relic from the old days that you seem to just not change due to some inherent fear that it would be too good. News flash! 2 other classes have the same talent and get a quite nice bonus for picking up, while a 3rd class now has it baseline. That means that it will be so prevalent that it will be basically useless for MM to pick up TSA. Thanks for making and iconic talent of my tree the worst possible version of the talent from a player's perspective, thanks.
Oct 12th 2010 8:35AM Ah the many sleepless nights and hours of research to make sure that my raid team was on top of their shit for patch day progression. I think my blood is 50% caffeine at this point.
Oct 10th 2010 6:54PM So yeah...all this religious vs atheism light using players stuff is sort of a moot point. In game Atheism can't really exist as the reason for atheism (ie: lack of absolute (or even situational really) proof of existence) is not relevant in Azeroth; the light has obvious proofs of existence in both the fact that players tap into it's energies and literal physical representations in the Naaru as manifestation of that power.
Atheism doesn't make sense in the context of WoW; if religious believes really mattered that much in player's choice of class or game I doubt incredibly orthidoxed faith practicers would even play a game with magic; sort of like all those Harry Potter book burnings because of the evil 'devil' stuff. It is just a game, and escape from reality. We may choose certain classes because we like the lore or the style; but who we are as a person isn't that connected to our class choice.
I enjoy many classes, but my main is a hunter, I've always love the idea of a marksman; that master bowman that could hit a spiriting mark at 100 yards or more, anywhere he wanted, down to a whisker. After that's it almost definitely the shaman; master of the elements? Yus plox. As for my out of game beliefs, I'm a agnostic (aka - Skeptic) as Absence of Proof Does not Infer Proof of Absence (basically there is now way to prove or disprove the concept of a higher power and thus neither absolute conclusion can be absolutely correct).
May 24th 2010 1:51AM I had been wondering about last names for Draenei honestly. I hadn't really seen them amongst any of the npcs so I wondered if they even had a place in their society. It does make me wonder though whether they then even place much emphasis on family ties or if their entire race is just sort of 'one family'.
Anyway, these were the names I ended up using for my characters:
Lornehil - Draenei Hunter
Eostre Riverbloom - Nightelf Druid
Saga - Draenei Shaman
Kira Theois - Human warrior (I use her last name as her character name and plan to use a title that comes before the name)
Panacia - Draenei Priest
James Merim - my planned worgen mage