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  • Aritra
  • Member Since Dec 7th, 2009

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The Queue: Let's guess the Mists of Pandaria release date {WoW}

Oct 25th 2011 11:39AM I have a feeling we might be as much as a year away.
Playing Devil's Advocate here, but the one year commitment plan hints at this. There might not be much new stuff coming out after 4.3 for a while, so they are hooking subscribers for the period up to the Pandaria release by making people commit for a full year...

Today in Pandaria: Monday, Oct. 24, 2011 {WoW}

Oct 25th 2011 11:29AM Well for crossfaction Pandaren to understand what you are saying, you'd have to choose to chat in Pandaran in the first place. By default you speak either Common or Orcish, so you would only let them know what you want them to know :) I'm all for it!

WoW Moviewatch: Dragonwrath: Arcane Shot is a Spell, Right? {WoW}

Sep 16th 2011 4:52PM Plus actually, since the proc from Dragonwrath only activates off the players own abilities, Warlock would be the LEAST suited class, followed by frost mages, elemental shaman and then the rest (assuming all classes did the same dps), as the higher the damage from non-pet abilities, the less benefit the proc would provide :)

Spiritual Guidance: A shadow priest leveling guide in 1,500 words or less {WoW}

Sep 7th 2011 11:08PM PvP'ing isn't my thing either, but the Honor Points you get from it can be converted to Justice Points as well, giving you some nice gear for the instant you hit 85. I don't know how much honor you get PvP'ing in the lower brackets though.

Raid Rx: Healing Majordomo Staghelm {WoW}

Aug 20th 2011 8:00AM We have found Unholy Death Knights to be VERY beneficial for the Scorpion phases. Anti Magic Zone, if timed to be cast just before a Flamescythe will drastically reduce the amount of damage taken by the raid. A really great time to use it is just before spreading after the third Scorpion Phase and going into the Orb phase. The raid will have much higher HP overall giving you more time to get people positioned and such.

Ready Check: WoW Insider's Guide to Alysrazor {WoW}

Jul 30th 2011 5:51AM This is part of what I wrote in response to that "meh" Arcane Brilliance last week. A miniguide for the bosses as a mage. Here the Alysrazor part:

This is the fight you kept the Fire spec around for. It is the highest DPS spec for this fight when you take to the air bar none. Do not change your gemming from mastery>crit>haste. You want to be as close to 100% crit when you get Alysra's Razor as possible, your own haste will get darfed by the stacking haste buff anyway and mastery greatly improves your DoT damage in this fight. Learning the flying bit can be a bit challenging, especially running on an older rig with choppy framerates, but done right, one Fire Mage on 10 man can easily scrape off 10% of her HP during the flight phase and a lot more during the burn out. While flying avoid the clouds and go for the rings. If you don't get a ring for a little while, you will fall down and need another feather to get back up. If you do this fast enough you can maintain your buff stack and still get the Razor buff for 75% extra crit unless you fail more then once. Be sure to follow Alysrazor at a moderate distance so you can easily grab the rings. Should you be late spotting a ring, don't bother to try and get it if it is too far away, it will likely disappear before you get there and also cause you to miss the next one. Be certain to grab the last ring when she is close to the ground, there is a fairly long time between that one and the next ring up high, missing it will likely make you fall. While flying maintain standard fire rotation for a bit. At some point your Fireball casts will go below the global cooldown. At this point it gets better to start hard-casting Pyroblast. When she yells "The Skies are Mine!" head to the ground asap after catching the last ring. Dodging tornadoes isn't too hard, but as Fire here you have a chance to pull off some insane numbers. If you feel up to it, try and keep dps'ing Alysrazor as good as you can while also taking a ring once in a while. Ideally this will keep building up your Ignite stack, when she crashes to the ground, pop any spellpower trinkets you may have and keep nuking with pyroblast. Keep a close eye on your haste buff and her energy. When she reaches about 30 you want to pop Combustion, and a bit before that, the Moonwell Chalice if you have it. If you did well with your ignite stacks, your Combustion can easily do 3.5-5 million damage alone. Just be sure to pop MIs when the tanks have to pick her up :). If you have trouble DPS'ing her while dodging tornadoes, don't be foolish and die. As long as you manage to keep your haste/crit stack up by passing a ring or two in this phase, your Combustion can still easily do 2 million damage even if you need to build Ignites again.

Arcane Brilliance: Magery within the Firelands {WoW}

Jul 26th 2011 1:41PM Thanks, glad you liked it. Just wish I had posted it sooner, guess not many ppl read page four of the comments of a meh article :)

Arcane Brilliance: Magery within the Firelands {WoW}

Jul 24th 2011 5:34PM Good day fellow mages, Understudy Aritra here. Since the guest writer seemed a tiny bit overwhelmed at the prospect of writing about things mages should watch out for when raiding Firelands, I thought I could spread some of my insights after a couple of weeks in there.
Starting out in the Firelands, I'd recommend two specs: A standard Arcane as your main spec (do remember to take 3/3 in Prismatic Cloak, 2/2 Incanter's Absorption and 2/2 Improved Arcane Explosion). Prismatic Cloak will make things slightly easier for your healers and also lets you keep DPS up when going invisible to drop threat when your Mirror Images are about to expire and IAE will prove useful killing Spiderlings on Beth'tilac and adds on Rhyolith. Your other spec should be Fire for Alysrazor.
I gem and Reforge for Intellect > Hit-to-cap > Mastery > Crit > Haste.
Now lets have a look at the different encounters:
Shannox:
You and your fellow mages will be the first line of defence to free people from Rageface's Face Rage ability. Arcane Blast can easily break the 35/45k barrier needed to get Rageface to leave the target alone if you have 2-3 stacks of Arcane Blast built up. If you are the one to break Facerage, the dog will fixate on you for a while, so do your best to kite it for a while and go invisible when he gets close or kite to a Crystal Trap if you have spare ones available for Riplimb (on normal; on HC you will want to trap Rageface whenever possible unless he has no stacks). A macro to quickly target Rageface and cast an AB is very useful, or just put him on Focus. Mage Ward is quite handy here. The fire damage from the spear throw occurs fairly regularily with an announcement "Fetch your supper!". Pop it when you hear it to help your healers out a bit and enjoy a short duration damage boost.
Beth'tilac:
If you are chosen to go up onto the web to DPS her, you have a fairly easy job. Just be sure that tanks and healers go first or prepare for a scolding from your raid leader for wiping the raid. On the ground you will likely be assigned to watch one of the spawnpoints of the Spiderlings to take them out before they reach the drone. Position yourself at maxrange from the drone in a line to your spawnpoint. You can use the drone to build up AB stacks and then use Arcane Explosion to burn them down. Try to keep your AB stack up doing this. Depending on your haste and whether or not you are using 4pT11, you should be able to do 3-4 explosions before you need to refresh AB, either cast on the drone, or on a Spiderling if one should be higher than the rest. DPS the Spinners or the Drone when no Spiderlings are up.
Lord Rhyolith:
Don't bother blowing DPS cooldowns on his legs at the start. This should be fairly obvious, but I see it happening sometimes. Follow the ranged pile around and don't kill your mana dps'ing the legs. When Fragments are about to spawn, build up AB stacks if you don't already have done so for max AoE damage. DPS the shards whenever no fragments are up. Once Rhyolith' armor is gone pop all CDs (except Mirrors) to burst him into phase 2, causing all adds to despawn (unless Shards need downing). PoP Mirror Image when phase 2 starts.

Alysrazor:
This is the fight you kept the Fire spec around for. It is the highest DPS spec for this fight when you take to the air bar none. Do not change your gemming from mastery>crit>haste. You want to be as close to 100% crit when you get Alysra's Razor as possible, your own haste will get darfed by the stacking haste buff anyway and mastery greatly improves your DoT damage in this fight. Learning the flying bit can be a bit challenging, especially running on an older rig with choppy framerates, but done right, one Fire Mage on 10 man can easily scrape off 10% of her HP during the flight phase and a lot more during the burn out. While flying avoid the clouds and go for the rings. If you don't get a ring for a little while, you will fall down and need another feather to get back up. If you do this fast enough you can maintain your buff stack and still get the Razor buff for 75% extra crit unless you fail more then once. Be sure to follow Alysrazor at a moderate distance so you can easily grab the rings. Should you be late spotting a ring, don't bother to try and get it if it is too far away, it will likely disappear before you get there and also cause you to miss the next one. Be certain to grab the last ring when she is close to the ground, there is a fairly long time between that one and the next ring up high, missing it will likely make you fall. While flying maintain standard fire rotation for a bit. At some point your Fireball casts will go below the global cooldown. At this point it gets better to start hard-casting Pyroblast. When she yells "The Skies are Mine!" head to the ground asap after catching the last ring. Dodging tornadoes isn't too hard, but as Fire here you have a chance to pull off some insane numbers. If you feel up to it, try and keep dps'ing Alysrazor as good as you can while also taking a ring once in a while. Ideally this will keep building up your Ignite stack, when she crashes to the ground, pop any spellpower trinkets you may have and keep nuking with pyroblast. Keep a close eye on your haste buff and her energy. When she reaches about 30 you want to pop Combustion, and a bit before that, the Moonwell Chalice if you have it. If you did well with your ignite stacks, your Combustion can easily do 3.5-4 million damage alone. Just be sure to pop MIs when the tanks have to pick her up :). If you have trouble DPS'ing her while dodging tornadoes, don't be foolish and die. As long as you manage to keep your haste/crit stack up by passing a ring or two in this phase, your Combustion can still easily do 2 million damage even if you need to build Ignites again.
Baleroc:
While it will gimp your dps, I'd recommend using the Tol Borad trinket Mirror of Broken Images in this fight if you are assigned to soak shards. Reforge it to hit if needed, otherwise the Mastery is still a useful stat anyway. The 1 minute CD fits perfectly with the timing of the Shards on 25 man and it makes the healers' job so much easier. If your raid is doing 2-man teams for each shard, it might be good to have us mages be the first man on each team. Blink allows us to close the distance to shards quite quickly if needed. Note that Iceblock will not prevent any damage from the shard beams, so don't bother to try that. There isn't really much to this fight as a DPS apart from getting the shards right and not making things harder for the healers than necessary.

Majordomo Staghelm:
During the first Scorpion phase, pre-pot and pop all CDs as well as Mage Ward and Mana Shield asap before the first Flame Scythe hits. Doing so will provide a massive spellpower bonus from Incanter's Absorption and let your next Mage Ward absorb more damage for a bigger IA. Popping another Mana Shield when you have a big SP bonus might not be that good though. While it will absorb a lot more damage, it will also drain way more mana, nerfing your mastery bonus. It is up to yourself to gauge this. During Cat phase spread out as well as you can and be sure to stand far enough away from tank healers so they don't get inconvenienced by Fire Leaps on your position. Stand at max range from Staghelm and be sure to switch to the Spirits for a nuke or two if he leaps out of range. Handle the Burning Orbs similar to Shards on Baleroc, using Mage Ward whenever possible. Because of the fluid timing of the phases, your cooldowns will be ready at various time, so try and make the best of it.
Ragnaros:
In phase one you will likely be called to trigger Magma Traps. Pop a Mage Ward if it is ready before you step on it. Be sure to have a raid frame active so you can see everybody's HP and watch the timer for Wrath of Ragnaros carefully. Popping a Trap before Wrath can easily cause deaths and if you stand close to a trap before Wrath, you risk getting thrown into the trap likely killing yourself. Be fast and efficient if you get assigned to this or you can fall behind. You can Blink right after stepping on a trap to get back to the ground instantly, just watch for Lava Waves if you do so. If you don't feel comfortable doing this or Blink is on CD, you can toss an Arcane Barrage when you get tossed in the air and Slow Fall a bit later, just be careful not to try and squeeze another instant in there, Slow Fall and Blink are on the GCD and you can easily kill yourself like that if you misjudge it. Be sure to have cooldowns ready for the transistion phases. In phase 2, when the seeds are down, pop Mage Ward, hug close to Ragnaros, charge your AB stacks and help AoE the Molten Elementals. Not much else mage-specific to this fight really.

The Queue: Firelands FAQ {WoW}

Jun 28th 2011 11:41AM Hehe yeah oops typo. Living Embers of course ;)

The Queue: Firelands FAQ {WoW}

Jun 28th 2011 11:19AM The first step (iLv 378) should be attainable. It still required three sands of time and 25 loving embers though.
The step after needs the fragments that drop from bosses and the final one needs a drop from ragnaros from what I understood.