Feb 1st 2012 11:28PM also, 32-bit client on 64-bit windows != 32 bit windows.
in the first situation, 32-bit wow client on 64-bit windows, the client can access a full 2GB of memory (or if it was coded in a certain way, 4GB)
Jan 18th 2012 12:25AM Actually I can see how this would work in the long run expansion to expansion. Market price of Saronite Ore is 3g now, Market price of Pandamite Ore is 4.5g in 5.0.6, so inflation is 50% (or "I can buy 2/3rds as much ore with the same gold than i could last expansion", so gold is worth less than it was).
So when MoP launches, will you keep tracking Saronite/Whiptail/Cinderbloom/etc. until we get to the point where MoP mats overtake the Cata ones in terms of volume listed on AH?
Would flasks be a good raiding consumable to track? They're probably more of a casual consumable if most raiding guilds use cauldrons.
Jan 17th 2012 8:45PM Perhaps I'm misunderstanding the theory behind this, but are you saying:
(Price now - Price 10 years ago) / Price 10 years ago = inflation
Eg. Bread 10 years ago = $1
Bread now = $1.10
(1.1 - 1) / 1 = 10% inflation
I'm not sure tracking the price of raw mats like this is going to provide a similar method of measuring inflation. Prices on the AH generally spike after a patch and come down over time as demand for the mats drops. Bread does not do this (Banana's do in flood/cyclone season in Australia, but I hate bananas anyway..).
We all know how it works by now: as demand for enchants drop, enchanters buy less essences, more sit on the market and get undercut and the price drops. Because the essences/dusts sell for less money, I respond my lowering my maximum buy price for Elementium/Saronite Ore and the price of the ore drops too.
Essences just after 4.3: 100g
Essences now: 70g
Inflation = (70-100)/100 = -30%
So are we saying the value of gold has gone up since 4.3? Sure i can buy more essences for the same amount of gold, but I don't want to buy essences, I want to sell them.
I thought inflation was to do with how rich you are compared to your peers (in wrath the average player had 10k gold, now the average player has 20k gold, so gold is worth 1/2 of what it was in wrath).
Jan 16th 2012 7:47PM A little late to reply to this now, but yes the post was sarcastic, and no I've never been banned.
Jan 16th 2012 1:15AM the eye makeup makes you look bad, the "mage dude" just points it out
Jan 11th 2012 10:25PM Khirsah, I've got full 378 and I don't raid, so I'm all set.
Actually, I do Raid Finder raid, but I'm already top 5ish dps in most encounters and don't plan to progress to 10 man or 25 man, so the gear I do get is going towards another goal (set for soloing old raids/heroics).
I think you're taking the "why do you want valor gear if you don't raid" question a bit too literally. In context, it's really saying what difference does it make if the gear has too much hit, when you're not raiding anyway? It's a fact that VP gear is overgeared for any heroic dungeon and whether you have 200 wasted hit or 200 haste, isn't going to affect anything but your recount epeen.
You also admitted that, actually, you do want to raid occasionally, so the question doesn't even apply to you. And believe me, no one gives two hoots what you spend your points on, but don't complain that the gear designed for raiding does not suit your non-raiding purpose. You don't buy mounts and then try to equip them in a weapon slot do you?
As for trying to get upgrades once you've killed Deathwing (or Arthas back in LK), you've still got Heroic modes. If you beat Heroic modes, there's meta-achievement mounts and rare-drop mounts to try for. If you beat all those (or can't be bothered getting rare-drops) progression raiding guilds often will take a break from the game or at least drop their regular raid schedule until the next raid/expansion comes out.
Jan 10th 2012 10:55PM * depending on how the 32 bit client was coded, it might be able to access up to 4GB on 64-bit windows.
Jan 10th 2012 10:46PM Short answer (from the wowinsider post): Systems with more memory, however, will be able to cache more program data in RAM. This should help speed up things that require large reads from the hard drive, such as changing zones, and may increase stability for those who run lots of addons.
Long answer (compilation of comments from the 3rd page of the post):
The big difference between the 32-bit and 64-bit WoW clients will be the RAM usage. 32-bit addressing allow you to have 4GB worth of addresses but only half of that is used to access RAM and the other half of the address space is for direct access to hardware, so a 32-bit application can't occupy more than 2GB of RAM because it wouldn't be able to remember where it was putting things after that. 64-bit addressing squares the size of the address space to 16 Exabytes (Exa- is the prefix for 10^18), 8TB of which can be accessed by a 64-bit program (which means, for the foreseeable future, you'll be limited by how much free RAM you have, not an artificial limit of the cpu-architecture & operating system).
The 64-bit client will be able to expand to use all available RAM in your computer and will likely give some performance improvements due to not having to unload and reload big chunks of the game to stay under 2GB.
RAM aside, a 32 bit instruction is going to go through the WOW64 layer on Windows (which allows 32 bit instructions to be executed on a 64 bit processor), which means that it takes a tiny-tiny bit longer to execute a 32 bit program than the same 64 bit program on a 64 bit version of Windows.
We've already got 64 bit operating systems. The 32-bit client can still only access 2GB of memory on a 64-bit OS.
Jan 10th 2012 8:54PM I'm for it.
Since when does swinging around a giant spear make you MORE agile anyway?
Jan 6th 2012 12:20AM I'm surprised they didn't temp ban the Pallies who've been using it. They should've known it wasn't meant to proc that much and were abusing an exploit.