Jun 3rd 2011 8:42PM I thought Hyjal questing was restrictively linear even by Cata standards (where all the questlines are more or less overly linear for storyline purposes). I felt very 'funneled' down the zone.
Nov 8th 2010 10:02PM Well that explains everything.
Nov 7th 2010 10:35AM This screenshot made me flinch.
Aug 19th 2010 12:40AM Bombs in chicken butts? wut
Aug 9th 2010 9:21PM I don't disagree with some of your overall point there, but in this case, good grief... a few months back I tried to play this game but couldn't even get it to run on windows 7. Looking deeper into the issue it appeared it was from some 3rd party DRM nonsense (I don't remember the name of the crap-app that piggybacks its way in with the tcos download) wasn't compatible with win 7, and the apparently defunct publisher offered no workaround, no support. The website just said "heres a free game, GL!". So yeah people can be thick headed when it comes to change, and yes the genre looks awful boring as of late, but you can't honestly expect players to support broken, abandoned software, no matter how 'innovative' it is. sheesh.
Mar 5th 2010 3:15PM I love most everything about lotro but a unfortunately few things get in the way for me.
The combat system. I just can't get into it, and its ruining what would otherwise be a NEAR (and I stress near) perfect mmo. The skills just leave me shaking my head, at lvl 38 with my RK I have 4 bars full of stuff that I can never use. And these ability tooltips just give me a headache for some reason. This enhances which skill when used in combination with which 2 other skills while which dot is applied? Ugh. I wish it had a combat system that was more intuitive while still being deep and interesting.
Aside from that I think the IP is both a blessing and a curse. Turbine has done a wonderful job working within the set creative boundaries to honor the grandaddy of all fantasy, but it comes at the cost of being held back on so many other things- allowing UI mods, pvp mechanics, gear design freedom (mainly in the art dept) just to name a few. Believe me, I understand that allowing 2 hobbits to battle eachother while wearing huge plate armor skull shoulders with fire spitting out of them would compromise LOTR integrity, and being a fan of the books and franchise myself I don't really want to see the property whored out to the WoW crowd. But do these restrictions enhance the game or prevent it from being as 'fun' as possible? And when you want to get the best mileage out of an MMO, which for you is more important?
If someone is shopping for a new themepark style MMO I think lotro is worth trying so you can decide for yourself. My hat is still off to Turbine even if I do stop my sub in april and just wait for cataclysm. They've built something special, it just might not be for everyone (and really, thats ok).
Dec 23rd 2009 10:40AM I would like to get in on the chance for said awesomeness.
Have a merry Festivus!
Dec 8th 2009 1:16PM The chittering sound of black headcrabs in hl2. Always scared the hell out of me. I read a while back that in hl2 playtesting the testers would bound carelessly through levels acting like there was no consequence to any action, but when they would hear that chittering sound they'd freeze, heart rate would go up, best weapon comes out, flashlight comes on, etc. I laughed because its exactly how I was. If I played the game over again today it would probably still be the same!
Definitely one of those rare brilliant moments in game design.