Dec 31st 2011 4:55PM Yes Please!
Dec 30th 2011 8:18PM BEARS!
Dec 30th 2011 8:03PM Yes please!
Dec 29th 2011 11:28PM I'll take it!
Dec 29th 2011 2:02PM Sounds good to me
Dec 28th 2011 10:00PM Let me start off by saying that I love Wow and feel that even Cataclysm was pretty decent (though not as good as Wrath) and I also love LFR.
I have to disagree with this article as well. I felt the Deathwing fights to be underwhelming. The first problem is Deathwing
as a character. He doesn't have much of a personality and to be quite honest, I find it hard to take him seriously. In humonoid form
he looks like a Darth Malak wanna-be and then he transforms into a dragon and retains his metal jaw...like Bruce Banner's pants changing size when he
becomes the Hulk. Yeah, I know he's magical, but its still comical. Maybe its me...maybe all those years of He-man have taught me not to take anything that
looks like Trap Jaw seriously.
The 2nd problem are the fights. I know what they were trying to go for with Spine of Deathwing (mainly showing the sheer size of Deathwing compared to us), but there's definitely
something missing. It doesn't really feel like you are on Deathwing. It reminds me of when I played Super Mario Bros 2 back in the day and got
half way through the board and go...oh, those islands I'm jumping on are whales...Every once in a while in the middle of an add fight of bloods and
tenticles I look down and go..that's right, they changed the floor of this part to look like a dragon....
I also feel like Madness didn't convey the feeling of fighting Deathwing...just feels like another repetitive add fight. Instead of a dragon, you
are fighting a mess of limbs that you can't identify, tenticles, and more tenticles. To touch base with what a previous poster said, it is very
similar in alot of ways to the Yogg fight in Ulduar with was loved by many (myself included). For example, in both, there are aspects/ keepers assisting you who can grant
certain buffs and in both, the fight can be made easier/ harder by using less keepers/ changing the order of the platforms and in both, there are lots and lots tenticles. But, with Yogg, that was expected. He was an old God. You knew going in it was gonna be a mess of
tenticles, faceless ones, and lots of weird stuff. With Deathwing, we expected to fight a dragon. I'm not saying his fight had to be the same old
plain vanilla dragon fight, i.e, he breathes fire and does a tail whip anymore than Arthas' fight had to be the same as any other humanoid fight we've done in the past.
Regardless of the character model and lore, the Yogg fight was straight up more interesting. And lets me honest, its an add fight...a very very good add fight. Lets start with the first phase. Adds spawn randomly around the room and have to be picked up by the tanks, while dps
burns them but controls the output to avoid killing them until they are kited back into the center, healers running constantly to keep in range of the tanks, while everyone in the
raid stays aware of their surroundings to avoid walking into green clouds which would spawn more adds. The pace starts up slow and ramps up fast.
Lets compare that to Madness. Where does the big tenticle come out?
At the back of the
platfrom every single time. Does the raid have to be aware of where they stand...nope, zone out and look at healbot if you like. Does the dps have to monitor their output? Nope go all out all the time...just switch to the giant
meteor once a platform and call it a day.
Phase two of Yogg had incredible coordination, who was going into portals, which portals would they go into, which direction would the mobs be killed once inside, dpsing the brain but getting out just before the insanity timer was up. What does Madness have?
There are no parts where the raid separates, everyone jumps in unison from one platfrom to another...just follow the herd. There's no "switch to the tenticle to free the holy priest", "debuff the slow so I can make my portal", "kill the huntard because he's mindcontrolled"....
its just dps the adds, Maybe single target some....
Nevermind phase three of Yogg which of a storm of adds, while everyone in the raid had to be responsible for their own insanity debuff or permanently have their character mind controlled.
I know the Yogg fight would NEVER be compatible with LFR, but it does show why many people feel let down by the mechanics of the Deathwing encounters.
Jun 29th 2010 1:57PM It doesn't have to be some cellphone / mage thing. Lorewise, it could simply just getting all the information you need upfront. For example, explore this region (first quest), kill 10 of these guys (second quest), use the quest item on the braziers (third quest), and kill the chief (fourth quest).
Felwood comes to mind for me where this would improve our quality of life dramatically.
Dec 29th 2009 12:27AM I am suprised that no one has said it yet, but its also misplaced effort on other areas that are the reason why other content is missing.
Did we really need lvl 75 dailies at the Blue Sky Logging Grounds....did anyone ever bother with the dailies at Venture Bay?
Every time I fly over Venture Bay I get disgusted. It looks like alot of effort went into designing that area and it never lived up to its potential.
Dec 9th 2009 3:15AM This is a small issue, but the normal emblem of triumph vendors don't have emblems of conquest to trade. You have to go to the sewers bank and exchange them.
Now that we are getting triumph left and right, I hope they change that.