Skip to Content

WoW Insider has the latest on the Mists of Pandaria!
  • Royberto
  • Member Since Dec 9th, 2009

Are you Royberto? If So, Login Here.

WoW67 Comments

Recent Comments:

The Queue: Spite {WoW}

Jun 13th 2011 5:16PM It's not ironic or even noteworthy. Just the business of teh internets. Doesn't anyone here use Wowhead, aka Aionhead?

Breakfast Topic: Where do you get lost? {WoW}

Jun 8th 2011 2:23PM It's still in there, I did it last week.

Dev Watercooler: Cataclysm talent tree post-mortem {WoW}

Jun 1st 2011 7:12PM "But the fact that the tax still exists, effective or otherwise, is what irks me"

The tax does not exist, period. If you played in BC, maybe you heard the term thrown around back then. "Jack of all trades, master of none" was the old philosophy. Versatility comes at the cost of diminished effectiveness. I'm guessing their original thought was, if a hybrid class can fill any role AND do it as well as a pure class, who would want to play a pure class?

The vanilla implementation of the hybrid classes was less than thrilling. They ended up as niche roles at best and completely un-viable at worst. BC improved on this, making most hybrid specs viable, even desirable for certain situations ie pally tanks for AoE and shadow priests as mana batteries, but hybrid DPS numbers were still intentionally lower.

WOTLK marked the end of the hybrid tax and the start of the new philosophy that has been continued in Cata: "Bring the player, not the class." You still have hybrid classes, ie can play more than one role, but there is no hybrid tax anymore. Their goal is for all specs to be viable and competitive. As an elemental shaman, you are not being punished with intentionally lower DPS, just because you have heals in your spellbook. Any QQ you have about your class can be attributed to your need to improve or the imperfect nature of class balancing and not Blizzard's desire to punish you for having meager heals at your disposal.

The Queue: Peter Petrelli, you are the bomb {WoW}

Apr 30th 2011 1:44PM Once upon a time (in beta I believe) undead-affecting abilities ie pally, shackle undead, did affect undead characters. It was changed for balance reasons; lorewise it makes no sense.