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  • crandlee
  • Member Since Dec 10th, 2009

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Recent Comments:

Around Azeroth: It's not easy being green {WoW}

Aug 26th 2010 10:15AM Wait, that's not corn syrup. It's.....ewwww

Breakfast Topic: I am the lucid dream {WoW}

Aug 25th 2010 9:11AM "Impossible! Tharon'ja is eternal! Tharon'ja is...." His delivery always slays me. It always sounds like complete frustration at his suddenly revealed mortality.

I can't stop saying it in my head.

Cataclysm raid progression refinements {WoW}

Apr 26th 2010 2:37PM @LilKitten:

Your whole post is ridiculous. 10 and 25 man content are tuned to be equally hard for those particular numbers of people. Just because you have enough people to field a 25-man group doesn't make you more skilled than equivalent players in the 10-man particularly if there are no extra mechanics to the fight. There is absolutely NO reason to have better loot for a 25-man than a 10-man. Just because they are harder to organize doesn't make them more deserving. Heroic versions (that ARE harder), sure. Your distinction between "casuals" and "regulars" tells me that you emotionally require a big epeen (in the form of loot) to feel better about yourself.

I can see griping about lockouts, but if you complain about unfair loot distribution in this case you worry waaay too much about the shiny virtual bits on your screen.

Breakfast Topic: Is it time for a change? {WoW}

Apr 12th 2010 11:13AM You may find this hard to believe, but prior to WotLK coming out, there were a lot of people that hadn't hit 80 yet.

The Care and Feeding of Warriors: On Future Tanking, Page 2 {WoW}

Mar 5th 2010 3:53PM New mechanic: When you pull threat from the tank, your Recount numbers are reduced by 50%. There: problem solved.

Scattered Shots: Skill vs. gear {WoW}

Feb 4th 2010 11:07AM "Success is most certainly influenced by your knowledge of the system, and how to min/max it."

You just defined skill in WoW, but I would add the ability to maximize your survivability (saving your healer some mana). That is what Frost is saying.... Gear + Skill + Buffs = Win. Someone up above subtracted latency in the formula - so that is a factor as well. But the ability to know exactly where and when to press a certain button or move your mouse is most definitely skill. Maybe not life-altering skill, but skill nonetheless.

Rumor: Sam Raimi's next project is the Warcraft movie {WoW}

Jan 12th 2010 2:07PM @Valis: Disliking Avatar is your prerogative. But,

"Avatar has proved without a doubt that actual storytelling no longer matters"

is just plain false. Just because you didn't enjoy it doesn't herald the end of storytelling in cinema. Yeah, the tech got people in the seats, but if it really sucked hard people wouldn't be telling others how much they enjoyed it on a fairly large scale.

I am not an Avatar "fanboy" by the way, so don't just assume I fall in that category just because I think it was pretty enjoyable . But the ridiculous Avatar backlash has been almost as unreasonable as the ass-kissing imo. People should be able to enjoy the movie on its merits w/o being treated like mindless zombies who will watch any old thing they put on the screen.

Rumor: Sam Raimi's next project is the Warcraft movie {WoW}

Jan 12th 2010 1:48PM @Valis: This is silly. Why does a movie have to be "un-safe" to be "good". Yeah, it wasn't a masterpiece of innovation in the dialogue department, but neither were most of Cameron's movies - yet Aliens and T2 are still awesome. The reason so many people pay money to see them is BECAUSE there is good storytelling. You can only make so much money on effects alone (about as much as Transformers made, apparently). At some point, people are going to see this thing because it is more than just a fancy tech demo. They're going because they really enjoy watching them and becoming immersed.

If the Warcraft movie uses the tech to create a realistic environment in which the lore can flourish then I am all for it. Avatar haters can suck it, mostly because their arguments are weaksauce at best.

Drama Mamas: Dungeon Finder advice {WoW}

Jan 8th 2010 11:20AM I actually kind of agree on the sub-1K DPS. This means that there are either some reg dungeon gear choices that need to be made or some rotations that need to worked on. Now, I'm not going to kick or make fun of anybody unless they are being jerks themselves. But, if you are a DPS role entering a heroic with sub-1K DPS, you should be considerate to your future PuG and take some time in regulars to improve your game. It is, however, completely plausible that you might be sitting at around 1300 DPS (not great DPS, but still contributing IMO). That person should still be looking for ways to improve sooner - either by gear, talents, or rotations - rather than later.

WoW Rookie: The fresh 80's guide to getting started in five-mans {WoW}

Jan 7th 2010 8:22AM It depends on how fast you level from 70 to 80. I can get there in about a week if I really set my mind to it. At 2 emblems a day, I'm not even getting a purp for that. Yeah, you can buy a crafted epic or two at 80, but that is needlessly expensive considering I'll replace them almost immediately. Point is, there is still no reason for people to be jerks about gear on DPS in heroics. Yeah, you probably can't tank and heal one immediately anymore but everyone has the right to run one as DPS even if the 5000+ GS people have to wait a little longer to get their shiny badges.