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  • Moli
  • Member Since Dec 11th, 2009

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Recent Comments:

The Lawbringer: Lagpocalypse 2010-2011 {WoW}

Jan 7th 2011 6:03PM Cringely has some comments recently that could be relevant. Although without knowing *any* of the technical details, it's hard to say whether packet buffering is related to the lag problem. But it generally fits. And note in particular that the problem is not bandwidth, but latency.

http://www.cringely.com/2011/01/2011-predictions-one-word-bufferbloat-or-is-that-two-words/
http://www.cringely.com/2011/01/2011-prediction-4-bufferbloat-may-be-terrible-but-your-cable-isp-wont-fix-it/

What's good for Netflix may be bad for WoW.

The Queue: Lefse {WoW}

Jan 6th 2011 11:40AM Everyone knows that the Azerothian universe isn't realistic. There's lots of stuff that just doesn't make sense and is glossed over.

So I'll suggest a new way of looking at this question, without giving any kind of complete explanation. There's more than one kind of death. Death isn't as simple as you (we) have been thinking.

The way that players die and can be resurrected is not the same thing as when NPC's die finally. And those are not the same thing that happened to the Scourge and Forsaken died and were raised as undead. Which may not be the same thing that happened to the Death Knights. And may not in turn be the same thing that gives rise to all the ghosts rambling about. How many different kinds of death are there? We don't know, nobody's talking about it. But they aren't all the same thing even though we (and Blizzard) use the same words for them.

For instance, in Silverpine, the game tells us "Sylvanus dies". But we have little understanding of what happened there.

Making the dungeon finder suck less {WoW}

Jan 5th 2011 9:42AM I was thinking about the same kind of idea yesterday (after going though an instance with a great group) I think it's very important not to punish the friendless, i.e. the new players or those who rarely do instances. So I'd say if you group with someone on your friends list, you have to drop to the lower position in the queue, right? It's a benefit to play with these people, so there should be a cost. And that way you aren't jumping the line in front of the people who aren't on friend lists.

Then it has to be optional. It would go like
a) queue for LFD, and begin waiting
b) get a popup, "Tinwhisker has entered the LFD queue, would you like to join this player? (Your position in the queue may drop) Yes/No"

It's not obvious (to me) how to make this work in a fair and easy-to-use way.

Breakfast Topic: What's behind your character's name? {WoW}

Jan 5th 2011 9:23AM That's the idea I've used for all my bank alts. First puns on money: Thalers, Toobitz. Then finance-related people: Geithner, Keynes, Sarbanes. I don't know if anyone has noticed.

Cataclysm Daily Quests, Part 1: Daily basics and profession dailies {WoW}

Dec 31st 2010 5:28PM I miss that New Age Painting, I should never have sold it. And the lovely Porcelain Bell. Has anyone gotten the Steamy Romance Novel from the SW/Org daily?

12 Days of Winter Veil Giveaway Day 9: Fishing Chair loot code {WoW}

Dec 30th 2010 4:11PM Oh I need this, pick me pick me

12 Days of Winter Veil Giveaway Day 8: Chronicles of War anthologies {WoW}

Dec 29th 2010 9:35PM I'd happily read these and hand them around to other WoW fiends.

Gold Capped: Take the Mysterious Fortune Card house advantage {WoW}

Dec 29th 2010 3:42PM What's the actual expected value of these things? If we have stats on thousands of them, we should have a good idea of the outcome distribution. I understand that the cost of mats is something up to 20G, what then is E[Mysterious Fortune Card]?