Apr 4th 2012 10:48AM @zerover01 No shit? Really? It's like I didn't read the post below the video at all.
Apr 4th 2012 10:15AM I really like how they don't spoil a lot of important plot points in The Witcher.
Oct 21st 2011 7:16PM They've taken how Monks worked in Vanguard, talent trees from WAR (only as much as information has been given about them) and the ability to battle pets in a manner that's similar to Everquest 2.
Oct 21st 2011 7:14PM @Tyrang
As on their website Monks are called Monk Brewmasters.
Sep 13th 2011 5:01PM @JonGalt
SWG solved this by giving players the ability to have pet Rancors.
Sep 13th 2011 4:58PM @Khalus
It's just standards that people expect. Because WoW has a coloring system people are used to they should implement something along those lines. AoC did this when it came out.
Sep 13th 2011 4:57PM @ApathyCurve
What does FF has anything to do with it?
Sep 8th 2011 12:02PM As long as I'm able to do some crazy slides and grinds like Detective Tequilla, multiplayer is going to be amazing.
Sep 8th 2011 12:01PM Reminds me of The Shield game with it's crazy out of control interrogation scenes that I've watched.
Sep 6th 2011 3:47PM @SoCoolCurt
Their weapons are mostly inspired from Ratchet and Clank which is an interesting combination and world to pull weapons from. I think they mentioned it in one of their older podcasts while working on Resistance 2.