Jul 4th 2011 9:35PM The undercutting overall has become rampant. I'm getting slaughtered on stuff I made a handy profit off of before 4.2. Even turning a simple profit with my JC is rough because people are undercutting by simply astoundingly stupid amounts. If a Brilliant Inferno Ruby is selling for 240g, and the uncut Inferno is selling for 140g, why would anyone post Brilliants at 115g? Stumped? Me too, but it just happened, so I bought em and flipped em. But here, no more than 2 hours later, I'm being massively undercut again, at major losses.
Feb 10th 2011 10:33AM There was an article on this website about leading a successful guild. A lot of the advice given is directly applicable to leading anything successfully. There's one key piece of advice that Blizzard never learned, and needs to learn quickly.
Doesn't matter if the action is right, wrong or indifferent, to be a successful leader you need to be consistent.
Blizzard's treatment of this game in the past six months to a year have been WILDLY inconsistent.
I personally worked my bum off to get my 40 exalted reputations long ago. Heck, when achievements were added to the game, I was around 38-39. Now? I'm no longer "Exalted". The last big achievement hubbub was with both the Long Strange Trip change, and Insane. They eventually regained their senses and fixed these, but there was no consistency.
Communication and consistency. Blizzard never learned either of these.
Dec 22nd 2010 2:46PM I can't believe no one has mentioned Vaelastrasz's speech. I remember the first time I fought him, that entire exchange gave me chills. I felt so bad for having to kill Vael ><
"Too late...friends. Nefarius' corruption has taken hold. I cannot...control myself. I beg you Mortals, flee! Flee before I lose all sense of control. The Black Fire rages within my heart. I must release it! FLAME! DEATH! DESTRUCTION! COWER MORTALS BEFORE THE WRATH OF LORD....NO! I MUST FIGHT THIS! ALEXSTRASZA, HELP ME! I MUST FIGHT!"
Then of course, my fav from BC... "Vermin! Leeches! Take my blood and choke on it!"
Sep 27th 2010 1:25PM It's honestly not about "competing with WoW" more than it is "holding it's own". WoW was an aberration. I don't think anyone can honestly say that they knew when WoW was coming out that it would garner 492 bagillion subscribers and become the powerhouse it is today. What I think people (and the industry) are looking for now though in terms of success is simple; they need to garner a respectable core of subs, and be able to draw people in. There's been too many failures since the dawning of the age of WoW, simply because not only do they have to get compared with WoW these days, but people are expecting certain things from MMO's now. AoC, Warhammer, Tabula Rasa, even Aion to a certain extent are all massive failures simply because they did not give the "average" player what they were expecting.
FFXIV's key problems have been explained ad infinitum ad nauseum on this website and many others. I think the expectation was a spiritual successor of FFXI, with updated gameplay and graphics. They got the graphics right, the gameplay is a step backwards though.
Sep 27th 2010 4:38AM Fair enough. I was truly hoping this game would be the true successor to FFXI, and that it would compete against the WoW juggernaut. So far, my hopes are not high. I think I should have phrased that line better as well. It should read more like "see if the game is as bad as everyone says", since most times I tend to not believe the negative (or positive) hype until I've played it for myself.
Sep 27th 2010 3:03AM Servers may be packed, but it's mainly full of two types of people right now; the diehards, which would pay $15 a roll for Final Fantasy toilet paper to wipe with, and the curious, who are there just to SEE how bad the game really is.
I bought the collector's edition accidentally. I'd preordered via Gamestop, but completely forgot the fact I'd preordered it long ago from Amazon. I cancelled my Gamestop preorder long ago, because this game has serious issues. Lo and behold though, a copy showed up at my door from Amazon with my preorder of Civ V.
I've got it installed due to sheer curiosity. It took me 4 hours to install it because of the torrent like patch system failing horribly. Took me another hour fiddling with S-E's mess of a website to link this and add this account to that and confirm this and that. Once I finally logged in though, and made a chara, I will admit, the graphics and the cutscenes and the story were quite amazing.
Problem is, once you get out of the original cutscenes......you're left clueless. The missions are very vague, there's no worthwhile combat or skill tutorial, the combat is clunky, and totally useless without a gamepad. Chat is non-existant. In the few hours I've given to this game I've NEVER heard anyone speak save for NPC's. It's like paying to play a single player game. The entire game is completely unintuitive from start to finish. I can't get past more than maybe an hour or two of play time before I'm bored and ready to log out, because I don't know what I'm doing, and the game sure isn't giving me any clues.
Square has a LOT of work ahead of them. Sure the numbers are going to be large now; people are interested in seeing the train wreck. It's the numbers AFTER the free 30 days are up that S-E needs to concern themselves with, or it'll be the Final Final Fantasy.
Aug 25th 2010 7:28PM I was a Square fanboi. I LOVED every aspect of FFXI because it was my first real MMO. Until I realized that things didn't HAVE to be that way.
I like difficult. I like demanding content. I like things needing to take some semblance of effort and time to get. Thing is, S-E has, and continues to, set the bar extraordinarily high for no reason.
I cancelled my pre-order for a CE box because of a few reasons:
1.) S-E doesn't not and never will truly care about their non-Japanese fanbase. They've ignored all the input about the problems with FFXI, and exacerbated them in FFXIV.
2.) Inserting arbitrary time related limits into a game are fine in moderation. What S-E has done with 14 isn't moderation, it's overboard.
3.) Favoring consoles over PC/Mac users doesn't fly in the world of MMOs. Works great for all other styles of games, but consoles have limits. MMO's by their very nature defy those limits, and need a different control scheme. S-E's horrendous UI falls under this category.
4.) While I agree that it was a ballsy move to wake WORLD servers, instead of regional in FFXI, the experiment on that shows that it's workable, but a MASSIVE pain to play with. Varying time zones, varying languages, varying cultures lead into vastly DIVIDED servers, rather than united. I will say that my personal dislike is from playing FFXI in the grand heyday of "JP ONRY". S-E is going to continue said trend in 14, unless something has changed that I don't know about.
5.) With the release of the game so imminent, I don't foresee anything changing to make it any better. If anything you're seeing the mostly final release of the project, and if it's treated like FFXI, it will stay that way until the subscription base dies out, and they're forced to rethink. Then again, with the resounding cry of "cancelled my preorder" roaming around, I doubt there will be a massive subscription base outside of Japan.
Someone call me when S-E decides to make great games again, instead of trying to live on name recognition alone.
Mar 1st 2010 2:51PM As one of those raid leader/guild leaders who did it all on thier own for two years and then cracking...I fully understand this guys pain. ToC did it for me. I'd finally had enough trying to cajole my guild into raiding, and the fact they didn't want to raid when I wasn't around caused me to lose my best 2 healers and best 2 DPS. At that point, I just disbanded the guild. People were already starting to filter away due to the lack of raiding/progression anyway. I blame Blizzard sadly. I know most people automatically love to blame Blizzard for everything, but in this case, ToC and really the lackluster and odd demands placed on us as a raiding guild in WOTLK caused player burnout. Now that everything is puggable, there's not even a point to having a guild, save for being with your friends. I plan to rebuild my guild once Cata comes out, but right now, it's not worth it. My login motivation is nonexistant, and I haven't even been on since January.
Feb 28th 2010 1:43PM I sadly have to agree. I just restarted.....and the low levels are horrid. It seems even worse than before because...well...there's no one here to level with. Maybe once I get a freaking subjob again will things change...but Valk is like the same 4 people over and over again trying to get through. It's harsh.
Dec 12th 2009 11:43PM Being one of those players who has been playing over the past five years, I'd like to say that the vocal minority has some fair points. The mentality of the game has gradually changed so much that many negative elements are now important aspects of the game. Blizzard themselves admits as much when it comes to the few gripes I've got with the game. Blizzard openly admits that arenas were a bad idea, or implemented wrong, as it forced them to continually have to tweak, retweak and adjust the class mechanics for arena fairness without breaking the PVE elements. Ghostcrawler himself openly admitted that DK's are overpowered, and that Blizzard gave them too much. I think the problems that were created by the inclusion of the first "hero class" into the game is why we haven't seen any others being announced. So far Cataclysm has none, and I'd be willing to go out on a limb and say we never will see any more hero classes. The item level mentality was another goof on Blizzard's part, and it remains to be seen if Blizzard continues to embrace it, or make active steps to tamp it down.
All in all, an article posted a while back and covered on this website sums it up for me. http://www.eldergame.com/2009/07/the-warcraft-live-teams-b-squad/
I think the game is being run by the B-Team, while the A-Team is off making World of Starcraft or whatever the new MMO is going to be. As such, mistakes will be made. And while I long for a return of the day when I can tell the uber players from the scrubs by the gear they're wearing again, or wishing for attunements or progression to be difficult and not based off "hard modes", I will adapt. I won't complain on the WoW forums, because maybe this B-Team has a good idea. So far I've enjoyed what they've come up with. Ulduar was a fun instance. ICC has been a blast so far, even if we have cleared the first 4 bosses within a week of release. The Dungeon Finder is a extraordinarily wonderful addition, and hope it will get better over time with some minor refinements. And last but not least, the simple IDEA of Cataclysm remaking the face of the world of Azeroth is an exciting prospect for me.
As for the whiners on the forums, this is nothing new. Take the time machine back to every patch that's been released, and you'll see the people on the forums complaining about something. That's why I take the WoW forums with a grain of salt. I can only hope the devs are finding the right balance when it comes to the forums; I want them listening to the masses, without completely caving in to them. Listening for valid issues, but not kowtowing to the whiners.