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  • physicsgeek42
  • Member Since Dec 13th, 2009

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WoW Moviewatch: Pulp Fiction trailer - WoW style {WoW}

May 27th 2010 2:00PM 90 percent of comments made by people who disapprove of other people's hard work just to make themselves seem discerning are terrible. The OP being no exception.

If you don't have anything intelligent to say, don't say anything.

TheoryCraft 101: Caster haste {WoW}

May 19th 2010 10:34AM We need to mention haste in pvp. In pve, it's basically just a dps stat subject to various soft caps. In pvp, it completely breaks the game.

Ever tried spell reflecting a 0.8 second sheep? Interrupting a 0.7 second fear? That's what fighting casters is like these days. Interrupts barely exist after latency. Casters fail to fake cast their spells because they actually just finish too quickly. The amount of haste casters can get with blust and effects like eradication while still keeping a decently high resil is reaching a point of absurdity.

Combat rating inflation is not good for this game. See arp for more information. I for one am looking forward to cata resetting this trend.

Blood Sport: PvE gear in arena {WoW}

May 18th 2010 9:55AM *cough* Warriors *cough*

Man, did anybody else hear that? It sounded like an excessively pve-gear dependent cough to me.

Arcane Brilliance: Level 80 mage gearing roadmap, part 1 {WoW}

May 15th 2010 2:52PM I disagree completely with the idea that you need to spend so much time in normal dungeons. When I level a new dps alt, I find myself cracking 1k dps around 73. If you aren't then either a) your rotation depends on an ability only learned at 75 (Shield of Righteousness, FFB, Lava Burst, etc.) or b) you need to learn your class better. Gear is secondary to skill, and thankfully GS doesn't even enter into it for heroics (courtesy of the dungeon finder.) The only gear mark you actually need to clear is the minimum to queue for heroics in the first place.

I think the best advice is to start preparing for 80 before you get there. Keep yourself consistently queued for normal dungeons while you quest. That should provide an adequate amount of gear through high-level blues and maybe even a triumph badge piece.

Good guide, though. I just think this is the kind of stuff to look into *before* you hit 80. At 80, if you can't crack do 1300ish dps, you're doing it wrong, irrespective of your gear.

The Colosseum: Salinelol, shadow priest of Illidan {WoW}

Apr 26th 2010 12:49PM Lots of high end arena players are ninjas, just look at http://www.straferight.com/forums/massively-multiplayer/180651-blackrock-raid-safe-list.html and see. I've got a feeling a lot of it arises from the whole "pve-to-pvp" crapfest we're seeing in wrath. Seriously, the difference Solace, DFO or DBW makes to arena is completely out of line and you can hardly expect any other sort of action than theft when you make the temptation that large.

The Colosseum: Salinelol, shadow priest of Illidan {WoW}

Apr 26th 2010 12:44PM Wow hades, I was going to quote those exact two lines. Took the words right out of my mouth.

Also, jealouspirate, I don't think the lol is big deal, half the people who do arena seriously have it.

Cataclysm Class Changes: Mage {WoW}

Apr 10th 2010 3:34AM You know what we need more of here? Shamans complaining that they're now obsolete because their raid buff is not longer unique. Man, being brought into line with the other 90% of classes just sucks, doesn't it?

Cataclysm Class Changes: Shaman {WoW}

Apr 7th 2010 1:21PM These changes sound cool BUT...

As somebody who has to fight ele shams, I really hope blizz has thought the Elemental Overload system all the way through. Ele has an insane level of burst in this expansion thanks to lava burst. A chance to get hit by a second (if smaller) one? /shudder.

I really hope blizzard tones down burst in pvp enough that this change won't be completely gamebreaking. I get globaled enough as it is.

Blood Sport: Moving out of the fire -- in PvP? {WoW}

Mar 30th 2010 12:59AM To say there's nothing wrong with pvp requiring situational awareness completely misses how much is already need for arena. There's (in the popular bracket) 3 enemies and 2 allies you have to be aware of in a way pve doesn't require. Did you just see the mage gain arcane power? What's that 3rd guy who you aren't focusing or targeting doing? Is he about to fear you? Does your healer need a peal? Have you burned one of their targets out of defensive CDs yet? How much longer until those CDs are back?

You need loads of situational awareness in pvp. The argument isn't that you shouldn't. It's that pvp is about fighting players, not about avoiding random stuff on the ground.

Blood Sport: Moving out of the fire -- in PvP? {WoW}

Mar 30th 2010 12:49AM I challenge you to find a PvE focused player who *does* think it's fair to have their game balanced around arena. The whining goes both ways, you're lying to yourself if you think this article is even slightly out of line with any other criticism of the game on this site.

In tbc, raiders hated having to arena for merciless weps to start raiding with. They felt like they were being forced into an aspect of the game they didn't care for. We're at the other end of the spectrum now, where some dps classes *need* particular pve gear to even be considered viable. And you know what? They don't like it anymore than the raiding guys did in tbc!

Anyway, there's a fundamental difference between pve and pvp: LOSING. When you win in either, high-fives all around and you keep going. But if you lose in raiding, you run back to your body and pick up at the beginning of the fight. Nothing is lost except some repair gold. Lose in arena? You just lost rating. In pve, you can be successful even if 80% of your encounters end in failure because in pve, you only care about the ones you win. In pvp, it doesn't work like that because when you lose, somebody else wins. What this means is that a fluky, random thing that makes you lose in pve (say, blowing a taunt at 9 stacks of gastric bloat, or getting 3 twins pacts in a row before everybody outgeared twins) isn't a big deal. If you lose in pvp because some goddamn tornado plowed you over during the perfectly set up, impeccably positioned kill, that isn't acceptable because you lost progress without it being your fault.

This is why you hear so much more complaining about rng from arena players. Random fear pathing, cloak of shadows being 90% instead of 100%, missing the dispel on BoP 3 times in a row because of that 30% dispel resist talent, not landing game-breaking CC because of the belf miss racial... there's a lot of things that can go wrong at just the wrong moments. Arena players are *very* competitive people, and you can bet they're not going to like it when they outplayed somebody only to lose because of some 2% chance for your big combo to fail completely.

TLDR: In pve, only winning matters. In pvp, losing matters too, and that's why arena players don't like random environmental crap messing with their game.