Jan 25th 2012 3:26PM It's just Blizzard's "Mayan Contingency" in action, really.
Jun 27th 2011 11:34AM Yeah, that wasn't a Frito you mercilessly crushed as you ran out to your vehicle in the middle of the night. No, sadly, it was a snail. Maybe his name was Gary, but you'll never know. It's not like you stopped to ask the guy before you stomped his lights out.
You might feel terrible for a few seconds while you're reverently wiping what remains of Gary off on the grass. Maybe even a few minutes. But this quickly fades. Nature is a dangerous place, and besides, if God wanted Gary to survive, he'd have made his shell thicker. Or fuchsia, maybe.
Jun 27th 2011 11:26AM Will patch 4.2 fall on a Tuesday? If it falls on a Tuesday, and no one is around, does it make a sound? Is it true that 4.2 is a number, then a fraction of another number? Has it ever occurred to you that four is two times two, and that you're at least two-thirds of the way to this realization with 4.2?
Is it possible that maybe, just maybe, the answer is NOT 42, but is instead 4.2?
Jun 21st 2011 11:18AM Nah, I'm saying chefs rule, of course.
Jun 21st 2011 11:08AM He who controls the Spice controls the universe.
Jun 21st 2011 11:05AM Awesome advice. I'll agree that starting a guild is a challenge. Ours will be a year old at the end of July, and it's been one hell of a roller-coaster ride. I think we did a lot of things right though, and I'd highly encourage anyone to copy them.
First, we defined a very simple code (available over at epicism.com). This code is the foundation for the entire works, and we only seek people who appreciate it. Once we had a core of great folks like this, we opened up our recruitment process. New applications are posted to the guild public, allowing everyone to weigh in on the pro's and con's of a given applicant. The result is an iterative recruiting process that assures the like-minded nature of the guild continues.
Beyond the code, the guild has no rules. Raiders must adhere to the raid requirements if they wish to run, but member participation is optional. These requirements are only designed to keep the raid efficient and fun. These requirements include things like being gemmed, enchanted, & reasonably geared; or using Mumble and Boss Mods. Do not ninja AFK, follow loot rules, etc.
Beyond this, every officer in the guild has a specific role, and if it seems they aren't filling it, we seek out others to take their place. We've had officers come and go, but the vast majority remain active members of the guild, passing the torch as necessary to keep the works going. It's truly awesome to see. We also have very low turnover. Folks who leave the guild are also leaving the game; very few actually /gquit.
I'm very proud of our potently awesome guild, mostly because our members have truly made it universally renowned as the best guild we've ever been part of. Creating a guild is surely a lot of work, but done right it is the epitome of awesome. =)
Jun 16th 2011 12:21PM Aren't carebears supposed to be friendly and nice and all that jazz?
Jun 8th 2011 2:30PM I figure this is a good a place as any; and please accept my apologies if a shameless plug here is wicked uncool...
Epicism of Rexxar [A] [10m - 5/13] is recruiting friendly adult players to join our helpful, fun-loving ranks! For more information and to apply, please visit epicism dot com, or email us at be at epicism dot com. =)
Jun 7th 2011 1:25PM I think we're calling namuh's 'Republicans' these days.
Jun 6th 2011 11:25AM I'm going to go with Ogres and Tol'Vir.