Oct 9th 2011 11:34AM "The reason for this is manifold"
I believe you meant 'the reasons for this are manyfold'.
Mar 22nd 2011 12:44PM The problem is that the tanking progression is upside down! Tanking raid bosses is *easier* than tanking in Random PUGs!
Tanking a raid boss is most cases just running through a single target rotation, whilst standing in the right place. DBM will even tell you when to taunt and pop your cool downs!
Tanking in a pug requires you to know the CC abilities of all your fellow puggers, learning how to pull the mobs into the right position and learning a totally new aoe rotation. It also requires you to know how to lead groups and communicate.
I think adding the equivalent of seasonal bosses as a standard would give prospective tanks a chance to dip their toes before the progress. The queues for seasonal bosses a very short for all roles.
Jan 11th 2011 8:06AM I reckon this would fix it:
1. Once a team successfully takes TB, make it easy to defend.
2. For every successful defence make it harder and harder to defend, via either an attacker buff, differing victory conditions or adjusted mechanics.
3. Each successive defence yields greater and greater rewards in terms of honor, commendations and vendor access for the defending team.
This would mean that:
A. Players are always have an incentive to attack or defend.
B. Control of TB is guaranteed to switch sides.
C. Defence will become meaningful.
D. Players will have to work very hard as a faction, for the best rewards.
What do people think?
Oct 13th 2010 1:34PM My first thoughts on this patch is that I absolutely love it.
I've logged in on my Warlock, DK, Paladin, Rogue and Druid to try each of my present specs. Thus far, the rotation and play style of each of them has been far more compelling.
Sure it has bugs, but I can live with those as I'm sure they'll be fixed very quickly. I've encountered annoying things such as debuffs not being shown, extra procs, and some instances have small cosmetic defects. None of these are show stoppers, and I can wait for what will probably be a week or so for them to be rectified.
Congratulations Blizzard on patch 4.0.1. You took the brave decision to overhaul much of the game to make it better. At the cost of a little temporary instability, you have succeeded.
Oct 7th 2010 4:42PM @Scard and Tel
I should probably clarify myself; there is a big difference between players who don't dps snowbolds, and those that *won't" dps snowbolds.
Players who haven't seen the content, or run with guilds who assign them to be purely on Gormok are not being unreasonable by ignoring the snowbolds.
Players who refuse to dps snowbolds even when asked I would describe as not co-operating. If I'm leading the raid, these people find themselves rapidly replaced and often black listed in some manner.
Oct 7th 2010 2:59PM You ignore people because they didn't dps the snowbolds!? Don't you think that's a touch overzealous?
I can handle players that are new to content, or even if they ask some what needless questions. Personally I reserve the ignore list for those who are either griefers, vulgar or simply unwilling to co-operate in raid environment.
Jul 13th 2010 12:06PM The changes I would like to see, in order:
1. Get rid of the horde races' hunches. The noble orcs should stand tall.
2. Tweak the undead to look more vampiric rather than zombie like.
3. Get rid of moonkin form, or at least make it optional. This is the only reason I don't play balance.
4. Redo the animations of the vanilla races. Some stand out issues are:
a.) Nelf males using a hearth stone look like they're shampooing with kryptonite.
b.) Human males idle pose on horse back. How many times do you need to frickin' shrug!
5. Enhance the polygon count of all vanilla races at least to least BC model standards.
Jan 25th 2010 9:57AM This is taking being PC a bit too far.
As a previous poster pointed out this is very clearly refering to the Gnomes who irradiated their city and moved in with the Dwarves.
At a stretch you could say that the Orcs, via Ner'zhul, irradiated the outlands and are free loading in Azeroth.
At even more of a stretch you could say the Draenai left their homeworld to free load of the Orcs in Outland.
But Japanese irradiating Honshu and freeloading of the states? That kinda thinking belongs in the Outlands!
Dec 14th 2009 9:52AM I love 'em, plain and simple.
You get awful players. You get great players. You get rubbish veterans. You get very skillful noobs. Hell, I'm probably somewhere in the middle myself.
No run or instance or missed loot drop can be that bad; you simply run the thing again.
The only thing I don't condone is griefing. Skilled players harassing unskilled ones, or unskilled ones not listening to their fellow puggers. Not being open about what you're gonna need or greed on loot. Play like you would if you were with friends; be open, honest and don't be a dork.
Wow is a game, not a lifestyle choice. If you're flaming your fellow player, or getting down about player not being great it's time to take the blue pill.