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  • Thomas
  • Member Since Dec 15th, 2009

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The Lawbringer: Guardian Cub pros and cons, page 2 {WoW}

Oct 14th 2011 5:52PM I personally feel that this is the second step towards blizzard replacing the current gold sellers with themselves (The first being the loot cards).

Now one could argue that Blizzard are only doing it as a money grabbing act but I would argue that they are only offering what a large amount of players want them to do.

Gold sellers hacking accounts is a big thing and this is due to the demand of people wanting to buy gold.

Blizzard have tried to stop this by focusing on the security side of things but this does lead to the hackers trying to find ways around this and hacking will always continue if blizzard only choose this approach.

There are essentially 2 other options left, one of them is to heavily police the transactions of the game and ban anyone who buys gold this would cut off the demand for gold and the hacking would stop. However I think that this options would be a detriment to everyone involved.

The last option I can see is to start selling gold (or to counteract inflation, items that can be sold for gold) themselves. They could undercut the goldsellers (who I believe are selling on very small profit margins based on the huge amount of them) and essentially put them out of business. Even if they couldn't undercut them I think that people would buy from blizzard just to be safe even if it was a worse penny to gold ratio.

Overall I think that selling the equivalent of gold by Blizzard is not a bad thing, if you don't want to buy it you can get by in the game without it.
(and as a last point they are providing an option to gain new content that would otherwise be behind a pay wall despite how small that content is, if you disagree with that pay wall blizzard have just thrown you a bone)

Patch 4.2 PTR notes for May 13 {WoW}

May 14th 2011 3:25AM Using a bit of paper napkin maths on my own results from my usual 10 minute dps test on a target dummy in 359 gear I make this to be about a 2-3% overall dps loss, frankly nothing to fret about at all single target wise. Note that this is based on assuming the 12% is of the whole damage done of each ability, not just one coefficient.

Multiple target dps is going to suffer a little bit but I am ok with this personally.

Spiritual Guidance: Mind Sear in patch 4.1 {WoW}

Mar 16th 2011 2:24PM One way you could do it is to use the focus function, just set the tank as your focus and use /cast [@focus] Mind Sear as your macro

The Daily Quest: Don't be a sad panda {WoW}

Jan 21st 2011 4:18PM She is so adorable

Scattered Shots: Hunter information from BlizzCon 2010 {WoW}

Oct 25th 2010 2:29PM I noticed this as well on my hunter, the worrying thing is I hardly ever cast mend pet in the BG, I think the extra healing might come from the fact that when your pet is first summoned it arrives with base stats, and then it gets stats from the hunter about a second later (meaning stamina in this case) and then it goes up to full health.

This effect might now be counted in the healing done part of the score sheet.

I know for certain I didn't heal that much because I was running recount at the time and the numbers were WAY off.

Scattered Shots: What spec should I use? {WoW}

May 21st 2010 10:37AM That is true, but a player who can play one spec of hunter well should be able to transfer those skills to playing a different spec well.
It may take a bit of effort and push some people slightly out of their comfort zone and to change from one type of DPS to another type is far easier than to change between Tank, DPS and Healer.
And then you have the situation where you have a skilled player who can take advantage of the mathematically higher DPS spec.

Skill is the only true variable, everything else is just a multiplier of skill.
e.g. an great player will get more out of the same gear upgrade than a poor player
and a great player playing a high DPS spec can achieve massive DPS

Scattered Shots: Hunting the Frostwing Halls {WoW}

Mar 22nd 2010 12:14PM You are correct about the 40% buff not being applied to the Beacon heal but that is not the trick.

The trick is not extra damage on the heal through the Beacon but the splash heal from the glyph is increased by 40% so it splashes for 14% instead of 10%.

Arcane Brilliance: An argument for raiding as a frost mage {WoW}

Mar 6th 2010 7:17AM To Rich

No doubt you would take a frost mage who moves out of the way over an arcane mage who doesn't. But one of the arguments is that if the frost mage switches to arcane he would become an arcane mage who moves out of the way.

I find that if a payer is good enough to learn one spec well and manage it with learning the encounter, it would not be too much hassle to learn how to play a different spec.

In a clutch dps situation, the move from frost mage to arcane mage might be the difference between a wipe and a win.

Every argument I have seen about specs is that a great player of spec A will beat a poor player of spec B
This is no argument at all, It is just stating the obvious. The main thing that matters is you have as many raid buffs as possible, next is player ability, but ability is multiplied by spec potential, why have a lower multiplier?

Shipping costs removed from Authenticators {WoW}

Dec 16th 2009 7:11PM Thank goodness for that,

Since I do not own a compatible phone and my location in the UK, getting an authenticator would have set me back nearly three times the listed cost, now it is cheaper I will pop over and get one for my account

Recent in-game fixes for 12/14/2009 {WoW}

Dec 15th 2009 1:16AM The Marrowgar change was not a nerf so much as a fix, before this he was doing the same damage per hit in the 10 man as he was doing in the 25 man, now he does the appropriate damage for a 10 man encounter.