Apr 3rd 2012 10:04AM I ran WSG a month ago on my Shadow Priest. I followed a DK up to flag room, he grabbed flag, I tossed a HoT on him, Prayer of Mending, shield, back to shadow and down the ramp we went. Half way down we were overrun, we got the 3 down but he dropped from DoT's so I grabbed the flag, ran it across field, held it past 7 stacks, fought off 4 attempts at getting it from me, and all I kept seeing was that DK bashing me in chat saying how he should get it because he is the plate wearer. I did eventually cap it.
I see a lot of cool CC spells coming for Shadow, so I an excited to go all in with Arena for the first time come mists.
Feb 27th 2012 12:25PM Don't overlook the guild battle standards. With 2 or 3 in a group you should be able to have one up at all times during raids. Maxing out guild XP in a week should not be a problem, for even a smaller guild.
Now is the time to get use to working on leveling the guild with the expansion looming. I am sure there will be new perks offered that everyone is going to want to have access too.
Feb 27th 2012 11:20AM To be honest as fast as an experienced player can breeze through the first 10 levels its only going to set you back an hour or so.
Feb 22nd 2012 3:48PM There was a time I loved my Shadow Priest, ok guilty, I still do but he's not shiney and new any more, kind of a tarnished piece of Silver you can't part with but you still use because he does the job.
I have tried other classes, some to about level 20, but I always come back to him. Recently with 4 piece bonus, and the whole Burst rotation, it has gotten to be too much. Keeping DoT uptimes is a little challenging to keep above 96%, but tossing everything out the window for 20 seconds, then having to start all over again, watching for the perfect allignment to do it all over again is straining. Maybe for some it is a welcome challenge, I want to find a nice safe spot and melt Internet dragons into wimpering puddles of shadowy death, preferably behind a Warlock meat sheild, or Tyler Caraway.
Right now if they said we are streamlining Shadow to flow better and give you better options to stay on the move I would shout from the highest point of Icecrown citadel. Give me Mind Flay and Mind Sear on the move! We had a taste in Firelands with Alyrazor, they let us do it while mounted in Uldum on Camelback. Give me an intant cast Mind Spike, Make opponents pee themsleves when they see a Shadow Priest step into the Arena, not, "Oh someone CC him for a sec so we can get him out of the way"
I see so many Shadow Priests everyday complain, "My DPS is low, must be my gear" "Simcraft says I should be pulling 32k but I can't get that high". A lot of it is the complexity of our class. I think we are a great Utlity class. Maybe we bring too much to a fight. Obviously from all of the tweaks to other classes that have happened and the very minor ones for us they either felt we were in a pretty good place, or they had absolutely no idea how to fix us.
I honestly don't know.
Feb 20th 2012 1:16PM One thing I noticed from a recent attempt to do something server wide. We need to do something to get entire servers to work together. We are too fragmented, sitting every night in our own world within a world with 15 or so friends, tossing out the occasional grats.
When I origianlly started reading about Cata, they hinted that you would be doing a lot of work to rebuild, resources would be in limited supply. The thought a few of us had was that as a server we would be all working towards re-establishing the world, and Deathwing would occasionally pop up to set us back.
Instead we are all hanging out in the two capitals wating for raids, dungeons, or battlegrounds, and if we do need to go somewhere we just fly ourselves.
The game is becoming too impersonal. Our WoW server forums are a ghost town, with maybe a half dozen to a dozen posts in a week. Our server Facebook page has 133 members and there are postings and smack talk everyday. It's all in good fun, but it is different because you know there is an actual person there. Not some character in game.
Feb 20th 2012 12:53PM WTB iPhone auto correct. LOL
Feb 20th 2012 12:40PM I think it may depend on the server also. We are not top 25 progression server, more of a social, casual with some progression guilds. My server has a few guilds with 500+ members, if you go by the armory, however, I see some names of players in a few that I know have not logged into the game in months. I am sure you could have a guild with 800 members, but in reality it may only be 150 players with Alt's and who knows how many are truely active. Anyway, I do agree that at least from my perspective the larger guilds do tend to be more social.
Is a summit a good idea. Tough call. I thnk if you got together 100 guild leaders and asked their opinions you might get 100 different answers. Even in my own guild which I consider to be a social guild that does try to raid. Some of us, like myself enjoy having LFR, I would rather do that 2 runs a week compared to running HoT's or groan, another Troll dungeon. Many others feel that LFR is a joke and that you can AFK, punch the boss in the face, and hit the loot vending machine. They however play 7-8 or more hours a day, and have done all of the normal dailies dungeon runs, money earning tasks many of us try to squeeze into 3-4 hours.
Guilds have changed, even in the less than 3 years I have played. They primarily are groups of people that have become friends that play a game, rather than a means to see end game content. Certainly you will have your top 10 on any server that someone may have one or two characters in strictly for progression. But the majority join guilds now for the social aspect.
I do think that a summit would be a help in order for them to find a way to make the guilds mean something once again. Forming a guild is too easy. Have a disagreement with an officer, /gquit grab some friends and make a new one, only to have it fall aprat because you are level 1 and grinding to 25 is hard.
Thinking about this a little. I don't think so much a guild summit would be helpful, but a server summit, now there is a good thought. Talk to people that are active on the middle of the road progressed server forums, find out what is working for them, what isn't. Why are people leaving, what can they do to get people to move to there.
Feb 2nd 2012 1:02PM If you can get to within 10% of a patchwerk fight then you are close to your potential.
HoT dungeons are a bit wonky since a lot of trash dies faster than we can get DoT's up, and even bosses drop pretty quick if you have some over powered DPS along.
Feb 2nd 2012 12:59PM If I could add a couple of things.
First off, If she is only running heroic dungeons make sure she is not at 17% spell hit. Unless you are raiding there is no need and thats a lot of Haste you could be leaving unused.
Take a trip over to Shadowpriest.com, give Kilee's guide to shadowpriesting a good read. There is a lot of good information there, also I might add the guide will be getting a big update sometime soon due to changes with having the 4pc T13 and other things that just make us a complex but fun class to play.
If you want, post a link to her armory in the Gear Check Me section. Someone there will more than likely take a look and make some recomendations.
I personally use Facemelter. But, I have gone into the set up and changed the priorities for the spells giving MB the #1 position all the way down to our normal buffs as last.
Great article Fox. The "One" thing that always makes me reroll a Shadowpriest is not so much the class, that's a given that we are full of win, its the Shadowpriest community. No other class has what we have.
Jan 30th 2012 10:32AM :( sad edit. the Philadelphia group is gone now. I guess the guy that was paying let the subcription run out.