Jun 24th 2011 11:48PM Honestly, I think that the answer lies not in class-comps, but in what your players play best. The fact is that since blizzard has pretty much done away with the "bring the class" mentality, all healing classes/specs CAN be just as good as the others. There may be some differences on various fights, and of course the classes will never be 100% even in everyone's mind, everything being equal. HOWEVER, any difference in power between the classes is nothing compared to the difference that is caused by people playing the class they like and are best at. This is what I'd start out with. IF things are really not working out, of course feel free to mess around with the healing comp if you think that would help. But I'd start out with everyone playing what they want to play most.
May 31st 2011 11:21PM I think you forgot a step to flipping the books.
1. Buy books
2. List books
May 11th 2011 3:01PM And then it's just a game: Find the eye.
May 9th 2011 7:07PM VanCleef supporters, I got your back. Here's how this fight will go down.
On top of the Defias Brotherhood ship, VanCleef stood in hiding for anyone brave and strong enough to defeat Cookie and Ripsnarl. Suddenly, in front of her stood a very odd-looking man, not moving or even speaking. Firing her poison at him, she expected him to fall to his knees in response to the nightmare elixer. But nothing happened. The man continued to stand there, with an unending grin. "My knives will do the trick" she thought to herself. Backslashing the opponent, she smiled to herself. This fool wasn't even smart enough to know not to let a rogue sneak behind him. But again, there was no effect. The man still refused to move, and seemed impenetrable.
Then she realized what was happening. This was no man. This was merely a diversion. Where was the real attack? But nothing came, and she could see nothing but the figure in front of her. She noticed that it was made of nothing but cardboard. This she knew she could deal with easily. Bombs had been placed on the ship so that, in the event of an attack, no one would discover the Defias's secrets. The only problem was that these could only be triggered when she was injured. The cardboard figure would surely not attack her, so how could this happen? She decided, although it may be painful, she would have to do it herself, and stabbed herself with her knife. The first set of bombs was enough. The cardboard figure caught on fire, and Vanessa watched it burn with a satisfied smile.
May 5th 2011 12:49AM That's what I thought too. I'm a bit disappointed in that 4-set bonus. I like the Shadow one though :P)
May 2nd 2011 7:09PM The way that I see this fight going is that for most of the fight, both will be at or close to 100% HP. Stay of Execution will make sure of that. However, around 1.5 minutes into the fight, Wracking Pain will have stacked up to 30 (1 cast every 6 seconds) and Ammunae will be taking 600% more shadow damage from everything that the Baron does. At this point, it's a race to see who can kill the other faster. The problem is, once the Baron gets down to 20%, his damage will spike, and I think that Ammunae will be low enough at this point that the Baron will easily win before reaching 0 HP.
Apr 12th 2011 1:44AM I say Altarius. Not only because I really don't want the Northrend bosses in this tournament (that is true, but it's not the only reason). The upwind/downwind thing will be more difficult for Eregos to manage than most are giving him credit. Since Altarius is capable of strategy, it stands to reason that he would always shift the wind in ways that would make it difficult for Eregos to get buffed. Keep in mind, also, it's not just a matter of changing direction, Eregos has to get Upwind of ALTARIUS. So Altarius can keep moving around himself to make that difficult. Also, since Eregos is stationary during his phase shifts, all Altarius has to do is stay away from him, then when he phases back in, he's way outside Altarius's range. Electricity will do the rest from there if you ask me.
Apr 1st 2011 5:22PM Technically, yes. A wipe is a wipe when everyone's dead. In the most literal sense of the word, you are correct. But what Matt is talking about here is at what point should the raid leader call the attempt a wipe, have everyone still alive purposefully die, and get back in to start the fight again. It's not always an easy call, and as a raider, there are times when I really wish that my RL would just call a wipe when he doesn't. Am I right? Is he right? There isn't a definitive answer.
My personal thoughts on the matter: Since I am just a raider, I heal until either the boss is dead or a wipe is called. Obviously, if both tanks are dead or something obvious like that, I may not try so hard, but I have no problems with using CDs to try to keep the fight going as long as possible as long as there hasn't been a wipe called. If all other healers are dead, then I have no choice but go balls to the walls, OOM in less than a minute style healing, and if that's what it takes, so be it. If somehow that's enough to beat the boss, awesome. If not, well, if I didn't do that we would've died anyway. No harm, no foul.
Mar 26th 2011 4:30PM Whenever I'm not raiding/on vent talking then it's whatever I'm currently listening to. Lately it's been musical scores, particularly Phantom of the Opera, Into the Woods and Wicked.
Mar 21st 2011 11:29AM Rock.....Rock.....Rock.....ROCK LOBSTER! (Down, down, down)
I'm sure most people have at least heard of Love Shack. They just might not know that it was the B-52s, or this particular song.