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  • roundhead
  • Member Since Dec 15th, 2009

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Blizzard remains optimistic about WoW subscriber numbers {WoW}

Aug 30th 2011 11:27PM One thing I have been curious about in their sub numbers. In China since people don't have monthly subscriptions but instead pay by time played, people who quit the game don't actually have to unsubscribe. How long does someone in China have to be inactive before they are considered no longer "subscribed"? Or are they never taken out of the numbers?

This is not just some academic question either. China represents a huge amount of total WoW subs. Half? More?

The really alarming thing about that drop earlier in the year was that it came from NA/EU subscribers, of which there are about 5 million. So that means that the Cata-playing population dropped to roughly 10% lower than their population at the end of ICC. That's alarming. If Chinese players are similarly unsatisfied by Cata the loss could be pretty big.

Shifting Perspectives: Tanks, bribes, and player behavior {WoW}

Apr 13th 2011 3:31PM Yes, Allison has it right.

I also think we are seeing some of these factors behind the general malaise of raiding in this expansion. DPS used to primarily have two jobs: put up big numbers, stay out of the fire. Sure there were threat issues and target priority but aside from something like the Valkyrs on LK, generally speaking it was attack and move.

Now there are so many more possible points of failure for DPSers that have serious consequences. It's one think to fail on a mechanic that costs the healers some mana. It's another thing entirely to cause it to generate Sound, forcing the additional use of a gong or else losing that player entirely. It's one thing for a DPSer to miss something in his rotation, lowering his DPS. It's quite another to be slow on an interrupt now, which can wipe a raid group either now or in 2 minutes from now when the healers OOM.

Don't get me wrong. There are many, many good DPS players out there. However, I see that the role tends to also attract and keep the less capable players (because they fail more often as healers or tanks, or because they either do not want or cannot handle the extra responsibility). These players were fine in the WotLK raids. They are not fine in the Cata raids because more is expected of them. This is tearing apart guilds.

Raid Rx: Healing Lord Marrowgar {WoW}

Dec 15th 2009 1:52PM So what do you do if both your tank healers get spiked? Or even 1?

We were using 3 tank healers last night and what kept happening is that 2 healers would spiked at the same time, and from there a tank dropped in under 2 GCDs because the other healers could not react with enough in time, and/or a tank could not use a cooldown (too slow to recognize or might have already been used).

Maybe it's just our tanks are undergeared? Our MT is in mostly 245, but our OT's are in a mix of mostly 232 with a bit of 245.

It just seems like with such huge damage spikes and an RNG element (who gets spiked), this fight has too much to do with randomness. And since it is just a fight that repeats things over and over, eventually the randomness catches up to you. I did not really find this fight fun at all, though I enjoyed the rest of the first wing of ICC (finished it on 10)