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  • S31Ender
  • Member Since Dec 16th, 2009

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Know Your Lore: Story development and why Theramore should burn {WoW}

Nov 20th 2011 6:12PM We've been kicked down, knocked back, and our golden girl is about to be beaten, tearing our hearts. This is te story blizzard is trying to tell. The alliance is in a bad spot but not over the edge. (I'm alliance) to those of the alliance who are complaining or understanding.... I can only imagine what blizzard is thinking, but o would guess it's this. Tensions are building and we're getting desperate and our girl just got beaten up, angry? Well remember, Jaina is young, powerful, and very, very angry..........let your conclusions go wild but I think the horde are about to piss off the one person truly holding the alliance back...... I'm getting excited and might even work on my horde toon to see the whole story. I'm not an rp'er and I'm not even "alliance" or "horde" , I just happen to be mostly alliance due to friends. However, this one has me riled up and I think it's great! Careful hordes!

Arcane Brilliance: Optimizing your mage's gear through Rawr {WoW}

Oct 8th 2011 11:13PM That is because rawr is calculating you top dps on theory. It assumes no mistakes. Take half a second longer to move and there does some dps. Each tiny mistake made adds up to dps lost so even if you play a really good fight, you'll still wind up not hitting rawr's numbers. The more mistakes the farther you'll be. Obviously we aren't machines and thus we can't do a perfect run so our reality will always be a bit lower than rawr.

Arcane Brilliance: Time to talk about the mage tier 13 set bonuses {WoW}

Oct 1st 2011 6:05PM Moonwell chalice with it's 340 int is far ahead of the spellpower proc on the brewcest trink even with that massive crit . Int is rated(depending on your gear) between 2 and 4 times any of your secondary stats. Common myth is that mastery is a horrible stat for fire, reality is that it's just simply not as good. But crit, mastery and haste are all within just a few tenths of a point from one another in value, whereas int is twice to four times a good. Take the massive int trinket with mastery. But better if you could pick up a darkmoon card, that's better than either for fire due to the int proc(read,not spellpower) on top of the other bonus.

The Queue: Tour the Blizzard {WoW}

Feb 23rd 2011 6:11PM Here's a thought.

Why don't you go to the bathroom, and THEN q. If you're bored while waiting for the q to pop, take that time to go farm up some mats or complete a few sidequests you missed, or some other thing in the game you want to do but can never seem to justify the time to invest in.

That way, rep grinds you never thought you'd ever do would get done, mats would be farmed for hideously expensive gear you'd never thought you'd invest in, and quest chain/lore would be seen you'd never see.
AND you would be ready to go when the q pops AND you wouldn't miss a q popping.

Everyone wins all around.

WoW Moviewatch: Crendor's Unreleased Cataclysm Cinematic {WoW}

Nov 5th 2010 11:18PM Found the answer

It's from Warhammer Online cinematic.

WoW Moviewatch: Crendor's Unreleased Cataclysm Cinematic {WoW}

Nov 4th 2010 6:45PM What is the cinematic with the chick slicing up the zombie/skelly right after the credits from?

Arcane Brilliance: Patch 4.0.1 stat weights and gemming for mages {WoW}

Oct 31st 2010 12:26PM Andy, while that works best for gold reasons, it's not best for stat reasons. Swapping out your spirit gems for hit ones, regardless of the cost, will work better for stats. This is because there is no better gem for a blue socket for mages than a int/hit gem. So those sockets MUST get that gem. If this puts you over the hitcap, that's fine, because then you can reforge that hit into something beneficial.

Whereas with your method, you'll still retain 60 percent of that spirit from the purified dreadstones which is 100 percent useless in combat.

The question is, is gold more important? Or stats?

Just wanted to point out that line of reasoning.

Officers' Quarters: Raiding addons aren't optional {WoW}

Oct 19th 2010 12:01PM A balance between protecting yourself and being able to use the system you spent so much money on.

Get antivirus and scriptblockers.

Pay attention to what you click on and where you download things from.

Understand that sometime, somewhere in your life, you will get a virus. It happens to everyone at some point.

Therefore. Backup.

No really. The number one suggestion for virus protection is to back your system up.

When all else fails. Just wipe your system clean and start fresh. If you backed your system up, you haven't lost anything.

Using this advice, I've had 2 virus' in 20 years. And both of them weren't a big deal. One of them my antivirus couldn't handle but I was able to get a specific cleanup tool from microsoft when I was at a friends house. And the other one made me need to wipe my system and start fresh. But I had backups so it wasn't a major deal.

Saying there is nothing to worry about and refusing to take steps to protect yourself just opens you up for trouble.
Freaking out and locking your system down so badly you can't do what you want to with it negates the entire reason of owning the unit.

Balance :)

Sam Raimi discusses Warcraft movie {WoW}

Jun 27th 2010 1:35AM While I don't want to downplay the fact that he has actually sat down to level a toon (which for your first time can take a long time for some), I really hope he gets to see 25 or 40 man content in order to capture that feel as well.

The essence of thought I hope Sam gets to feel was written by one of the writers a month or so ago. I can't remember the exact quote or even who wrote it, but the feeling was along the lines of:
As I stand there in my hard earned epic gear with 40 more my fellow, battle-hardened allies, we get a glimpse of the awe-inspiring foe we are about to battle and think....maybe.....just maybe....40 isn't enough?

If he combines that feeling with unique qualities the classes bring to a fight and wraps it up in the environments he's thinking. I think it'll be a grand movie.

ICC DPS analysis by spec {WoW}

May 7th 2010 8:00AM So you are saying your arcane and fire mage buddies are not pulling their overall compared to you? But that you are sitting 6-8k dps and (I'm assuming by the way you said it) they are hitting higher dps though?

This is because your arcane and fire mages have a low casting uptime. It takes them longer to target switch, it takes them longer to sort their casts, they don't start as fast as you and they don't change gears as fast.
They spike their dps but the overall is lower because they spend less time casting and more time running, switching, and other things. But when they ARE casting, they have a higher damage output. If they were on the ball and had the same casting uptime as you, you'd find their overall would be far greater.
Their low casting uptime may be because they have a role to perform. Such as decursing or kiting bloodbeasts.
Or it may be because they aren't as attentive as you and you are just a better player.

Either way, a PROPERLY PLAYED arcane mage or firemage will walk the floor with a properly played frost mage in raids, given all things are equal. Your situation is unusual and is most likely the players, not the spec.

I guess that's a compliment to a round about sort of explanation :)