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League of Legends unearths harrowing Halloween skins {Massively}

Oct 18th 2011 3:26PM @Zyrusticae
There's such a thing called marketing you know?

Annie is a frequently played champion which the devs consider balanced as such this champion suggests a low investment risk for the company to pay their designers to create a new model for her.

Riot is a company first and foremost and the most played champions WILL get more skins since a wider audience for a skin = increased amount of sales. People won't switch their main champion line up because of a skin, they'll buy skins according to their champion line up.

This point is increased even further by the fact that these are supposedly limited edition skins only available now, that means this increases the risk of the investment and as such, they'll go for a baseline of most played champions.

In this case, Annie, Blitzcrank, Nidalee and Nocturne are 4 very commonly seen champions, even if they aren't FOTM, they'll pop up very often in both normal and ranked.

Warhammer 40K Dark Millennium Online launch date revealed {Massively}

Oct 12th 2011 5:20PM @real65rcncom
Right, it's being developed by Vigil Games, the company that made Darksiders, a very good game, and being released by THQ, a company who still values polishing and quality on game's release and has been around for quite a bit of time compared to other companies.

Furthermore, the game has been in development since 2007(first announcement) and they refused to even show a trailer until 2010 which displayed promising details about the current development.

6 years in development by a great studio like Vigil Games, with THQ's quality concern for game release can only result in a great game in my book.

I may be a bit biased, but I compare THQ to how Blizzard was in the WC3/D2/early WoW days in terms of quality.

The agonizing wait for Star Wars: The Old Republic's launch date continues [Updated] {Massively}

Sep 21st 2011 7:49AM @Slomoshun
To quote Shigeru Miyamoto(guy who created mario bros/legend of zelda/donkey kong/etc...../video game producer legend):
"A delayed game is eventually good, a bad game is bad forever".

Although we live in a different age where bad games can be patched, it won't change the general critics of the game to be immortalized at release. If a game is bad at release, regardless of all the efforts the company puts behind making it better, it will be called a bad game. Example, FFXIV and WAR both have received tons of patch to make the game better, but regardless of the fact that both games are now good (for FFXIV it's relative) it won't change the public's opinion that they are bad games.

Online gamers solve microbiology puzzle, contribute to anti-HIV solutions {Massively}

Sep 19th 2011 6:51PM @GrumpyGnome
Not the same thing. Folding@home is a cloud-computing system which asks your computer to calculate various stuff and send back the results. This is done through an automated who will send the same calculation to make to dozen if not hundreds of computers and compare the results.

Fold.it is an actual game, you can download it here.
http://fold.it/
It's a 3d puzzle game which requires you to finish/create proteins with the optimal energy efficiency.

Online gamers solve microbiology puzzle, contribute to anti-HIV solutions {Massively}

Sep 19th 2011 6:40PM @Yog
Can download on their website:
http://fold.it/

To simplify the whole thing down to a few simple points:
-The program uses what we know about protein placements, reactions, etc... a protein is made of several blocks of amino acid that requires a certain order, they can twist, cross, etc....
-The program takes what the player did with the amino acids and components and calculates the energy efficiency of player's product, giving a score.

Why random people are needed for this? Because there are billions upon billions of permutations that a protein can take as a shape, there are computer software that can do it just fine for basic proteins, but the human mind can do it much faster because of our thought process. A computer will "brute force" a protein by starting with one block and will take exponentially more time the more amino acid block required.

In this case, the group that solved it have been doing this for about a year now, working as a group and trying to score higher with the designed rules for the protein they must build until they reach the optimal energy efficiency result, which is in 99.9% of the cases, what nature has evolved into. Once the best efficiency was achieved, they sent in their solution, which was tested using X-ray crystallography and voila, they had mapped a protein.

Either way, that group brute forced it themselves, except, once again, at a much faster rate than what a computer can do because we don't have to calculate things we already know will be wrong.

The Daily Grind: What's the worst guild death you've witnessed? {Massively}

Sep 10th 2011 12:48PM Here is an hilarious one. We were the third strongest guild in Darkfall, we had several towns under our wing, and we were the first in term of amount of players. There was one major problem, that I discussed several times with my fellow officers at the time, and it was that the guild master was a 13 years old brat who just invited everyone to his guild and it worked out for him because several of us officer to it upon ourselves to grow the guild. Anyway, fast forward to a little skirmish between and enemy guild and ours, and an enemy guild glitched the capture of a town, generally when this happen you report it to the GMs, they show up in minutes and fix it, but to our collective ignorance the young guild master was discussing the guild master of the enemy guild. The enemy guild master told our guild master to disband the guild so the town wasn't in contention anymore and that they would do the same and everyone would go on their merry way.

So he did it, and our massive guild was instantly disbanded, losing our 6 towns, and sadly we were the ridicule of the DArkfall community for a while. The guy jumped on the forum and raged for like a week before leaving.

The Daily Grind: Does Origin's new EULA make you feel better about playing an EA game? {Massively}

Aug 29th 2011 5:08PM @chauncy
Then I sure hope you have no illegally downloaded files, ranging from songs to softwares, because with the EULA you signed ,you agreed to have all the information about your system, hardware and software wise, to be gathered and sold/shared to any third-party EA wishes.

How long do you think it will take for the RIAA to come knocking at EA's door with a big bag of money in exchange for the information of thousands if not millions of 18-30 people who "don't care about them EULAs" for a nice cash grab?

It's pretty sad when people sign their rights away for entertainment.

The Daily Grind: Does Origin's new EULA make you feel better about playing an EA game? {Massively}

Aug 29th 2011 5:02PM @MMOaddict
Hm, the point about the EULA, which is what this post is all about, is that you agreed to have EA install spywares on your machine and upload non-personal to personal information. You also gave them the right to EA to sell that information to any third-party they wished. This includes things like every file on your computer (including songs,movies, etc... that they could report to the RIAA for instance, since you're giving them the right to do whatever they please with all the information about your system.

Basically, it stripped you of any form of privacy you can have on your system to EA. That was the problem.

Was EA did was alter the EULA to a more lawyer speak which means the same thing except more complicated. The reason why I am not touching Origin with a 10 foot pole.

We are the Champions: New LotRO dev diary outlines upcoming Champion changes {Massively}

Aug 24th 2011 6:54AM I've been a champion player since the official release of LOTRO. Our class suffered a lot of drama due to the Champion designer's wish to force Ardour on us players that didn't want it, and even since SoM(which saw little changes), Turbine hasn't been willing to touch us.

First impression, the glory redesign looks incredible. I've already been parry tanking (Dual-wielding parry rating weapons and use Raging blade to AoE tank 3-man/6-man, crazy aggro and still great damage), and this should push Champion in an actual tanking position.

Ardour, although I hate it with the might of a thousand suns, is being confirmed as the solo AoE grind stance. I've got nothing against this and that means Turbine can finally focus on Fervour being the DPS stance. I am truly happy with this as it resolves the age old dilemma of making Ardour effective as a DPS stance (See: the second raid set from MoM with hte Ardour damage bonus lol).

The final Fervour changes? FUCK MOTHERFUCKING YEAH.
First of all, -30% healing penalty REMOVED and instead they're gonna ramp up the threat generated by tank classes across the board (This was the main community supported idea of fixing Champion tank, nerf their threat, make it hard to keep threat).

Another nice change, one of the main complaint by Champion for ages is that our 2 "ultimate" skills, Raging Blades and Ferocious Strikes, gave a huge threat bonus per hit, which was ridiculous for DPS skills. Using Raging blade twice in a row on CD could easily steal the aggro from any tank, no matter how good he is. Flurry is now a passive to the Fervour stance, nothing wrong with that. Continuous blood rage is finally gonna be a bit more viable. They removed the -90% received healing penalty so we should be healable in parties, and it should be a nice skill to use in PVP.

Also, many more skills will have different effect depending on the stance, which imho will make each stance feel like playing a new champ, just like it should be.

The controlled burn nerf is sad, but the buff across the board makes it worth it imho.

Seriously can't wait and I just creamed my pants if anyone is wondering.