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  • A Disgruntled Healer
  • Member Since Dec 18th, 2009

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WoW Insider's Cataclysm Launch Giveaway: GeForce GTS 450 graphics card {WoW}

Dec 7th 2010 9:47AM I have to keep the side panel off of my computer so I can point a desk fan at my graphics card so it doesn't overheat. It's a Radeon x1300 pro so it's old and slow anyway, and I'm broke atm so this would be a dream come true.

The Queue: You betcha {WoW}

Oct 26th 2010 4:20PM I've played WoW off and on for years since vanilla, I'd get burned out and quit for a while, and usually renew my subscription a couple of months later. Last time I let my subscription expire out of frustration over things that from what I've seen are mostly being fixed with Cata. I'm planning to start playing again when Cata hits, but I've been bored lately and have thought about renewing before that. What do you guys think? Is now a good time to come back and prepare for cata, or are things still messed up enough from the last patch to make it a gamebreaker? Should I wait and start playing again at launch of Cata, or do you guys prefer to wait a little bit to let the crowd die down?

As one who didn't have a 60 at the time of BC and who missed the launch of Wrath by about three months, I really don't know what the leveling scene is like right after an Xpac launch. Is it more fun to be in that initial rush of people at launch or is it better to let things calm down a bit?

The Queue: Barely coherent {WoW}

Oct 26th 2010 10:01AM Yep, I missed that line entirely. ADD ftw. To try to answer your question (for real this time) the videos I've seen of the beta show them in the main world space. Twilight Highlands is all there next to the Wetlands, but if memory serves it's not accessible by foot. Vashj'ir is accessible via boat from SW without a loading screen, so I don't know how they're planning to keep players that shouldn't be there out. Deepholm won't be a problem as anyone without Cata can't get near it.

So yes, most of them are physically in Azeroth, and as for keeping non-Cata players out I really have no idea. Note that everything I've said comes from watching the videos of the beta on youtube, so it could change.

The Queue: Barely coherent {WoW}

Oct 25th 2010 8:52PM Seems like it would be easy to me. The only people who won't have access to those zones are people who don't have BC; i.e. no flying mounts. Azuremyst and Bloodmyst are in the middle of the ocean, so that won't be a problem; and it wouldn't be hard to make Quel'thalas inaccessible by foot, any large obstruction in place of the instance portal sealing off the pass would work. They could also institute a No-Man's-Land policy for trial or non-BC accounts that teleports the player away.

WoW Moviewatch: Don't Make Me Get My Main {WoW}

Oct 20th 2010 1:34PM Aah the memories of leveling an alliance on Mal'Ganis during BC. 5:1 H:A ratio. There were so many level 70 horde there at night ganking people that questing was all but impossible for alliance. Nesingwary's camp was usually guarded by no less than two 70s, refugee camp usually had at least one level 70 stealther watching it, if you managed to pick up a quest without being slaughtered then you could expect to be killed at least three times by three different level 70s just going to the quest area. Any mobs you needed were likely being watched and another 70 or two would come along and murder you the instant you started killing things for the quest. Finally get all your mobs, then get decimated one more for good measure while returning to the questgiver only to find them dead and/or camped by more 70s. Sure, there were alliance 70s around, and usually at least a few of them would be willing to help, until they killed one or two horde and four more showed up. This was also a time when there were fewer graveyards that were more spread out, so the long corpse run would just add to the frustration. And this was just in the north, don't get me started on the area around BB.


WoW Moviewatch: Beware of the Baby B {WoW}

Mar 16th 2010 12:50PM Watching this while stoned out of my mind.... lol amazing. Keep up the good work Oblith.

The Queue: The grand melee {WoW}

Dec 18th 2009 9:20PM (If anyone wants to answer this in the Queue, feel free to paraphrase.)

tl;dr version: Why does everyone in 5 mans seem so quick to blame the healer for every death, even when one could see that sometimes, it isn't the healer's fault and is often a tank unable to hold aggro?

Why do so many people in WoW (even more prevalent now in the cross-realm instancing) seem to have this love/hatred of the group healer? I play a dual-spec Ret/Holy paladin and I've used the dungeon finder quite often, and am always picked to heal even though I have DPS selected as a role as well. I don't mind this, on my pally I like instance healing much more than instance DPSing (remembering the horrors of trying to level and run instances before dual-specs were available.)

In a perfect world (and in the rare perfect run) all I'd have to do was keep Beacon of Light and Sacred Shield on the tank, spam Flash of Light, and refresh buffs as needed. The tank would never drop below 75% health, he'd keep aggro off of me and the DPS, I'd rarely have to drink for mana, and the tank would check to make sure everyone had mana before charging the next pull. Sadly, this is such a rarity that there is a better chance of being mauled by a baboon that magically fell from the sky than getting one of those groups. That's not to say most of my groups have been bad either, I don't have a problem handling a less than perfect tank, as long as they can do their job at least reasonably well. On my server people knew me as a pretty good healer and would usually defend me when a bad tank would blame wipes on me. However with the cross-realm instancing, this is no longer the case. Usually healing is still no problem and troublesome members quickly find themselves on the receiving end of a votekick.

But not always, and quite often I'll be grouped with a horrible tank or DPS who likes to blame every single wipe on the healer even when it's obvious that the tank isn't holding aggro. I'll usually point out that if the tank were doing his job, then the DPS wouldn't be dying in less than two seconds, especially not all three at the same time. Usually after seeing that groupies won't listen to reason, I leave. However this has started happening much more frequently with the introduction of cross-realm dungeons, and I'm just wondering why so many people are so quick to blame the healer for everything? Yes, there are bad healers, but there are just as many bad tanks and stupid DPS that cause wipes. So then why, are we as healers, almost always the ones to face the firing squad when the group wipes, even when it's obviously the fault of someone else?