Jan 19th 2012 6:38AM That's a fair point, but I'd still suggest that the problem there is bad design (with a huge spike in difficulty after four comparatively easy bosses).
Indeed, Ultraxion is a Patchwerk "Gatekeeper" boss: the whole point of an encounter like that is to slow progress and force people to farm earlier loot tables in order to 'unlock' the next segment. There's obviously a limit to how long that should take and a nerf allows new raiders (who haven't been farming 4/8 for weeks) to join in. Still, a raid shouldn't be designed in a way that holds people at 5/8 for 6/8 weeks.
The design intent just doesn't seem consistent / well implemented.
Jan 19th 2012 5:58AM To those (including Blizzard!) saying this makes sense because some guilds have hit a roadblock: Dragon Soul will have had 8 complete lockouts when this nerf begins. Unless I've messed up by napkin math, that's 1 per boss, not counting heroics. Does anyone honestly think that we should be cruising through this stuff at the rate of one boss per week and that nerfs are necessary otherwise?
Fair enough if someone, somewhere is stuck on Yor or Zonn, but I'm tempted to suggest those people need better gear / tactics, not a retuning of the content.
Jan 6th 2012 3:22PM Just got around to listening to this, having de-subbed from the itunes feed a while back. Really appreciated the unannounced SWTOR plot spoiler. Ftr, I didn't know *that*. Obviously I'm some kind of weird anomalous internet user who doesn't pore over information on plot-centric games in advance. I've also somehow managed to look a reviews of ToR, read news stories about ToR, check out class-guides for ToR and listen to podcasts specifically about ToR and still not have any of the plot reveals spoiled.
I'm probably going to vote with my feet in any case, but you guys could really do with revising your approach to this sort of thing. There's no need for it, or significant benefit from it.
Dec 5th 2011 3:53AM @Zodiac - He knows Kalecgos isn't going to be functioning normally as the aspect of blue fairy dust (or whatever it is) anymore. The fact that he doesn't know exactly how or why is irrelevant. It's still a plot detail he would otherwise remain ignorant of. Simple as that.
It's not as big a deal as this trainwreck of a comment system is making out, but it's still fairly dumb to have spoiler warnings everywhere and then post that above the cut in a queue. Even if you don't think the actual 'spoiler' is a big deal, it's a bizarre and inconsistent decision from the pov of editorial policy. Adding 'womp womp' doesn't help either - there's a word for that.
Sure, it's hard to decide exactly when things should and shouldn't be spoiled, but that's not actually a good excuse in this case. Within a day or two a huge section of the playerbase is going to have the chance to see the second half of Dragon Soul for themselves in Raid Finder. Why on Earth would you risk spoiling them *now*? If you have to do it, do it next week when you actually can assume a huge number of players will have seen it for themselves...
Dec 4th 2011 8:03PM This is a good point - I actually avoided clicking the KYL above this *because* of the spoiler alert.
Ball very much dropped.
Nov 15th 2011 7:20AM @ Violet Arrows:
"I came to an entire village that was completely empty"
Yes. There's a reason why. Exploration would have discovered it. There's probably a mod that puts a dude with a ! above his head smack bang in the middle of it though...
"the first 3 hours after escaping the sewers, wandering what felt like friggin' forever, and the only other people I'd seen were bandits that had tried to kill me."
Turn around. There's a massive city right behind you. It's got lots of people in it.
Nov 6th 2011 7:05AM Any chance we could get these on a separate itunes feed?
Oct 29th 2011 2:47PM This guy is making a reasonable point and he's doing so politely and articulately. He's also asking a legitimate question with respect to how popular the MoP concept might be relative to other possibilities. The sort of question that could reasonably be expected to generate some interesting discussion in these comments, by the staffers and perhaps even on the podcast.
There is simply no need to be down-voting every single person who has anything other than a positive comment to make about this surprising new expansion choice.
Oct 25th 2011 11:07AM I doubt it -we may not have as much involvement in 'building' them, but the different specialisations are still designed to do the same thing. A player will still need a second spec in order to fulfil a second role on the same character.
Oct 22nd 2011 7:46AM 'a six feet high predator'
Yeah man. That Orc will be quaking in his bamboo breastplate.