Jul 24th 2011 10:13AM I used to love sitting in the big gun in the horde ship that flew around Icecrown. I dunno, it was kinda peaceful just watching the scenery pass underneath you slowly to the hum of the engines. I understand the irony of being at peace in a giant weapon.
Jun 26th 2011 8:43PM I like the Accidental Hero the best. He just wants to get out, make a few gold or find some cool magical item. Hey there is a lot of gold to be made in Hyjal! I heard they discovered some new metal, I bet if I get there early enough I can make a shit ton of gold! They basically stumble around making friends, making enemies, trying to cover their tracks, whatever and just always seems to be in the middle of everything despite every effort not too. It one reason why I love playing goblins. Its hard to see them as any sort of hero, but they always manage to blow up just the right thing at the just right time while trying to do something totally different to save the day, its awesome.
Jan 18th 2011 11:47AM My gobbie frost mage represents that side my mother (RIP) used to call an annoying little shit when I was a kid. I never really PvPed besides battle grounds and really just enjoyed the quest storylines and sech. I pretty much just fight whoever I run across with this guy though, and it has given me a new appreciation for world PvP. I don't win all the time but it is a lot of fun. Plus it is pretty awesome running across some random guy you fought with before and see them turn around and ride away from you the second they see you.
Jan 16th 2011 11:40AM One of my Exs recently got back in to WoW with that deal. We used to play wow just for something to do together since we were long distance at the time. She never really figured things out and ended up just following me around using the same 3 starting spells that automatically got put on your quick keys. That was all well and good when you are level 10, but she always quit when we got higher level. For some reason she just couldnt understand how aggro worked. Anyways, with the new system she has actually been learning how to level on her own and always calls to ask questions about the new zones and how to do this and what professions and stuff to take. She loves the goblins too, but names them all after jersey shore people.
Jan 14th 2011 6:24PM The biggest problem we face is people just don't know enough about the internet. Most gamers do, they pretty much have to really, but average joe out there who only uses it for netflix and porn could care less how speedy WoWs connection is. Eventually people will catch up to the technology, we just gotta make sure not too many laws are passed before that.
Jan 5th 2011 10:28AM This might sound silly but what about adding an incentive to not kick to random dungeons. Every dungeon you run without kicking someone adds X honor or X exp or X bonus gold. The value increases every dungeon you run without kicking. If you kick someone it resets and you start out at 0 again. Or go the opposite route. Every time you kick someone it adds a tick to some meter somewhere and after a certain amount it starts adding wait time to your queues. So even if you are queing up as tank you will still have a 10 minute wait if you start kicking people left and right. Maybe make it so any groups that que together get their "kick points" added together to prevent that thing from happening. If they vote as a group to kick they all get 3 points instead of each getting one. They will get away with it at first but after they kick say 30 people they have an extra 5 minutes added to their wait, and after 50 people they have 10 minutes added or something.
Dec 29th 2010 6:47PM I could see a combination of this and hand held wiimote type controllers for directional use instead of shifting forward and back. Maybe have a directional controller in one hand and a targetting controller in another so you can tab through quicker. It wouldn't be the most practical thing but it sure as hell would be fun. Add voice recognition so you can yell lightning bolt or whatever. Put a couple buttons on each remote for oh sh-t buttons like pvp trinkets or blink and you got yourself a game.
Oct 27th 2010 1:52PM The best thing about this video is it doesn't give a damn about what the forsaken haters think.
Sep 28th 2010 12:13PM Derp. Even as an extremely casual player, (Still havent seen ICC or Ulduar) WoW has been pretty integral to a couple of relationships. I met a girl in New York and we went for a long distance relationship for a couple years. She was going to school and I just got promoted to where I was so we were kinda stuck geographically. In addition to renting the same movie and watching them while on the phone, playing online games like scrabble and shit, and flying back and forth every couple months to visit, we spent alot of time in wow just screwing around running quests. She really really sucks at these kind of games though, to the point she was just clicking every attack on her huntard. I kept wondering why how she was pulling shit off of me, when it turns out she was hitting distracting shot every cooldown. She got excited to see new dungeons and stuff, and learned to hate wailing caverns as she should. All in good fun though. I have also been playing alot more with a best friend from high school lately too. We always half assed kept in touch, and he has been playing since the game came out and leveled a dk tank on my server to show me old school BC and Vanilla raids. I also have a good friend from the military I see online through the battlenet thingy, as well as an old roommate from when I lived in New Orleans. All in all WoW has made keeping in touch with like minded people extremely easy.
Sep 12th 2010 5:11PM I disagree. I think the gnomes take all this in stride and simply look at the light as another tool to experiment with. I wouldn't be surprised to see quest items in the game after cataclysm along the lines of healing guns and divine shield launchers. The Light is just another way to channel their curiousity and mix it with their natural engineering skills.