Dec 17th 2010 7:15PM Another suggestion would be to increase the allowed ratio of attackers vs defenders, in addition to the above fixes. The more attacking players after each successful win, the harder a successful Zerg defence would be....
Some server factions have a hell of a time getting in to the battleground as is, due to the equal number restriction. At least while on attack, more people could potentially experience the battle.
Sep 26th 2010 9:59AM I never craft an item prior to selling it. Generally I post On trade a WTS, and link the item and a price. Lil Sparkies gives me the profit margin pretty accurately, and I check the mat price to double check. Soon as someone replies wanting to buy, I purchase the mats and craft. No point in spending gold on mats til I have to, and the entire transaction essentially becomes an ICC craft for a 500g tip :p
Dec 22nd 2009 6:00AM I said demo. I meant destro :p
Dec 22nd 2009 2:52AM *nods* Likewise with summoning stone. Can't be cast on the ships :p
Dec 22nd 2009 2:47AM In my experience, affliction lacks the burst damage that the current ICC content requires. Each fight has adds that need to be killed quickly. I truly love Afflictions slow burn, but I'm yet to see someone get it to where i'd like it to be in Icecrown. Sure they buffed it oldschool, but Demo still seems to be more effective IMO...