Dec 12th 2011 11:53AM Or the pally winning the roll for the AGI trinket on spine of deathwing over my hunter...TWICE.
Oct 24th 2011 3:30PM I've been thinking about some of the spoken and unspoken elements of this expansion over the weekend, and your reply touches on it a bit. However, I think that there is one more lesson we can learn from the horde-alliance war...it's futility...and the Pandaren are there to help us learn that. Bear with me (ahem), while I make my case. First off, we have the unprecedented move of allowing a cross-faction race. This will allow the Pandaren peaceful philosophy to disseminate to both sides of this war. We've already been told that the Pandaren don't enter battle in a rage, but rather with resolution as a goal.
Next, we have a lack of an overarching villain for this expansion...or do we? The focus will be the war itself, the ultimate bad guy. We've defeated the Legion (inasmuch as they effect us directly). We've defeated the Lich King, and we're about to take care of the one who shattered the world. Hasn't Azeroth earned some peace? Who better to show us the way than the Pandaren?
Nothing lasts forever...not even WoW. Blizzard has shown the gaming industry time and time again the right way to do games, and I think they're about to show us another aspect that has not been done effectively before now...how to bring a game to an end. By the time we've played through the content of Pandaria, WoW will be a decade old. Few games have reached this milestone and retain any real relevance. Wise is the company that knows that it's better to go out on top with fond memories than to end up like EQ. How often have you seen a notice for new EQ content and heard, or asked yourself, "That's still going"? Sure, Blizzard could drag WoW past the point of relevancy, but it doesn't seem likely. Why not do a planned controlled shutdown instead of dragging out those last rasping breaths on life support like SWG did? After all, we still have Titan in the wings. Why cannibalize your player base by offering competing titles in the same space, when you can transition your audience smoothly into the Next New Thing?
That sunrise in the East...it's a brand new day.
May 24th 2011 2:10PM Yes, it's a t12 legendary, but he's looking down the road. Lately, it's been Blizz policy to nerf down high end raid content when they release the next raid tier. So you can expect to see a bunch of fresh orange staves shortly after the onset of t13 raid content...savvy?
Feb 4th 2011 4:57PM This is amazing work. I loved the whole vibe of this piece and really hope to see more of this project.
Jan 24th 2011 3:36PM I'm gonna bet that the fail commentary isn't necessarily directed at the various members, bur rather at the guild leadership. From my experience playing WoW, the worst kind of guild to try to be is a 'casual raiding' guild. What 'casual raiding' really means is "We're bored with 5 man heroics and want to do higher end content, but we lack the discipline and guts to enforce performance standards on our raiders". I've been in one of those guilds and it sucks. Invariably those guilds will polarize into the raiders who actually put the effort into bettering their character and their raiding performance, and those who are just going along for the ride. When a guild reaches this point in it's evolution, the guild leadership will determine if it survives or fragments in the manner we see in the original post. Those who just want to be casual will not try to push its members to improve their game. In so doing, they will not ruffle the feathers among the casuals, but they will clearly show the more serious raiders in the guild that they will NEVER see any significant raiding progression.
On the other hand, if the guild leadership chooses to play a more serious raiding game, they are going to set performance standards and ENFORCE them. This WILL ruffle feathers among those for whom WoW is "just a game" and don't want their game to "be a job". Those who are offended by the standards will either leave on their own or may be shown the door but the GM and officers.
I'm not siding with either side of this debate, but I do recognize that there really is very little room for compromise between the two camps. I'm not saying that both can't exist in the same guild, but only if you don't try to mash the two together and try to accomplish end game raiding progression. That is a recipe for failure.
Jan 3rd 2011 7:21PM Hypothesis 3:
10 man raids typically do not come with the full compliment of raid buffs found in a 25 man run; therefore, they either require higher geared/skilled players to succeed.
Jan 2nd 2011 8:26PM me likey
Jan 1st 2011 2:26PM I'll take 2