Jul 7th 2011 8:27AM Raiding. I wanted to do it but was scared to try. A group from the large guild I was part of ran us through Naxxramas (this was back when Ulduar was cutting edge) just so we could say we'd raided.
To this day it's my favourite thing to do in-game, save RPing.
Jun 2nd 2011 9:12PM Another satisfied ElvUI user here.
I started with TukUI, then found Elv on the forums there, and have never looked back.
If you want a sharp UI that doesn't require much finangling, I highly recommend it.
Jun 2nd 2011 8:17AM Chase, a very cromulent point to be made here! I've found it unsettling that mages and some hybrids can fart and do 22K DPS, whereas for the first five seconds of a fight, I'm technically not breaking 3K while waiting for poisons and Rupture to start a-tickin'.
I'm not usually a meter maid. But when a moonkin can blow all cooldowns and do 40K DPS from AoE and all I have is piddly little FoK? Yeah, it's aggravating. Doing that sort of damage is what my class is about.
Normally I vehemently disagree with you when you say "top the meters or GTFO" but in this context, I agree.
May 27th 2011 4:57PM @ Wutsconflag:
I did. I got an entire set of Tier 7 while Ulduar was the new hotness. Completing Naxxramas, even a tier or two behind, is one of the things I am proud of the most in WoW.
May 20th 2011 8:17PM That's why you play Assassination.
It at least has somewhat of a rotation.
May 13th 2011 9:54PM That's why you run them for your reference.
You don't necessarily run them in order to be the top of the meters and jerk your epeen all over your raid. If something has happened, Recount/the combat log can help you determine why.
When the fight is done -- and only when it's done -- should you be looking at DPS and then clicking on your name to see your Rupture uptime, for example. But focusing on your meter at the expense of situational awareness, and choosing only to enter a raid or accept players who can do so many DPS, is, overall, detrimental to a raid. People can't learn unless they try, and there are more factors to raid success than how much damage you can crank out.
I mean, if you want to min-max and bleed edge a la Paragon or Ensidia, that's your right and you can play accordingly. However, it's not an absolute requirement for success, and the average person really ought to not worry so hard about sheer numbers output.
There's more to raiding than just that. I think that's what Mr Gray was going for.
Apr 24th 2011 4:39PM Omedon, sometimes it's not that simple.
Sometimes your guild goes in a direction you don't like - starts focusing on raids, perhaps, when all it used to be about was PvP. Or sometimes it's not performing at a level that you enjoy, and perhaps you want to progress more.
Sometimes you've had all the "human conversations" that you can have, and sometimes your guild just isn't a fit for you any longer.
Guilds are made of people, and people are rarely static.
Apr 11th 2011 6:48PM Okay, next time I go into an instance in my unreal role I'll stop interrupting and I won't go to ToT that mob who's killing the healer back to you so you can get some threat again. You want a sap out of me? Why should I do that? I don't, after all, play a real role. I don't have to do a damn thing, according to you.
DPS is the easiest role of the three, this is true. However, that doesn't mean that the role doesn't present its challenges. When a DPS is a GOOD DPS, their role is challenging. When I'm in a dungeon and the tank isn't marking mobs or asking for CC or whatever, I'm putting my health-bar at risk (because there are also entitled healers out there who think they have one heal target) to keep casters interrupted, to stun some warrior mob out of his whirlwind. If I have aggro issues, I pop my cooldowns and ToT to the tank, and everybody wins.
Except for the part where I get chewed out for only doing 9K DPS -- but I guess that's neither here nor there.
A healer is nothing without a tank and DPS. They'd die.
DPS, of course, are nothing without a tank and a healer. They'd die.
But -- and here's a news flash -- in the context of a Cata heroic, so too a tank is nothing without DPS and a healer. Lose the healer, you die. Lose the DPS and the healer is going to go OOM and you die.
It takes all three roles to complete a dungeon, and entitlement like yours is another reason we DPS are so leery about this. It's got nothing to do with the goodies and more to do with the fact that there's a large percentage of tanks who don't seem to realize that the five people in a dungeon group need to work together. Yes, DPS are in majority (hence the need for the incentive for tanks and possibly healers, which I support one-hundred percent!), their role carries with it less responsibility (but should not carry lesser challenges if they're doing their job *properly*), but it is, by no means, not "real".
Apr 7th 2011 10:46PM On my rogue main, I don't queue because I've had tanks demand that I leave the instance simply because of my class, or pull a boss and drop group on an otherwise friendly and productive group. I've had other DPS pull a mob before I can get off the CC that the tank wants and then bitch and moan about my abilties.
On my lowbie priest, I'm already having issues with tanks chain-pulling and not being aware and completely disregarding the mana bar and position of his or her group, and then complain when we get overwhelmed and die. I've had jerkass rogues stealth ahead and pull an entire instance back to me, and then complain when we get overwhelmed and die.
Seriously, this "dps are jerks" thing really needs to stop. We see more jerks as DPS because there are more DPS. Not because DPS are somehow inherently lesser persons.
By and large, it seems to me that the only thing that's wrong with LFD is the people who use it.
Mar 24th 2011 7:10PM I saw this on LiveJournal, I believe. You do amazing art :D