Mar 11th 2012 12:00PM I couldn't possibly tell you which boss or bosses have been slain the most in WoW's history, but I *can* tell you which of them have been slain the least...
Any boss in The Occulus.
Feb 24th 2012 12:53PM I don't completely understand why my previous post was down voted so much, but to each their own. I think the notion that people keep coming back because it's the 'slot machine' lottery aspect of loot only goes so far, especially in LFR. In its current iteration, the RNG of loot drop + the RNG of your roll + the RNG of the players themselves is pretty unrewarding. The notion that players would not run LFR only to acquire VP is also incorrect, from what I've read both here and elsewhere in the past months. It's a great way for players who don't partake in Normal or Heroic raiding to rack up VP in a short amount of time as compared to dungeons. Why not transition that fully over to Raid Finder?
Feb 24th 2012 9:53AM Over the course of the last few expansions, Blizzard has been doing a give and take when it comes to gear acquisition by casuals and hardcores. In BC, gear was very difficult to acquire by casuals. This was reversed in Wrath. In Cata, casuals had difficult gear acquisition through 4.2, with a swift reversal of that in 4.3. I think it is time that Blizzard needs to retool gear acquisition again, due to the advent of Raid Finder.
I really like the idea of currency-based acquisition, and believe it resolves much of the petty Needing going on. There wouldn't need to be a new currency instated, though. Here's an idea:
1) Have dungeons provide only Justice, awarded per boss kill. Drop the Valor reward. Instead of the Valor reward, award ALL roles a 'goodie' bag at the end (gold, flasks, etc). The Call to Arms reward (pets, vanity gear, etc) will still remain for roles which are currently needed in LFD.
2) No Valor gear is purchasable from city vendors, only Justice gear. Justice gear will be required in order to obtain the necessary iLVL and stats needed for LFR and Normal mode (e.g. Dungeon gear won't cut it)
3) Valor is awarded per boss kill in LFR, Normal, and Heroic. Valor cap would be 1650 per week, but Valor would only be cappable by running LFR. The reason for this is LFR bosses would drop no loot, only Valor. Valor can be used by LFR runners to purchase tier and all other slot gear from Valor vendor(s) located at the start of the instance. Normal and Heroic raiders would acquire less Valor per boss, up to a maximum of 1000 without the use of LFR. The reason for this is bosses in Normal and Heroic would drop gear and tokens like they always have. The token and Valor vendor(s) in the Normal and Heroic instance would be located halfway through the raid, unlike LFR. This is to distinguish and separate the ease of acquisition of higher iLVL gear, and make it so that LFR'ers can't just form raid and go into a Normal instance to snag better gear (with their higher amount of Valor).
I think this would placate that Hardcores out there that are raising concerns that those who are of lesser skill than they are, are getting gear that is on par with what they have. Casuals in LFR would be able to acquire gear without the petty Needing going on, and be able to buy gear based on a retooled Valor currency.
Feb 23rd 2012 4:54PM Well, if Blizzard could fit the Dark Iron Dwarves and Blackrock Clan inside of Molten Core, Blackrock Depths, Blackrock Spire, Blackwing Lair, and Blackwing Decent- all of which are inside Blackrock Mountain (a toothpick), I'm sure there is conceivable space for an entire Troll race inside Mount Hyjal (that takes up 1/4 of Kalimdor).
Just an observation.
Feb 23rd 2012 2:35PM It's like 'prospect.'
Just swap the 's' and the 't' and you get 'prot spec.'
That's how I always think of it.
Feb 22nd 2012 12:16PM Thank you all for your input and assurances! It'll be nice to have the x64 version up and running. :-)
Feb 22nd 2012 11:16AM At the very least, the tokens will be wiped and converted to some form of compensation, like what Blizzard does with VP and CP each major patch. This is to be expected; it is, after all, going to be a new xpac. No one will be given a leg up.
Feb 22nd 2012 11:12AM Whatever happened to WoW x64? I know there was a big hullabaloo about it when the patch dropped a few weeks ago, but was it ever *actually* released? I seem to recall it being pulled. Or is it there, but only as a 'use at your own discretion, not yet fully supported' feature? I'd love to use the x64 version, but only once it's been fully vetted.
Feb 20th 2012 11:15AM Well, the next time it pops up, choose to disable it. You should know pretty quickly what addon is causing it if you disable on the fly.
Since it appears that Blizzard's UI is blocking this addon from doing a function (sounds like a forbidden API issue or something), the addon is actually not operating like you think it is (i.e. it's just sitting there), so you might as well uninstall it and find a similar replacement if you can.
Feb 17th 2012 1:02PM The thing with "casual" and "hardcore" is that they are terms used by those who are at each opposite end to describe the other, and thus are subjective. It's also the same as people who love their job (i.e. what they do) and the "work" they do there: they don't consider it "work."
What I find interesting is that when people use the terms "casual" and "hardcore," they are not used to describe one's gaming lifestyle, but rather skill capacity, which commonly leads to denigration of Casuals by Hardcores, or ridicule of Hardcores by Casuals. Despite the terms relating more to lifestyles than skill types, it is usually viewed thru the defacto prism of raiding vs. 'any other activity,' and so elevates raiding to be the skill set by which all other skill sets are judged- whether or not it is justified.
One can be hardcore (fervent) while partaking in a casual (relaxed) activity in WoW. Subjectively, it applies to both ends. It is for this reason that it is difficult to place casual and hardcore, as well as everything in between, on a scale.