Mar 25th 2012 2:23PM There has been three MMOs I've actually spent a bit of time on: FFXI, SWG, WoW. With WoW probably being the longest. I also spent a somewhat longish time on Planetside.
One of the main reasons being I got into some nice guilds early on with these MMOs and they pretty much kept me going. In WoW for example I floundered in the mid-levels and never got to the level cap of 60 until I got recruited into a guild.
The majority of MMOs tend to be a huge grind and nothing like good company can make that time better and faster. To all the awesome guilds out there: much love to ya!
Mar 16th 2012 5:32PM MMOs have always been about the world interactivity to me. The persistent memory I've always had of the MUDs I used to play was how everything you did had to be done manually. You wanted to equip something from your bag? You typed that stuff out one step at a time. These days all you do is right-click.
I'm not saying that this is how this stuff should be again, but in those past games it made the world more believable. Because things functioned like they should and weren't so "game-y." It was something more closer to a simulation than an arcade game. Sometimes I just miss picking through all the stuff people have thrown away. Persistent garbage!
I did want MMOs to grow from that but it's always so disappointing that what we get is so streamlined that it strips the character from these games. A good, pretty-recent example would be the difference between the UI for the first and second Dragon Age RPGs. DA2 is supposed to be a fantasy game but the UI is straight out of random app #3114.
I guess I just want some fidelity. If I have my inventory open, why not show my character looking and fiddling with his backpack? Where is my backpack in all these games anyway? Where am I storing all these stuff? And what is with all this static stuff? MMOs put so much clutter in their games and you can't even interact with the majority of them.
You get doors that you can open/close and chairs you can sit on. If you're lucky. Whenever I see stuff in a game I can't interact with I think a part of my inner child dies. In the old MUDs I can climb trees, drop down a well, climb a wall and slide down hills.
Where are the advancement in these regards? Where is my super-interactive, high-fidelity, garbage-picking, tree-climbing MMO?
Mar 2nd 2012 9:25AM It was either RIFT or Champions Online, not sure as it was a while ago. I still have Fallen Earth, Final Fantasy XIV, WoW and SWTOR on my PC but I don't play any of them anymore. Currently on an MMO hiatus.
Jan 30th 2012 6:34PM Mechanized! Be it the 2-, 4- or 18-wheeled variety, cruising around on a vehicle is the way to go. Even more so for MMOs, who wouldn't want to roll around on a big-ass truck with all your guildies? MultiPerson Vehicles for the win.
Actually, I just like wheels and technically they are mechanical. So, even if its a fantasy setting I'de rather get a horse-drawn cart or whatever kind of magic-powered contraption just as long as it has wheels. They see me rollin'....
Jan 20th 2012 8:31AM My guess as far as what the analyst is probably seeing in regards to lower than expected initial sales are the server count and the queues. (unless he has other sources that give him the game's actual sales count) The servers never increased more than the first volley and the queues went away too fast.
Even if Bioware were doing some finagling with server caps and how servers reported their capacity from the start up to now, I bet people like the analyst were expecting there to be more servers added and queues to last at least for a while longer. That's usually a common occurence of MMO launches. And also that it was a Star Wars MMO most likely increased that expectation quite a bit higher.
The fact that it didn't happen tells us that the majority of potential sales happened only in the beginning and pretty much disappeared after that. I doubt that Bioware increased their caps, if they even did, by that much to fit the first surge of initial sales and the same amount again from ongoing sales. At this point, I severely doubt that SWTOR has reached 2 million. There's just no evidence of it happening from what we know so far.
It most likely also didn't help that from observation of casual play the game looked like it was hardly populated. The planets being instanced even though most of them only ever got to the 100s. Even now there are instancing occuring with each one only having a player count of 40-50. That doesn't look like a massively multiplayer online game at all. At least, not one that is exceeding expectations.
Jan 18th 2012 10:00PM It's kind of weird right now over on the SWTOR forums. A couple of them seemed to have snapped. Complete pandemonium.
Each side trying to one up the other with forum posts. Kinda like two snakes swallowing the other from tail to head.
Jan 14th 2012 11:53AM Hey, SOE stop throwing crap at us and fix your **** game!
Woops, this is like SWG all over again. I like SWTOR at the moment and I'm still having fun on my smuggler but I'd be lying if I said that the game didn't still need a ton of work. And this new FP is like a heaping helpful of meh.
Rakghouls? Taris is the most horrible planet in-game both Republic and Empire-side. It is like the fun vampire of all the planets. And I don't mean like the kind of vampire that's cool and mysterious and is a blast to hang out with but the kind of vampire that sucks out all the fun.
It is like they took the essence of boredom and gleefully sprinkled it all over the planet. Bioware, from me to you: this planet needs a Death Star to happen to it, mm'que?
But I digress, guess we'll just have to see if Bioware will repeat the mistakes of the past.
Dec 24th 2011 8:50AM Game mechanics logic is something I definitely gloss over. If I paid attention to every inconsistencies in every game I played I'd simply go mad, if I haven't already. And MMOs in particular are huge culprits on the matter.
MMOs tend to be "game-y" rather than realistic. As long as the delivery is consistent I don't get too bothered by it. But gimmicks are annoying as all-get-out.
Dec 22nd 2011 1:58PM Hmm, I've played a lot of MMOs and a lot of them do it this way. What is everyone surprised about? Maybe some of them have changed it recently, but in the before-times its always been needed to set up a subscription in at the start even before the free month is started. Usually the reason given is that it verifies your account in good standing and you're not just some thief or gold-seller.
The games I have seen this not be the case are usually F2P games. Is everyone having issues coming off from one of those?
I can at least agree that Bioware should have automated the whole thing as setting up the subscription is all the way to the end of the page and some people might not have noticed. On the other hand, they have been telling everyone this at least since early access. There were messages on the forums and the game launcher.
So, it seems both parties were at fault. Bioware for not making this process more streamlined. And everyone who is having issues for not paying attention. Bioware should modify their account setup process and everyone needs to take responsibility for their actions. (or in this case, inaction)
Dec 20th 2011 9:41AM I'm not one to really partake in any sort of frenzy so I'm still good. Much of the reading up about the game has actually come now after launch for me. I'de rather participate in the experience than join in on the hype.
Must be why I'm really surprised that some people have been waiting since 2008 and that this is their rapture. I'm sure I was there when the game was announced and got hyped up at the time but it pretty much got pushed to the back of my headspace until now.
In any regards, I seem to be participating in a frenzy right now as my server is all queued up. Dang people, it's early morning (US) - go to work. Or something.