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  • KayQue
  • Member Since Dec 28th, 2009

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Recent Comments:

Ol' Grumpy and the specter of pointless elitism {WoW}

Feb 3rd 2012 6:06AM Of course my comments relating my own personal experiences in the game are "just anecdotal." And what are you relying on to make your own judgment that there is "no such thing as Horde culture or Alliance culture" and that the only differences are between servers and guilds? Unless you've done a complete survey with a statistically valid sample, you're probably relying on your own experiences, as well. In situations like this, anecdotal evidence, personal experience, is all that we have to go by.

I'm still really surprised that I'm finding the difference that I am. Maybe I've just been getting really bad pugs. Week after week. Maybe it'll even out and I'll get great pugs for the next few months.

Even though I've proclaimed that there is a difference in culture, I'm not completely sold on that. I'd be willing to find out that I'm wrong, and that horde and alliance isn't really different. That's part of the reason why I posted - to find out if others had found the same thing that I had. If it turns out that others haven't, well, I guess the PUG gods just really hate my horde character.

Ol' Grumpy and the specter of pointless elitism {WoW}

Feb 2nd 2012 9:49PM I suspect this comment won't be popular, but:

I almost never encountered these types of situations. Oh sure, there was the rare event, but it was extremely rare. I couldn't figure out why so many people went on about them; they hardly ever happen so why all the fuss?

Then I rolled a Horde healer. Oh, wow! I didn't expect a cultural difference, but there is a noticeable one. The jerk-to-nice-person is way different. In 5 horde runs, I'm sure to have at least two runs that are enough to make me pull out my hair or start giving ultimatums ("Mage, pull the mob before the tank and you get no heals" "No, I will not heal your "experiment" tanking in ret spec! Prot spec or forget it!") or just downright sarcastic ("Oh, I missed the part where we wiped because we aren't all as uber as you.")

I'm not saying these things never happen in Alliance groups, but I can run a week's worth of heroics without a single incident. I've never been able to do that with my horde character.

So I'm wondering, how many of the people complaining are experiencing this horde-side instead of alliance?

Battle.net undergoing emergency maintenance {WoW}

Dec 14th 2011 7:41PM You win comment section!

Ghostcrawler on the philosophy behind the Mists of Pandaria talent trees {WoW}

Dec 9th 2011 4:49AM Thank you, but I have, in fact, read the talents. It still makes no sense to take away lots of healing spells from non-holy paladins, which a ret or prot paladin might actually use in some situations, while leaving righteous fury available to all paladins, in spite of it being something that only a prot paladin would ever use. I like my paladin heals, regardless of spec, and I don't relish losing them.

But priest changes are a much bigger deal. My shadow priest uses pretty much all her heals when she does suddenly find herself healing. Taking them away will make a huge difference to me. It takes away a lot of functionality and fun.

Ghostcrawler on the philosophy behind the Mists of Pandaria talent trees {WoW}

Dec 8th 2011 8:24PM "The choice to make a wrong choice isn't a real choice when it comes to competitive end-game."

And this, of course, is the only way anyone plays and therefore the only thing that should be considered. If ShammyGuy has a great time playing the "wrong" way, then he must be forced to play the "correct" way. No room for individuality or experimentation allowed! All must follow the exact same path to the correct play style!

The above is sarcasm, mostly.

I get where ShammyGuy is coming from. I raid, and I understand that you need max dps output or max healing output or whatever for your raid toons. I just wish that I didn't have to give up my quirky, unusual, fun, no-one-but-me-plays-this-way type of builds and play style so we can be sure that everyone is doing the right thing for raids.

Ghostcrawler on the philosophy behind the Mists of Pandaria talent trees {WoW}

Dec 8th 2011 8:23PM Oops, supposed to be a reply. Please downvote.

Ghostcrawler on the philosophy behind the Mists of Pandaria talent trees {WoW}

Dec 8th 2011 8:22PM "The choice to make a wrong choice isn't a real choice when it comes to competitive end-game."

And this, of course, is the only way anyone plays and therefore the only thing that should be considered. If ShammyGuy has a great time playing the "wrong" way, then he must be forced to play the "correct" way. No room for individuality or experimentation allowed! All must follow the exact same path to the correct play style!

The above is sarcasm, mostly.

I get where ShammyGuy is coming from. I raid, and I understand that you need max dps output or max healing output or whatever for your raid toons. I just wish that I didn't have to give up my quirky, unusual, fun, no-one-but-me-plays-this-way type of builds and play style so we can be sure that everyone is doing the right thing for raids.

Ghostcrawler on the philosophy behind the Mists of Pandaria talent trees {WoW}

Dec 8th 2011 8:11PM I don't mind the talent changes. Well, I do mind a little. I loved playing non-standard, experimental specs, and I will deeply miss that. I don't care if those specs "aren't as good" as the cookie cutter spec. I'm not competing with anyone with them. I'm playing them because they are fun.

What is really upsetting me, no annoying the crap out of me, is that they are taking away the heals from my hybrids. Someone else said you'll still have "the only healing spell you use" the short, burst one. That is most assuredly NOT the only healing spell I use when my shadow priest pops out of shadow to throw heals if the main healer goes down. I use several of them. When soloing my prot spec paladin, I use WoG and holy light, FoL? Almost never.

And how much sense does it make to take away the healing spell from prot and ret paladins, while leaving Righteous Fury as a talent available to all paladins? In case I decide to tank in holy spec?

Sorry, but I just can't get over the taking away of healing abilities from hybrid classes. It makes no sense and it *really* going to cut into the fun I have in the game.

Blizzard unveils Mists of Pandaria talent calculator {WoW}

Nov 23rd 2011 7:55PM @Smashbolt: You're probably correct about the thinking at Blizzard, but it still saddens me to see so much lost to the fear of allowing someone to be "wrong." It still saddens me, but I suppose I shouldn't be surprised. The problem with wanting to follow the beat of your own drummer is that they usually have their drums taken away - like here.

@Puntable: I didn't mean it as a "threat" to quit. I don't want to, as I tried to make clear, but I fear that the changes they are making will take away a lot of the fun.

Look at the hybrid classes, and you'll see that the non-healing specs appear to be losing their heals. Now, I can already hear a lot of people saying "but bear druids never heal any way" or "my ret paladin never healed!" and in a raid or dungeon, this may be true. But solo? You're telling me you never popped out of bear form to throw a quick couple of heals before shifting back? (And if not, why not? It's great fun!) This is just pure loss to me, and nothing is making up for it in these new talents.

Spiritual Guidance: Mists of Pandaria spell and talent changes for shadow priests {WoW}

Nov 23rd 2011 7:42PM Taking the heals away from shadow priests, all paladin specs except holy, and otherwise limiting the ability to perform a hybrid role in a pinch does indeed look like it's intended. (No more out of combat rez for druids unless they are resto? What the heck?) And I absolutely loathe these changes. I can't say strongly enough how bad an idea this is.

I love hybrid classes because they are hybrids. I love being able to take over a tank role on my druid, or throw some heals on my shadow priest if my group gets into trouble. Blizzard appears to be intending to put a stop to that. Making abilities baseline is all well and good, but they are putting specs into very specific boxes and not giving us any choice over how we play a class/spec.

And please stop telling me that they are not taking away choices! I know that "most" people use the same build, but the way to solve that isn't to minimize our choices, but make options more compelling and allow us to pick the ones that compliment our playstyle.

This new system forces us all into the cookie-cutter build that developed in Cataclysm (since we can't cross into another spec's tree until we've filled our main spec, this was inevitable), and tries to distract us from it by dangling something shiny in front of us.