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  • mookada
  • Member Since Dec 29th, 2009

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Recent Comments:

Breakfast Topic: What's that one quirky thing you just have to do? {WoW}

Jul 12th 2011 8:26AM I'm not sure if I get funny looks or not, but my quirky thing is HALO ... no, not the game, but as in parachute jumping. (High Altitude Low Opening) I like to fly up to about ... 5,000 virtual feet or so and then dismount. Since I'm a priest I have a built in parachute in the form of levitate. I pop that sucker at the last possible second. It works a lot better now that I've glyph'd out of needing the fathers... Which I used run out of a lot, and lets face it, carrying 10 stacks of feathers around would get me some strange looks. I've got a pretty good sense of timing now, but every once in a while I do something like hit a tree, cliff or building and ker-splat. I also have a problem with miss-keys because have the wrong button bar up. Then I can be seen just frantically equipping my fishing pole as I fall to my death.

The sudden yet inevitable betrayal of gaming immersion {WoW}

Jan 7th 2011 10:24PM Yeah, they needed to have some model dinosaurs in that scene to sell it.

Shifting Perspectives: The unbearable suckhood of pugging {WoW}

Dec 23rd 2010 11:37AM At the risk of sounding like an elitist jerk, I welcome the new more difficult heroics. I hope Blizzard answers all the whining about how hard they are by introducing several new nearly impossible heroic dungeons and leave all the existing ones just they way they are. Heroics are not, nor should they be for everyone. They are after all, ... heroic. We know some players are better than others, any measurement can prove that. If you respond to this thinking that all players are equal, you need to take off the beer-googles and look around. Some players are never going to have the memory to keep track of all the different mechanics from one dungeon to the next. Some will never have the reflexes to manage enough dps, tank or heal. Many more will never invest the time to find out, they just don't have the attention span. Personally the minimum gear score needs to be raised, or crafted gear needs to have the numbers lowered. There are too many folks getting a ticket to ride the heroics that have no business being there. Hell I run into one guy every Pug-Run who doesn't know how to run back to the dungeon after wiping.

Having said this, I know Blizzard will eventually hit all the instances with the NERF hammer if folks stop trying or worse, keep whining. I just wish they would give it some time to let those who can rise to the challenge, do so.

The Wrath you never saw {WoW}

Dec 29th 2009 10:05AM I have a feeling we will see a lot of this unused content repurposed for zones and playable content in Cataclysm. I have a feeling that Blizzard looked at the long abandoned Outland world and now realizes that having players level though a ghost-town to get to Wrath is a bit of a downer. Granted it was only a few days for some, it's still a huge resource that is now just going to drift in space and go largely unused. Much of the same can be said of Old Azeroth in the higher level zones. How many players spend much time in Felwood or Winterspring? Miners and Blacksmiths looking to get though 300 are about it.

At some point the designers are going to have to face that the timeline in a game like WoW is as much of a canvas as are the dungeons and landmasses. My guess is we will see a dramatic increase in the use of the now proven phased zone techniques developed for Wrath. We could end up with a phase of Azeroth before the portal was opened to outland, ending with an event replaying the portal being opened. Next would be a Burning Crusade phase and then the Wrath phase. Part of me doesn't want to whole of Azeroth go through the Cataclysm transformation and be missed by new players.