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  • Udja
  • Member Since Jan 3rd, 2010

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Gold Capped: Alchemy specializations overhauled in patch 4.3 {WoW}

Nov 7th 2011 1:18PM The potion mastery option has been my specialization for most of Cata (those first few weeks as xmute was well worth it when high level alchemists were in low supply). Beyond those weeks, I have made no money on AH sales because I just don't feel like playing that part of the game. Potion mastery let me save money on the things I use the most. I blow through at least a stack or two each week raiding and doing random bg's on a few characters; the cheaper specialization for potions might be there for people like me who don't use alchemy as income. Just a thought :).

Encrypted Text: Rogue tips and tricks for Firelands, part 3 {WoW}

Aug 10th 2011 4:09PM The haste buff rings can be used by any number of people (at least in 10 man); they don't disappear when someone runs through them, so don't worry about taking away your air crew's monopoly. The problem is that they only last about 3 seconds before despawning, so don't try and run too far to grab one.

Patch 4.1: Guide to the new Zul'Aman, part 2 {WoW}

Apr 27th 2011 12:09AM Our group saw bear and dragonhawk; the dragonhawk phase was ridiculously easy. We actually lost all 3 dps and our healer partly into the dragonhawk phase, but our blood DK tank amazingly solo'd him down from 2 million.
Bear phase: rotate players in and out like you did for the bear boss
Dragonhawk phase: watch for tornadoes and kill the lightning totems

Win a Razer Nostromo game keypad from WoW Insider {WoW}

Apr 26th 2011 12:55PM Sign me up!

Shifting Perspectives: Feral cat druid raiding strategies, part 4 {WoW}

Apr 25th 2011 10:58PM In 10 man, kitty druids are great for rounding up adds in phase 1 if your raid needs you to do it. You move quick enough to get around (feral charge, dash, etc.), and it is not hard to grab a hybrid spec (Chase already covered those in a previous article). Personally, I grab adds, drag them around with my bear behind, and then dps Nef down after they drop. Usually the rest of the raid is focused on burning Onyxia to her pre Crackle hp, and I can knock off a few percentage points on Nef to make the dps switch quicker. Second phase also benefits from bear form: after your add is dead, toss out a few HoT's on your platform and shift into bear to mitigate raid damage while you wait for the other platforms' adds to die.
Barkskin and SI when you can for Crackle; watch the cast timer and you can shift into bear for each Crackle cast and mitigate a ton of the damage. You should be able to consistently come out of crackles with at least 60-70% health. Dead dps is no dps.

Shifting Perspectives: Embracing the hybrid nature of feral druids {WoW}

Mar 13th 2011 8:37PM I was under the impression that Infected Wounds didn't do much on most raid bosses.
I understand the talent's usage on mobs or what have you, but if you are simply raid tanking or being a herobear, could you also keep those two points out of the build? I don't use the points in my kitty build, so adding them for raid utility seems a bit useless to me.

The Queue: Quelling subversion {WoW}

Apr 17th 2010 12:22AM I have a friend who had his account hacked. Or at least that's what we think happened. His main is a 78 hunter who I noticed earlier this week leveled mining from 0-450 in one day (from the FB wow thing). I check his armory and sure enough, his toon has 450 mining and all he has left on is his tabard. I called him up and he tried to log on. He now has an authenticator attached to his account; he didn't even know what an authenticator was until i told him over the phone. He of course can't get open a ticket or do anything ingame because he can't even log on, and he can't get Blizzard on the phone because they are always busy. My real questions are
1) is it normal for hackers to go through the trouble of linking an authenticator to an account? I mean, he can't access his account for at least until the scanned copies of his information make it to whoever is in charge, so they pretty much have free reign over his toons until this whole process is done with.
and 2) What else can he do to protect his account in the meantime?

The Queue: Again and again {WoW}

Feb 2nd 2010 5:32PM At this point in the game, what player ability/spell/whatever does the most damage?
Barring things like vehicles, of course. Just the absolute max a single button click can do; if a DoT has a chance to crit on every tic then that could count. Assume best in slot gear, fully buffed, etc. if all that makes a ton of difference.
What about the same thing for healing?

The Queue: More like Porkrend, am I right {WoW}

Jan 3rd 2010 2:19AM I only get to play WoW on my college breaks. For the past 3 years I have leveled a druid during Christmas and summer breaks, and my younger brother just started playing this past September. We are now the same level (74), and I wanna run some of the old school instances and raids that I never got a chance to see because I never hit the level cap. My brother hasn't even heard of half of the older instances.
My questions run along the lines of which old instances are duo-able? Should we be able to run every vanilla instance/raid by ourselves, or will we need more people for things like MC? What about BC content? I doubt I will ding 80 before school starts again, and I would really like to make sure I run some of the old content before something...cataclysmic...happens to it.