Apr 11th 2011 11:40AM Sometime in the near future Curly Rocket and Hogrocket will merge into "Rocket with a Curly Tail"
Apr 6th 2011 8:23PM @mbarriault
Slow Blog is Slow.
Mar 30th 2011 2:54AM "That's why, in patch 0.9, Blizzard removed all but three auction houses. It kept one in Orgrimmar, one in Ironforge, and a neutral auction house in Booty Bay"
Correction: when WoW went live the Neutral AH was in Gadgetzan. Booty Bay did not have an auction house again until 1.9
Mar 26th 2011 11:29PM @Stilkdog
Slow Blog is Slow.
The Joystiq definition of "News" includes "Anything that happened in the last month"
That way they never run out of content for their rigorous one post per hour schedule.
Mar 17th 2011 7:58PM Due to the fact that the main focus of CryEngine3 was adding in Console support there was very little improvement done to graphical fidelity, rather focus was put on optimization.
You don't need a new computer for Crysis 2, if your computer already runs Crysis then it will run Crysis 2 just as well, or better (Mine falls in the 'better' group)
Mar 7th 2011 4:17PM Note that this tech trailer is illustrating features for professional, cinematic use. These scenes are built to run on computers you can not afford, and without any game code at all.
This does not represent anything you will be able to experience as a gamer in the immediate future.
Feb 23rd 2011 1:24AM "If you were holding out for a different block size before you took the Minecraft plunge, your time has come."
Once again Joystiq tries to be funny and only manages to look ridiculously out of touch.
Minecraft already had half-blocks. Now it has more variety.
Feb 17th 2011 12:55PM " As for premium DLC, "we've got quite a lot of crazy ideas," Faliszek teased."
Hopefully those "Crazy ideas" are the same crazy ideas Valve has always held to, that free content updates can be just as profitable (by encouraging new players to buy the game) than paid DLC :(
Feb 17th 2011 12:20AM @ArcaneAmoeba
Honestly? Apple does not care about the little guys.
They put up a "pirate" copy of Lugaru when there was an official copy already up. The author of the fake version claimed that since Lugaru went open source he was within his rights to steal all the game content (not provided with the source code) port it over to the ipad himself and throw it up for a fraction of the official price (Regardless of the fact that when the source code was released it specifically stated that A: It was not to be used for commercial projects and B: None of the games content was covered under the open source license, and could not be redistributed.)
When complaints came in about the cloned copy Apple still allowed the fake to double his asking price as he made a last ditch effort to cash in.
This stuff happens a lot. The reason Apple certification takes so long is not because they spend a lot of time, but because they fast track apps from bigger publishers. For most apps they only do a brief check for inappropriate content, or obviously copyrighted material.
Feb 2nd 2011 9:41PM @Fuzunga Yes, however it was published by Dreamcatcher, who is now owned by JoWood..
Being that People Can Fly was largely unknown at the time Painkiller was published I think it is safe to assume that part of the publishing deal gave Dreamcather ownership of the franchise, which is why JoWood can now flog its dead bloated corpse.