Jul 14th 2009 1:55PM Ahh yes, the website with editorials done by 12 year olds. Carry on.
Jun 10th 2009 8:30PM Wait a gosh darn minute. Why is it that there have been at least 4 "exclusive" Murloc pets offered ONLY to EU players and none to the US? The Blizzcon one could be used on both EU/US. HMM? HMM? The EU players are pissed, now, because the US FINALLY gets an "exclusive" vanity pet of their own?
Lets remember that both China and EU have both received exclusive vanity pets. This will be the first one to the US players. I find this post very biased since it doesn't mention that fact at all.
May 16th 2009 1:53PM I think they released more than enough tickets (probably 10-20k in fact). But the main problem was that they let everyone purchase up to 5 tickets. Now, if you're buying a ticket for something like Blizzcon, then you most likely have extra cash lying around. Thus, you will just buy 5 and make double the amount you spent on the extra 4 tickets/goody bags. I guarantee that 75%+ of the people who got tickets, bought 5. Just because they could and because of the resale value. Check eBay now, it's already littered with Blizzcon tickets/goody bags within minutes of the tickets going on sale.
Feb 25th 2009 7:41PM I made at least 50+ attempts and you know what I NEVER SAW one bag of candy. Not a single one. So I could care less about this. The drop rate for the bag was very low, should have been added to the quest or a new quest. I really don't care I never received the achievement, what I do care is that I didn't get to fully participate in the event because luck or blizzard was not favoring the player. I just wanted one bag of candy gdi.
Feb 10th 2009 4:28PM The stress testing is what confused me completely about that whole event.
If Blizzard put that much work into stress testing the TTRs then why can't they do that to the PTR? Every patch lately it seems as soon as it goes live the servers are shutdown because of instability and lag. If that's such an issue then why can't they figure it out on the PTR by calling all players to stress test the piss out of the thing. This isn't hard but the Devs seem to be ignorant on this subject.
Feb 4th 2009 4:12PM You should not be rewarded for beating the mentally handicapped kid in a game of Kick Ball after school. You won, that's obvious, but did it take any skill to win? No.
You should not be rewarded for being ignorant. If you really thought that destroying your rating in the previous seasons would go unnoticed then that is your own ineptitude. I don't know how many times as a 1300 rated player I would get trounced by full season 3 or 4 players. It was dumb. Blizzard knew it. I knew it. And, yes, even you knew it. But you were taking advantage of the system. Fine. I totally understand that Blizzard wasn't going to fix it and if everyone else was doing it why can't you? Why couldn't you exploit like all the cool kids? Well I'm here to tell you Blizzard finally came clean and is now punishing all the cool kids for thinking they could take advantage of the system. Just because the door is unlocked doesn't mean it's okay to walk right in.
You seem to think that once WotLK came out that all previous arena happenings would be washed away and we'd start fresh. I think Blizzard is making it apparent that isn't true. Blizzard is also making it apparent that while they did nothing to stop the exploiters(beyond banning win traders) during the previous seasons; they are punishing them now.
You don't seem to want to cover the fact or even mention that people exploited the system. Anyone complaining about the new system is overwhelmingly one of those people. There are some discrepancies and Blizzard is working to fix those, but the bottom line is don't exploit and think you won't get caught. It isn't okay to run the stop sign because there isn't a police officer around.
Feb 4th 2009 2:02PM What a biased and ignorant article. The point of this system was to punish the players who keep destroying their ratings so they could push to 1800+ without any competition at all. The point of this system was to punish the players who instead of being the best of the best would roll over the worst of the worst to exploit a previously broken system. The point of this system was to shutdown the possibility of exploiting.
All I read in this article is: Whaaaaaa! I can't exploit the system anymore to get my weapons and shoulders.
QQ more. The simple fact is that if you're the best of the best that you claim to be then the system isn't going to punish you. But the people who were previously highly rated and now suck have been outed and labeled as exploiters. I like this. If you want your gear you should have worked for it. If you think PvP is amazing and you're UBER LEET then why did you need to destroy your rating before? You really can't justify that the people who have piss poor ratings now(but are good) should be higher because if they were that good they shouldn't have been doing what they were doing. Or needed too for that matter.
The whole Arena system, actually, is more similar to the current Banking system in the US. The banks that got greedy failed, the banks that did not are still out there making some sort of income while buying everyone else up. In arena the good players are still GOOD. The good players that got greedy are in the shitter now, and rightfully so.
Jan 30th 2009 6:56PM While I agree "supply & demand" is the driving force behind some markets I still think "stupidity and absurdity" run rampant. Many of the markets I partake in on my server's AH are very healthy, consistently sell all day long. But than some idiot comes in undercuts the medium by like 30% and I can't understand why. It's not like the item wasn't selling, but this guys response is "I don't care, I just want my stuff to sell". Well....it will sell, but he could be making more gold if he had half a brain, but instead he drives the price down below the cost of mats because "he doesn't care".
Jan 30th 2009 6:02PM Tips: I don't ask for them or enforce them. People always ask what I charge and I always respond "Whatever you think is good". While that sometimes yields some very poor tips; I didn't ask for it so I can't expect much. I usually figure 10-20g for any kind of crafting is a good benchmark considering you can make that in like 5-10 minutes on any of the 100 dailies available. So it isn't unreasonable to assume that someone has that extra 10-20g lying around considering you are probably saving them anywhere from 50-100g(on average) if they were to go buy the item(s) already crafted on the AH.
Flooding/Undercutting: Undercut by 1%. Don't undercut by 20-50%. If you're not in the market to make money then get out because I am. Selling your product is one thing, but when someone unnecessarily drives down the price of the entire market because they don't care it tends to piss everyone off and just doesn't make sense. But all we can do is vent about this one since it will always happen. If it does, Buy out everything and strong arm the market.