Nov 5th 2010 10:37AM How about a world boss, that scales dynamically in difficulty, for each player that is "In combat" with him?
He should scale level appropriately.
Imagine that he starts with 85(or another number) "Stats", he starts with every time a player attacks him, he get + 1(Stats * player level), every time a player is killed, or leaves the fight, he gets -1*(Stats * player level) and + (100/number of fighting players)% hp.
This would make it important to keep low level players alive.
All his damage should be % based, so that while low level players may not make much of a difference in the fight, they would also be easy to keep alive :)
His mechanics should not be TOO difficult, but difficult it enough, that it would require tanks, as well as dps'es and healers, to move around and pay attention to what other players are doing. It could be a great way for low level players to learn how to raid, because high level players will have to guide them, or he regains health when they die.
Oh and he should have loots that are useful for all level ranges and drop an amount that corresponds with the level and number of players. (you can't need or greed on an item that is not appropriate for your level. If there are no low levels, low level gear wont drop.)
I have not figured out if he scales with gear yet and there ARE holes in this suggestons, so please, feel free to contribute if you like my idea :)
May 29th 2010 12:10PM Where are these pictures posted? I couldn't find them on the official site...
May 20th 2010 7:06AM My server is piss boring when it comes to that :'( I really wish people did stuff like that...
Apr 16th 2010 4:20AM Tried to sell a epic world drop twink sword for many hours in orgrimmar, I finally decided to sell it for 100g to someone. 3 seconds after, someone whispered me with a 1000g offer :(
Jan 6th 2010 11:26AM I had a lot of trouble getting back into the instance first time after dying... Mostly because some idiot told me it was on the left side of the citadel (From the main entrance) and that it was, I quote: "Kinda high up the citadel"
... Rate me bad if you think it's high up the citadel, i certainly don't. :S