Apr 3rd 2012 6:09PM "Maybe an interface option that shows a 'second skin' of sorts, making the armor less revealing?"
The art assets are already there, they just have to make it so the "female" and the "male" versions are no longer tied to the character's gender but to player preference instead. it could be an option called "Modest Armor", on by default. If you want the sexy armor, just uncheck the box.
Apr 3rd 2012 5:42PM Before jumping to conclusions about sexism and being creepy, it could simply be culture. In some cultures that comment might be considered acceptable and not given a second thought, even by women of said culture.
Feb 3rd 2012 3:03PM I've pondered before not a third faction per se, but subfactions owing to infighting within the Horde and Alliance, perhaps a theme for another expansion. Simultaneous civil wars, basically.
Disagreements amongst themselves have erupted into occasional skirmishes and shows of power, stretching the ties within both the Alliance and the Horde nearly to the breaking point. They are tenuously held together only by their mutual enemies. There is still Alliance-Horde conflict, but it takes a backseat to new A-A and H-H conflicts.
There'd be 2 subfactions each for Alliance and Horde: Night Elf-Draenei-Worgen vs. Human-Dwarf-Gnome and Orc-Troll(?)-Tauren(?) vs. Forsaken-Blood Elf-Goblin(?) (Pandaren, in a stroke of deja vu, are faced with choosing sides yet again)
Certain zones would be open to subfaction PvP (sPvP), with capital cities being sanctuaries. In towns and quest hubs that are non-specific to subfactions, Guards would intervene to break up fighting (like in Gadgetzan).
Jan 9th 2012 2:07PM I'm all over the place when it comes to names.
Cinarg (sin-argh), gnome (M) warrior, my main is the result of random name.
Night Elf (F) rogue Reiya (ray-uh), wanted something that sounded Japanese, but at the time had no actual knowledge of the language. Once I started learning the language proper I went back and retcon'd a Kanji spelling for it: [sound of tinkling jewels]+night.
Human priest Wymor ("why more"): random name that I edited to my liking
Dwarf (F) pally Kahlia (kawlee-uh): derived from the liquor Kahlua.
Dranei huntress Irvale: original name, just sort of came to me one day. I've given it a very nuanced pronunciation, to make it all the more unique I guess: er-VALL~uh' that last syllable is short and hard but subdued, nearly silent. I may be the only person who can actually pronounce it 100% correctly, heheh.
Worgen (M) druid Drugano ("Drew gone oh"): original name, wanted to incorporate part of the word "druid". It happens to sound vaguely Italian, somewhat fitting since my back story for him has him as a former crop farmer. (Not sure how true it is, but I have this impression of Italians that Italian crop farmers are passionate about their work, treating it as an art or fine craft)
Goblin (M) lock Xicsz (zicks): original name, wanted to come up with a name using an unusual combination of letters, and to work in seldom used letters X and Z. Conveniently, in the lore X and Z happen to be used often in demonic words and names.
Dwarf (M) Shaman Shockmantle: wanted a lore-fitting dwarven name that alludes to electricity or lightning.
And last but not least, Blood Elf (M) DK Sephirofl: A parody of the name of the infamous Final Fantasy character. I'm likely not the first nor the last person to come up with it, but I did come up with it on my own, honest! And yes he even has the hair and everything, but I made him dual wield in irreverence to his namesake.
Dec 12th 2011 2:29PM @edy My guild is not like that, we don't care what spec you are, we just care if you're doing your job and pulling your weight. If you're putting out the dps and the heals we need we won't say anything. If not, we might put you on the sidelines for a bit but during that time we will gladly help you improve your game, give you advice, direct you to resources for your class and spec, run instances with you to help you get geared, etc.
Oct 22nd 2011 4:19PM I'm surprised you didn't raise any concerns about the future of arms, with one of its major signature abilities (Bladestorm) now being offered to all specs. Arms is already struggling as it is, what is Blizzard thinking dealing such a serious blow to arms' "cool" factor?
Oct 22nd 2011 12:38AM Some of these abilities they're offering are going too far, some are, in my mind and i imagine several others, really central to the identities of the specs they used to belong to and making it available to every spec is taking that away. I'm almost tempted to mention the dreaded h-word.
Oct 15th 2011 1:10PM The presence of magic in the Warcraft universe balances out the tech, in fact a lot of tech in Warcraft only works because its been augmented with magic.
Sep 26th 2011 3:28PM A fitting end to my Gnome Arms Warrior I think would be a noble sacrifice in true gnome and warrior style: The last left standing in his party facing a colossal foe and his minions, Cinarg does what comes natural to a melee fighting gnome: he strikes at the feet of the towering villain, cleaving the feet right off his shins. As the villain stumbles around on bloodied stumps and begins to fall forward, the way the swarm of minions are positioned and closing in makes it clear that the gnome has only one choice if he is to be sure of the foe's demise. Cinarg turns around and sprints into the shadow of the toppling giant, then, with a pack of monsters and fanatics hot on his tail, the warrior suddenly comes to a halt. With resolution, he props his weapon with the tip straight into the air, unmoving even under the minions' attacks. Cinarg holds out until the villain comes down, crushing them all, but also sending Cinarg's weapon into the wicked's heart.
Sep 22nd 2011 12:55PM NO. I don't want my screen randomly freezing just because some guy the next zone over went downstairs to make a sandwich.