Mar 2nd 2011 10:29AM I experienced the same problem. My main as a Warrior handled two or three mobs without much trouble because I was so well geared and also because I was an experienced raider.
However, when I was leveling my Death Knight in level 73-78 greens, I had to pop CD's and drag mobs to friendly NPC's for assistance. It was a nightmare until I had at least half a set of the starting quest gear.
However, I think the fact that I knew how to play my Warrior so well, and barely understood the mechanics of my Death Knight played a large role. The Death Knight existed only for Jewlcrafting and Blacksmithing, and I had no experience in 5 mans... forget raiding.
Feb 15th 2011 4:49PM This past year I've become too busy to raid. WoW has also shifted away from 40 man raids and the community in general has shifted away from the 25 man raids. They take too long to organize and require insane amounts of coordination, so I get it.
Rift has raids just like WoW, but what I like is that there are massive open-world encounters much like the pre-Cata events that occur constantly throughout many zone. You don't have to be level capped to participate and benefit, and you don't need to plan an event with dozens of other people.
The event occurs, all the NPC's dissapear, and the entire community within the game needs to work together to down a massive invasion of NPC's and bosses. It's a really exciting feeling that I haven't experienced in WoW outside of the initial city raids for bear mounts and pre-Cata events.
It's a quality game, and a lot of fun. I'm looking forward to a game that doesn't require theorycrafting, research, gearscore, level cap and a baby sitter to participate in massive boss events with hundreds of players.
If you enjoyed the pre-Cata event... that's the main focus of this game, so you would likely enjoy it as well.
Feb 14th 2011 2:14PM I find World of Warcraft to be an immersive competitive, rewarding and enjoyable experience. However, I don't think that automatically makes it fun. I believe that World of Warcraft for most people, has become more of a hobby than a game.
Heroics are well designed, challenging and fun when you're learning them. Once you've experienced the content and begin running them daily for Valor Points, they become repetitive grinds. Without the possibility of a direct upgrade or reward, the content itself is not enjoyable.
Raids are especially well designed and even more challenging. However, coordinating a schedule with regular attendance is difficult. Also, accumulating gear that is on par with what's expected by your peers without the repetitive grinding of heroics becomes impossible as your guild progresses.
So if you want to experience exciting fresh content without grinding the previous tier's outdated boring content, WoW is not fun.
For this reason, I buned out very quickly in Cataclysm. While I was geared sufficiently for raiding, I didn't have the time or motivation to grind heroics to match the level of my guild. While 12k DPS is fine, most people would prefer someone that can do 15k.
Feb 14th 2011 8:27AM I only offer a "grats" if I feel it will improve their experience as a player.
It depends on who they are and what they do. If a new player has just joined the guild, and they completed a heroic for the first time, I'll say grats to acknowlege them and make them feel welcome and wanted.
If an officer will four level capped toons completes stockades on one of his alts, I understand that it's not a big deal to him, and I'll just continue playing.
Feb 9th 2011 12:10PM Growing up, it used to drive me nuts seeing people hold Nintendo 64 controllers incorrectly on TV. They'd hold the left prong and stretch their thumb like 4" to reach the joystick on the middle prong while apparently having a seizure trying to hit every button 37 times a second.
Feb 8th 2011 12:42PM Do what I did and get a job as event security.
Feb 8th 2011 12:39PM Assuming you understand the mechanics of the fight, 11k is suffcient for the easier bosses and 13k is required for the harder ones. It's more important to know the mechanics and perform your roll properly than it is to do insane amounts of DPS.
Feb 3rd 2011 10:34AM No way! I live in Somerville Mass! Do you like Kick Ass Cupcakes?
Feb 1st 2011 9:21AM "Dozen stand a chance"
-Kill Gruul the Dragon Killer before he reaches his 13th growth
Jan 28th 2011 3:55PM They don't want to ban gold buyers, they want to ban sellers. Buyers don't harm the market directly because the gold they're using was generated in the market. They do indirectly harm the game as a result of the actions of the seller.
The sellers harm the game because they bot, hack and take away in game resources from other players for their own person real world profit. I'm not saying buyers are entirely innocent, but Blizzard would rather keep them as subscribers while making it more difficult to purchase gold than outright ban them.