May 26th 2011 3:14AM "The raids we currently have will become outdated content the day Firelands becomes available, the same way Naxx became outdated when Ulduar came out and Trial of the Crusader became outdated when ICC came out."
There's a difference between "outdated" and "irrelevant" or "trivial." Outdated just means exactly that: it's no longer up-to-date. But there were still weekly, if not daily Naxxaramas PuG's while Ulduar was current. There were ToC PuG's while Icecrown was current. ToC 25man dropped the same ilvl as the Icecrown heroics. Naxx 25man still dropped better than 5man heroics.
For me, the disappointment is that the content loses its replay value.
Molten Core has so little replay value because it doesn't offer anything - there's no challenge and no relevant gear.
But back in Icecrown, ToC had replay value. In Ulduar, Naxx had replay value. The gear mattered to a large portion of players.
But now with Firelands, you're killing off the replay value of the tier beforehand. With ilvl 365 stuff coming from *DAILY QUESTS* and ilvl 359 from heroics, you're losing any semblance of relevancy. The nerfs just kill it off by removing the challenge.
May 24th 2011 2:46PM In addition to being handed 365 gear from daily quests and 359 gear from heroics, it seems a bit strange that they'd tab on additional nerfs. Especially nerfs [i]this[/i] drastic. Things like Chimaeron, Nefarian, and Al'Akir's nerfs are a bit ridiculous. They're removing major elements from the fights.
Obviously they're reaching out to the population of WoW players that are struggling to complete normal mode Tier-11, but what's going to happen after they do? They're just going to go up to Firelands and get hit by a brick wall? I'm also worried what this actually means for Firelands - who are they tuning the content for? Are they expecting those who kill Nefarian for the first time after 4.2 to be able to succeed in Firelands?
The problem with nerfs this drastic is that it accelerates people into content that they're simply not ready for.
Congratz, you killed Al'Akir for the first time after 4.2, and you've got your "Defender of the Shattered World" title. Does this player have even a remote chance at succeeding in Firelands? If yes, then Firelands is way too undertuned. If no, then why are you throwing them into a brick wall?
May 24th 2011 11:15AM To add, I wish Blizzard would outsource the UI elements here. A lot of the most successful in-game UI features started as external projects first. Things like better raid frames, in-game threat, whisper management, etc. - the concepts for these were created by the community add-on authors. Give us a Voice API and let us see what we can make happen.
May 24th 2011 11:12AM I tried using the in-game voice chat for a ZG run I was tanking. I thought it would help so much if they could hear me, even if they couldn't talk back. But after a lot of trial and error and posting on the forums, I learned that cross-realm voice chat was never implemented.
I hope they do go back and visit it at some point. I imagine it could be worthwhile, especially in just making the "random LFDungeon group" experience feel more human and connected. WotLK groups hardly said anything to each other, and that still seems to be the case now.
The main problem with Voice Chat is the incredibly clunky UI. It took me and one of my officers a good 5-10min to figure out just to talk between the two of us. With Ventrilo, setup is basically effortless. Blizzard needs to maintain that in whatever they make.
May 9th 2011 8:53PM Just to take a quick look here:
Heroic Instances at launch:
BC - 15
WotlK - 11
Cata - 9
Raid bosses at launch:
BC - 24
WotLK - 18
Cata - 14
It seems that as Blizzard gets more and more subscribers, they release less and less content. How long did they seriously think this would keep up?
Cataclysm shortchanges you on content. What are we really getting in return for $15 (or more) every month?
May 9th 2011 7:45PM No one seriously believes that Firelands was delayed because "not enough people were ready for it." That's a stupid excuse for laziness. If Firelands were ready a month ago, the raid should have at least been on the PTR by now.
Firelands isn't ready because Blizzard development cycles are incredibly sluggish. Remember sitting in Naxx for 6 months trying for Immortal every week? Or how about a year in Icecrown?
This is no different.
May 6th 2011 5:46PM "We know that Firelands art assets are nearly done, which is what takes the most development time."
So what took 4.1 so long when there weren't ANY new art assets?
Apr 29th 2011 2:58PM I can't help but get the feeling we're getting shortchanged here. I'm sure Firelands will be great, but averaging 1 boss per month is unsatisfactory. This sluggish development pace is killing the game - there's just not enough to do at 85. I've killed Sinestra, and all I have to look forward to is a single instance?
They're making a tradeoff for "more epic encounters" by providing unique trash and boss models. I would gladly trade those models for just more content.
All signs point to "this will be a disaster," including comments such as "you shouldn't need to raid more than a couple nights a week to progress" - I raid 3 nights/week and have progressed just fine.
Apr 15th 2011 8:23PM Raid Cooldowns are getting shaken up quite a bit. In addition to rallying cry, Tranquility now becomes a neat cooldown for Redto Druids on a more managable 3min cooldown. Barrier and Raidwall both having their cooldowns increased, while Shamans are getting a new one.
Heroic Nefarian will be interesting with Raid Stand for every crackle, but a more challenging reduction rotation. Resto Shaman totem will be pretty cool during phase 2.
Mar 2nd 2011 7:56PM That parallel between 2 weapons and 2 specs falls short when comparing FPS and RPG genres. Ultimately, we're talking about playstyles, and the ease of changing playstyles.
In Halo, it takes at most 5 seconds to completely change playstyles. You can go from tank-driver to sniper to explosives to machine guns, all of which have completely different gameplay styles, and all of which are basically interchangable at any point in the game.
In WoW, it takes 5 minutes to actually reconfigure your talents, action bars, and glyphs, plus the 100g on top of it. That's not "interchangable."
Halo and WoW would be equivalent if you chose 2 weapons and it took you 5 minutes of pure annoyance, no fun to change a single weapon.