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  • chris
  • Member Since Jan 11th, 2010

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The Soapbox: Casual is as casual does {Massively}

Apr 4th 2012 5:14PM @doublerainbow

I would not see raiding as a casual gaming activity...ergh.

The Soapbox: Casual is as casual does {Massively}

Apr 4th 2012 5:14PM When i think of casual play i think of Bejeweled.
Something simple enough as a game, and that doesn't take a whole lot of brain power to do.

Basically what you do doesn't matter really, has little to no consequence, and mostly is for fun.

Personally i would see raiding as casual, because it require tons of planing and is not something you can just sit back and do while just unwinding. Raiding is competition, and requires a ton of coordination and planning. It wouldn't be what i would call casual.

I think the definition has gotten lost in the intention. If i do something casually in an mmo it has little to no conequence to anything in the game. This could be in crafting. I can easily play the crafting part of the game and maybe even just level that way. My only intention was to do things that seemed like light fun.

Second Life used to teach relaxation techniques {Massively}

Apr 4th 2012 3:36PM @Borick

It could still teach people some things about themselves. But yeah I do agree with what you wrote.

I'd love to be a John Sheppard looking character with seemingly no flaws, but alas I am not that hot. But being able to create everything I ever wanted in a virtual world, especially one where i can sell my land and environments, could prove to be therapeutic.

What would you do if you had no limitations, little to no consequences? What does this tell you about yourself?

PlanetSide 2 alpha gameplay shows off map size, vehicle combat {Joystiq}

Mar 30th 2012 12:20PM Looks like you took Command and Conquer Renegade's big world and made a MUCH larger version of it. Not saying you copied it ver batim though.

Really exciting and fun looking game!

The Soapbox: Leveling isn't bad -- its implementation is {Massively}

Mar 27th 2012 2:40PM @doublerainbow

Ugh, I meant 'learning curves' not leveling curves.

The Soapbox: Leveling isn't bad -- its implementation is {Massively}

Mar 27th 2012 2:40PM @SnarlingWolf

I think that change depends on leveling curves and how much community participation and feedback they are allowed. I would think that Alpha's and Beta's are very much about testing out any changes to how a game works.

People might be resistant to change, but change doesn't have to suffer because of it. If a company is fairly confident they can take a risk to change something, then I think it would be best if not necessary to attempt said change.

The Soapbox: Leveling isn't bad -- its implementation is {Massively}

Mar 27th 2012 2:36PM @Resurge

Yes, and I am a fan of their philosophies without shame. Rift also has systems in game that allow sharing of loot and kills (Instant Adventure, Chronicles, Rifts of differing kinds).

WoW is planning to use a revised Raid Finder loot system that might spread to all other Raids and Dungeons. And this is to combat a particularly nasty community problem because of loot distribution. If that works it WILL make the game much better.

It isn't just GW 2 that has similar types of systems in place.

The Soapbox: Leveling isn't bad -- its implementation is {Massively}

Mar 27th 2012 2:22PM I think one of the major flaws of design in these games are mechanics which promote competition and a hostile community.

MMO's are about community first, and the game second. So many Dev's seem to think they just need to create filler for leveling and great competitive end game content. The problem is that this creates a community of haves and have not's. It also helps trolls, bots, and other malicious players demote the quality of a social experience.

Take resource nodes for example. You have some people going around on bots and farming them all up while other gamers are actually trying to use them to build up their income and craft things. It makes more sense to allow everyone to collect a node regardless or whether player B came and collected that node 5 minutes ago. This promotes a happy sharing community and more items crafted is never a bad thing in my view.

Kill stealing is also a major pain in the butt. What if we had a system where people share an NPC or monster in the game world if they help fight it? This promotes community rather than discouraging it.

What about allowing everyone the chance at using loot they can use as long as a Raid or Dungeon boss drops it? The RNG and rarities of drops still apply, but not more fighting over loot and loot distribution helps gearing up become less complicated and hostile.

IT'S ALL ABOUT COMMUNITY! Your game design would probably benefit more if it centered around this philosophy in design first!!!!

My name is doublerainbow and I approve of this message :D

The MMO Report: Aztec pandas make no sense edition {Massively}

Mar 22nd 2012 10:26PM @Traptz

From time to time I think the same exact thing! I dream that they would come of with Vengeance of the Void with a new Hero Class: Demon Hunter.

I keep hoping they will be like, oh yeah psyche!

You guys trolled our forums for years so we said ya know what, we are gonna totally and royally troll the crud out of our fanbase. We are gonna tell them they are getting pandas! And then just as we are ready to start out REAL BETA we will be like, ahhhhh you guys really believed that chit?

Blizzard acknowledges TOR's impact on WoW {Massively}

Mar 20th 2012 12:30PM @Twisvel

This is why people are slowly realizing Rift is a good value :D Trion pushes out tons of new content every few months or faster.