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  • Kelly
  • Member Since Jan 12th, 2010

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WAR celebrates second anniversary, offers vet rewards {Massively}

Sep 23rd 2010 10:08PM I was a huge proponent for WAR. I was content lead for Warhammer Alliance, I interviewed the devs at NYCC, pushed hard to create new and exciting content for WA before official forums were made etc. I loved the concept of massive RvR, and I was truly excited.

My issue was, despite the fact my computer surpassed the minimum requirements by far, it just wouldn't play. I was getting 15 fps average, 30 if I was lucky. Friends whose computers were older and closer to the minimum specs ran better. How was I to report about the game if I could barely play it?

I certainly did enjoy WAR and would love to go back to it. But I'm still hesitant about its performance and--I'm sure you know--reports about the populace haven't been stellar. In addition, being amidst Ph.D. applications and the like don't provide fodder for play-time! If it were free-to-play, I'd have nothing to lose, but I don't know if I have the time to dedicate. I know there's the endless trial, but I don't think anyone has been able to put my heart back into the game. I suppose a part of me is fearful that if I go back, I won't find the world I fell in love with.

Free for All: Turbine's pristine payment plan perfects pay-to-win {Massively}

Sep 15th 2010 9:46PM While I understand the point is to undermine the term "pay-to-win" more than bash Turbine's method, I must admit I was a bit dismayed at such finger pointing. Especially this:

"You can literally buy content; you literally need to buy access to PvP -- everything that players have used as evidence against my love for free-to-play is present in Turbine's offerings. Weapons? Check. Potions? Roger. Buffs, hirelings, buffs for PvP? All there. All "pay-to-win.""

Yes, but all of this is accessible without paying as well. You can buy hirelings for platinum, work the AH, etc. etc.

Essentially, for any cash shop to work, there has to be need-based items. The vast majority of people don't care about costumes, hair color, hair styles, vanity pets, and whatever other fluffy bonuses one may buy. However, someone who's having a damn hard time solo-ing one of the instanced quests in DDO might buy a hireling because it's beneficial and helpful to his or her to game play.

Technically, by your methodology (which is really that of others), all F2P are pay-to-win. I think DDO/LotRO get less flack about it because--yes one aspect is people are familiar with it--in DDO you can earn renown by doing quest and earn Turbine coins, unlock races, etc. It's not exclusive to payment. Payment does accelerate things, but ultimately you do not have to do it.

Final Fantasy XIV fatigue format fully put forward {Massively}

Aug 25th 2010 10:06PM So my husband and I were discussing this, and we have two wildly differing opinions.

My opinion--someone who like a very specific archetype of class--is that I don't want to be forced to play classes I don't like. I love paladins. I love dragoons. I love melee that's a tank or burst dps. I don't like casters. Simple as that.

My husband's opinion--someone who loves playing every class and has "alt-itis"--is that this system works well for making players focus on other skills like chocobo raising/riding, that is helps ensure that all classes can find groups since people have to play all classes if they want to continue to level, and it prevents people from wildly powerleveling and advancing beyond others.

So yes, there are some points and reasons as to why it may be beneficial, but a week seems--to me--an excessively long time, especially for people like me who like to simply focus on one or two classes. I understand making time for other activities, but perhaps it should be reduced to three days to allow for crafting, chocobo raising, etc. instead of one week. sued by Games Workshop over Warhammer Alliance's name {Massively}

May 9th 2010 12:23PM Also, don't forget that Curse as a company is different than WHA. The site is almost entirely run by volunteers and, at this point, very few volunteers. Yes, Curse is a company, but by and large WHA works and functions independently as a volunteer-driven fansite.

Advance leaks from Famitsu and Dengeki shed more light on Final Fantasy XIV {Massively}

Mar 10th 2010 10:05PM FF has a lot more lore going on than most games. It's not like it's just a one-shot random game. Classes have been vital to this game since the NES days, and the franchise really redefined how classes functioned in games like FF5, where you could constantly change your job/class.

FFXI had a much better class system than most games in that you could have a subclass and you could try out other classes on a single character. This provided more customization and play styles than a typical, run-of-the-mill MMORPG. I hope to see more innovation in class structure in FFXIV and I'm sure SE won't fail to deliver.

GDC10: PS3 FFXIII gives you an extra shot at the FFXIV beta {Massively}

Mar 9th 2010 2:05PM The beta bonus is for the PS3 model only ;-)

GDC10: PS3 FFXIII gives you an extra shot at the FFXIV beta {Massively}

Mar 9th 2010 1:25PM That's exactly what I was thinking. I would love to play FFXIII, but I'm not going out to buy a PS3 just for this game that will sit around gathering dust otherwise. There's just not enough multiplayer RPG games for me to play with my husband on a console and that's generally what we prefer.

I guess I'll just have to hope and pray that they'll pick me :-(

Development diary explains the Warhammer Online changes {Massively}

Feb 22nd 2010 10:38PM You're exactly right. There's just too much going on for too few players. Couple that with the performance issues many (including myself) experienced at launch and after, and the game has little hope--meaning you can't get a bunch of people to do a siege or PQ if the game engine has problems with 100 people launching an attack.

I truly had high hopes for WAR, and love the idea of PvPvE and RvR. Heck, my husband and I bought CEs and I was an administrator for Warhammer Alliance (Ariwyn--Content Lead). Unfortunately, performance and balancing issues caused problems for me.

I think removing some scenarios is actually a good step. Funneling the remaining players into fewer scenarios and allowing Nordenwatch (an almost universally enjoyed scenario) in all four tiers should help increase the "feel" of population and keep players relatively happy. I don't think I'll see anyone really crying over the ones they cut (especially Phoenix Gate--I hated that with a passion. There's a WAH podcast around somewhere with me talking about the idiots in that scenario!).

LFM: Massively is looking for a few good bloggers! {Massively}

Feb 19th 2010 3:01PM If I wasn't already working, a full-time graduate student, and running two blogs, I would love to work here.

And I love you all for pointing out it's not "MMO's." Seriously. /hugs

Electronic Arts takes over Dark Age of Camelot in Europe {Massively}

Feb 13th 2010 10:29AM It's also interesting because GOA runs WAR Europe. I wonder if EA/Mythic will be taking over that as well.