Mar 29th 2012 5:40PM The potions do not work with NPCs. They may have worked that way very early in a beta. There are two possible outcomes (+ some bugs): you get turned into the player standing closest to you, but within roughly melee range or if there's no player in that range, a random "costume" is selected.
One of the random costumes is identical to the draenei NPCs around the portal at Highbank/Twilight Highlands. I don't know if the other ones exist on any NPCs.
Mar 29th 2012 12:12PM As a mage, you can polymorph an enemy player (or dueling partner) into various shapes and then copy the polymorphed shape. I remember playing Tol Barad in rabbit form with loads of horde chasing after a rabbit that was casting frostbolts... Here's a link showing turtled players. The turtle shoots frostbolts from his/her tongue.
You used to be able to mount up while transformed, but it could also be used to create strange dragon on dragon etc effects (you needed to overlay the illusion with another transform, then mount up and then undo the overlapping transform). I think it's really unfortunate that mounting is completely blocked now. It severely limits the battleground uses of the potion (transform to a hostile player is a debuff, so you can't just right-click it off when you need to mount up). I think the rule should be that if the shape you transform to is capable of mounting up, you should also be able to mount up while shapeshifted.
You can combine the potion with some other transforms. The Vrykul horn makes you bigger in whatever shape you have, so you can for instance have a full size dancing flame draenei.
The mechanic of the potion is that anyone within range of the potion effect will cast the transform on you (that's why it's a debuff). If there's no one in range, you get a random skin. Warriors used to have a problem transforming to other players (something related to stances) and I'm not sure if that's fixed. If warriors still have issues with the potion, I would suggest you report the bug.
I think Blizzard could revise this potion for Pandaria with a few tweaks (and maybe an achievement or two):
- Potion of illusion addict: after you've consumed a large amount of these potions, the duration is extended (5-10 minutes would be much better than 2 minutes).
- Random chance to be stuck in the copied form for an hour (possibly only something that happens to addicts). Similar to transporter accidents.
I have bought several race changes and character re-customizations after having tried different shapes with the potion. Blizzard has made a nice amount of real world money thanks to this item.
Feb 6th 2012 5:02AM I liked the T12 4-set bonus and so did a lot of other frost mages. To balance frost PvP and PvE, I would increase the brain freeze chance of frostbolt, but then slightly reduce the damage of frostbolt on frozen targets. If you do this right, you end up doing two good things instead of just one:
- In PvP and in solo play PvE (leveling), you would still prefer frostbolt over ice lance on frozen targets because it would give you a higher chance for a followup brain freeze FFB. The burst you do will be spread over a slightly longer time period.
- In PvE, targets are rarely frozen, so frostbolt damage isn't really affected, but PvE gains more brain freeze procs, which makes the DPS higher.
You could also make this optional by putting it on the piercing chill talent. It already affects frostbolt. PvP mages could choose not to take the talent if they felt it was a nerf instead of a buff.
I don't expect to see changes before MoP. Meanwhile, I'll keep on playing frost on my two mages. My LFR-geared frost mage is still beating pretty much every mage on LFR - that's how bad players are. Frost isn't nearly as bad a spec as most players are at playing mages.
Jan 16th 2012 6:27AM Transmogrification was a good addition to the game. You can't really customize your character all that much in WoW (very limited body shapes, faces, hair styles and skin colors, especially for certain races) and you needed to wear whatever had the best stats to perform well. Now, your character can actually have "character" and you can potentially recognize players based on what they look like rather than just the name tag or a fancy rare mount.
However, I think we're worse off than ever in terms of item storage. Yes, we got void storage, but it doesn't hold all that many items and you can't transmogrify using items in void storage (so to transmogrify, you need to run to the bank, get some items, then to the transmogrifier and then back to the bank again). Whenever you get an upgrade now, you have to consider the old item's transmogrification value: if it's something that looks nice, can you buy it again with justice points or does it require a boss drop of some kind? Is it worth putting in the bank, vendoring or putting into cold (void) storage?
Considering that there are free services on the net that allow you to store hundreds of megabytes of data, it feels odd that WoW seems to limit your character's storage to mere kilobytes.
Oct 24th 2011 7:31AM In that raidbots sample that you chose, I did the 34067 dps as frost. I could go higher, but that would mean not taking shards and getting tormented (tricks & power infusions would be too much to ask for). The same report has an arcane mage as well. He's very good, but his gear is a bit worse than mine (no Dragonwrath and no shard), but he also wasn't assigned to take shards, so he didn't have to move as much.
I play frost because I've always played frost. Knowing how to play is more important than spec. Playing on my alt (same spec, but far worse gear), I can still beat most arcane mages and keep up with raid-geared DPS in 5-mans. I remember one case some time ago where some warrior was bugging me about the spec. After the first boss, the healer said: "look, the frost mage just did 22k dps on that boss, so stop complaining". Last night I was on my main and I think the comment just before the second boss was along the lines of "h*ly sh!t".
The balance between arcane & frost is pretty close in Firelands, but it's still in favor of arcane in a few respects other than just pure damage: arcane tactics and focus magic. I would like to see frost get the 5% crit debuff in 4.3, but it's quite possible that Blizzard is already focused on 5.0. The statements about frost in Blizzcon were not fun to hear for someone who plays frost even though there was some room for interpretation.
BTW, WoW is a game, so I think it should be fun. One common theme in the class feedback topic about rotation feedback was that a lot of people felt that the frost game play was by far the most fun and rewarding. Think about that for a moment...
P.S. Speccing impact 1/2 gives frost competitive non-capped AOE (fire style ignite spreading). Pretty good fun, but admittedly situational. Less RNG than fire AOE (the 5% crit debuff would help a lot with the remaining RNG). I just wish Blizzard would fix the ice shard bugs where it fails to proc FoF&BF if the targets are immune to the snare.
Aug 20th 2011 5:14PM T4 is interesting in that Tarecgosa wears it (although the sleeves are different and she's not wearing gloves). T5/Merciless is probably more stylish, but I actually quite like T4 as well. I think T4 will go well with Dragonwrath (and a blood elf illusion).
Jul 21st 2011 6:58AM Thanks nosoup,
The tank suit could be a reward from a solo quest chain that checks that you have at least the basic skills to perform as a tank. I think Gnomeregan would be a good place for the tank suit quest line (plenty of mechanicals in there already, so it would make sense lore-wise). You would do the quest with NPCs that fill in the roles of healing & DPS (similar to the daily quest in Hyjal).
Jul 21st 2011 6:25AM If the tank shortage is a problem for 5-mans, Blizzard could provide "tank suits" for all classes, taking your gear iLevel and letting anyone tank an instance using vehicle mechanics. The suit should maybe allow players to tank 13-26 iLevels below the actual item level. Ideally, you wouldn't want a "mech tank", but if you overgeared the content, it could work well enough.
Nov 15th 2010 3:59AM Ice barrier is easily destroyed. Regularly ticking, small damage auras generally do not cause pushback at all. Big hits cause pushback, but then they also usually fully consume ice barrier in one hit. If you have reactive barrier, you possibly didn't use a GCD to shield yourself and you might gain a fraction of a second thanks to the absorbed damage. I would say that even with reactive barrier specced, ice barrier really doesn't work as pushback protection in PvE.
Nov 14th 2010 4:20AM In PvE, mastery seems to be balanced around having about 40% of our damage benefit from it. Each point is worth 2.5% on frozen targets, so 2.5% * 40% = 1%.
For bosses, three spells can benefit from mastery: deep freeze, ice lance and frostfire bolt. The total damage from these on live is actually over 40% of your total, but deep freeze doesn't gain from mastery. With the current proc rates, it's still about 40% with ice lance and frostfire bolt.
If fingers of frost proc rates are lowered (like on beta) and the piercing chill "bug" is fixed (which hasn't been), the damage mix is going to be different, so Blizzard will have to keep an eye on our mastery to make sure the spells still add up to 40% of the total.
It would be nice to get some mastery scaling on blizzard aoe. Right now the only way to get that is to ranged freeze, frost nova, shattered barrier or talented cone of cold on the targets, assuming they can be frozen. In a raid situation, targets often can't be frozen and if they can and the tank isn't close enough, they are likely to start hugging a nearby ret paladin, dps warrior or rogue, which could be fatal.