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  • Baek
  • Member Since Jan 18th, 2010

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Hyperspace Beacon: Gooey GUI {Massively}

Mar 20th 2012 6:03PM @Larry Everett
I never played SWG but I can see how having the bars at the top of the screen might work since it seems that you've just switched having health bars from the top to the bottom and bars from bottom to top. I hope that one day I can have the versatility my WoW UI has with buff and debuff tracking and all that built in to the game. Gotta say one of the most frustrating things about WoW is if I play on a new machine I have to copy my UI over and then copy the profiles of each addon to my Paladin's UI setting. To be able to export one xml file and use it for every character at anytime is really cool. I vaguely remember them saying at the summit that they were going to add additional bars so yeah, good thing that's coming. Only other thing I'd like to see is hidden bars or mouseover bars. It would be cool to be able to keep your bars hidden when you are out of combat. I'd also like to see a HUD for your health and target health. IceHUD is one of my favorite addons in WoW to clear up my screen space.

One other thing that would be cool, but all cosmetic, would be the ability to change the UI color from it's current blue-ish color to a red color (if you are Imperial) or really any color at all. Also currious how this might work with things like eyefinity from ATi cards. As it is right now the game has your crew skills and social tab open on the far left monitor and your minimap and quest tracking on the far right of the right monitor. I wonder if you will be able to keep everything centered.

One more question though, can you set the bars to "snap" to each other? So that they don't overlap or have any gaps and line up with edges or do you have to be very careful with the placement?

Hyperspace Beacon: Gooey GUI {Massively}

Mar 20th 2012 3:34PM I haven't been able to play swtor recently due to my psu and gpu blowing up but I really want to adjust the UI on my character. I have built a UI in WoW that I really like and it works well with my Nostromo and to be able to build something similar would be great. The only drawback i could see is that I am only allowed four bars and I didn't see the ability to make certain bars rollover bars (invisible until you mouseover them). I do that for my game menu, bag bars and the bar I put my professions and mounts on. There really isn't a "bag bar" but I would like to be able to hide the main menu bar at the top and have a small bar set aside but hidden for my mounts. All things considered though I will love messing with this if I can get back into the game. I'd love to see a minimalists take on customizing their UI. Also, putting the bars over your character is weird.

Delve deeper into RIFT's Infernal Dawn raid with new details, screenshots {Massively}

Mar 13th 2012 5:20PM Gotta say I'm tempted to resub. I only stopped cause my friends weren't playing it anymore. I think that it's come a long way since release.

Peek into the future of Star Wars: The Old Republic's Legacy system {Massively}

Mar 7th 2012 2:58PM This just goes to show that people will complain about anything... Yeah there are some features that "should have been in the game at launch" but they weren't in the game at launch and there's no way for them to be in the game unless they make a patch to put it in the game. This isn't a wasted patch... Bioware has to catch up to what they wanted to put in the game, what systems they wanted in place with the game. It's easy to sit back and be an arm chair dev saying this and that should have been implemented eons ago, but the fact of the matter is that SWTOR is a fully voiced, fully storied MMO and that takes a bunch of time in and of itself.

They wanted a lot of this stuff to be in the game at launch, but it wasn't quite ready yet or something about it broke the game (like they said in their summit about chat bubbles). I personally am really excited for the Legacy additions, I think it's perfect! Adding things to your ship, truly making it your base of operations is great. The combining of iconic skills across multiple classes makes sense, if you are a fan of the family tree system and the RP behind it (this is, after all, and MMORPG). I like that it adds a little flavor and I don't think it's going to be anything gamebreaking like sharing damage reduction cooldowns or damage increasing cooldowns between classes. It's just a good it of fun and adds to the story you give your own characters. The patriarch of my family is going to be my Sith Assassin, I might have a sibling or a son that can use force lightning as a Trooper because he is force sensitive but not a jedi or a sith.

I love that this is giving players more choice as to how they gear up, how they play (either competitively or casually), increasing benefits to crew skills and the fact that they are building the guild system up. It shows that they are really putting in the time and effort to make this game the best it can be. I was watching the livestream and I can't recall any developers hearing a suggestion and saying "that's a great idea, I like that so we'll work on it" or "that isn't in the game already? Well if it isn't there is going to be a developer furiously working on coding that tonight."

The only reason I'm not subbed currently is because my power supply and graphics card fried in my system and I can't really play it right now. As soon as I get a new card and case I'm getting back at it.

Hyperspace Beacon: One step forward... {Massively}

Mar 6th 2012 5:56PM I'm rather excited about everything from the summit. While i would have liked a few answers of things I asked in the livestream, the questions for the most part were pretty good. There were a few repeat questions or /facepalm questions asked but I liked the information and feedback that the developers gave in response to the questions, concerns and suggestions. Some of the things they said "if it isn't already in 1.2 there is about to be a programmer furiously working on it" in regards to things like the ready check and other things that they weren't aware of.

Something else I thought was really cool was they dedicated an entire segment of their presentation to roleplaying. While I'm not an RP'er per se, it's refreshing to see a developer listen to wants and concerns of their RP crowd. Adding RP space, reducing the area /say is visible and facilitating events through in game UI is awesome.

The only thing I do wish they were adding more of in 1.2 is more guild features. Though, to be honest, it would take more time than the game has been out for them to get a good progression system in place for a guild. Though when it comes to Guild Ships, I hope that they give each profession something to make to have the guild actually build the ship. Turbo lasers, engines, armor plating, computer parts, fuel, turbo laser crystals, concussion missiles and proton torpedos. Unlocking additional features and utilities via a Guild Legacy system (make it happen Bioware). They could apply Legacy to a guild, join multiple guilds through a Guild Legacy and so on.

Final Fantasy XIV pushes patch 1.21 back to March 9th {Massively}

Mar 2nd 2012 2:51PM I'm still waiting on them to fix the interface for PC users. In my opinion that is something that should not be waiting till 2.0 and should be one of their first priorities. I know they have to rework combat to the point to where they like it in order to make the UI work for combat, but simple things like clicking on things, opening a specific menu with a hotkey rather than opening the game menu then going down to the menu you want, using abilities needs to be more fluid and swapping roles needs to be faster and smoother. My biggest complaint about combat was that I never knew which ability was going to be used, when procs were able to be used and how to manage my resources. And aggro was a pain in the ass too. I'll be extremely happy to try it again when all of that is changed and I'm hoping it becomes the game I always wanted it to be. I just fear that because SE primarily makes console games that any PC game is going to have that console feel.

Ask Massively: Format changes for big questions {Massively}

Mar 2nd 2012 2:35PM In regards to the image for the post. I work at a video production company and we actually have a Betamax deck for dubbing them to DVD. We get like one or two a year. I lol'd a bit when I saw that.

As far as playing multiple titles is concerned I'm in the boat that isn't able to pay for more than one or two sub mmo's at once. However, I do have DCUO and APB Reloaded on my computer that I will mess around with from time to time. Though my graphics card blew up (quite literally) in my gaming PC so I can't play anything but WoW at the moment (cause I have a Macbook Pro that I'm using right now). I usually will stick with one game for the most part until I complete a goal that I have and then go to another one and hop around. Though, once I get my computer up and running again I will be playing multiple titles and switching between them more often due to the fact that I have discovered the joys of livestreaming gameplay.

The Daily Grind: Have media impressions affected your excitement level for Guild Wars 2? {Massively}

Feb 21st 2012 2:43PM I was excited to see the game back at Gamescom and I've been checking in on new information every so often. I haven't really been over hyped on the game but I must say that with this recent press release I'm a bit more excited mostly because it means we are closer to a beta I might be able to get into and then a release date with details of pricing. I will more than likely buy this game since it's B2P and I'll probably pair it with a sub fee MMO, wether that's SWTOR (most likely) TERA or some other game.

Though to be honest I'd like to see more than just Mesmer gameplay, everyone and their cousin that was in the Press Beta seemed to play one. The only thing that I'd like to know is how do people who always play tanks or healers in other MMO's feel about not having specific roles? I've always tanked and my friend always heals because it's what we love to do and it feels weird not doing that in an MMO. I'd love to hear a review of the game from the perspective of someone that has an affinity for the tank and healing roles.

Leaderboard: Leveling vs. endgame {Massively}

Feb 20th 2012 3:27PM I really enjoy endgame but I don't forsake leveling or try to speed through it to get to endgame. In SWTOR I actually went through and did every quest (minus the bonus series) for each planet (though I did unfortunately skip through Alderaan to get my legacy name saved). If the game makes leveling fun then I'm fine with taking it slow. Some games I just grab quests and look for objectives. Really it depends on if I'm questing solo or with my friend. Endgame though is something I have always looked forward to.

TERA reflects on lessons learned from first CBT weekend {Massively}

Feb 17th 2012 7:13PM I played a high elf female warrior (had my wife do the character creation cause she loves that part) and I really liked it. Like others have said though getting rooted in place cause of an animation sucked but I think that's something they will change. I didn't have to wait too long to get quest mob kills but that is kinda expected if I'm honest when you have everyone starting the game at the same exact time. Eventually things like that level out and they should encourage a small amount of grouping up for stuff like that.