Jan 20th 2012 2:49AM The only successful flag-score I ever got was in fairly low-level (mid-20's) with my worgen rogue. Having effectively half the cooldown on dash (thanks to the racial) is great for speed and at lower-levels at least there is still something to be said for sneaky-FC who steals the flag, dissapears into the scenery and then hides near the flag room for a chance to score.
Sadly the old "sneak-and-win" tactic is basically impossible at higher levels - which is ironic since CTF was copied from older first-person-shooters and there it was a very viable tactic if you were good at sneaking, sniping and camping.
Dec 23rd 2011 6:41AM That's still way better than what Locks got. Our only interrupt is a pet ability (Spell Lock) on a too-long cool-down, the pet never gets the timing right so you have to keep it off the autocast and manually trigger it, only one spec has viable access to it at all (not a major issue for me since I happen to be affliction by choice - but switching pets just to interrupt is really not viable for the demo/destro guys) and damn near every boss that needs interrupts are immune to it anyway. Now there's a useless interrupt.
Dec 23rd 2011 6:27AM Curse of Tongues is my preffered curse in PVP, anything that slows down casting of spells against you ups your survivability and PVP is all about survival - it's fundamentally about outliving the other player.
Dec 22nd 2011 9:17AM Enslave demon does have it's uses, though not much. The most use I got out of it was while levelling outland, which is riddled with demons. It was quite a lot of fun when fighting a large group to replace your pet with one of the very mobs you were taking on, banish another and solo a 5-man mission - and I did this in the early wrath days when outland was still had to level through, the mobs still tough and heirlooms didn't exist.
I can't remember his name now but there was an elite demon lord you had to kill for a 5-man group quest near the end of the honor-hold quest-line, stuck in a green swamp in the northern part of hellfire. I solo'd him using one of his own wrathguards as my enslaved pet.
These days I only use it in one situation - for the incredible fun of enslaving a demonology lock's fellguard and having his own pet beat on him in battlegrounds, even there though I use banish much more often (there's no point in enslaving any demon pets EXCEPT the wrathguard and banish also works on disabling the elementals that mages and shammys have).
Dec 22nd 2011 7:00AM For the mage-hate, I recommend hanging around a friendly warlock. Nobody hates mages more than locks do and practically every BG mage is frost spec'ed. The thing about Frost is, it relies heavily on it's pet for CC and movement impairment to gain battleground survivability... so hang out with the class that has a reliable and effective long-lasting CC that disables their pets.
It's actually surprising to me how few warlocks remember they have banish ! It's one of my most-used pvp abilities, I always banish the water elemental before nuking a mage, and for that matter if my opponent is also a lock, I love to banish his pet first, gives me an instant edge (since they rarely have the foresight to do it back at me).
So ask the locks to banish on elemental and demons - it can be the difference between win and loss in my experience.
I'm leveling a holy pally with engi myself though I've not tried a BG heal since level 10's - when I discovered that apparently nobody on my server's ally side thinks protecting healers are a good idea (I may try again now in the 50's). So I'll be trying your suggestion out ;)
Oh and when I'm playing my lock main - ANYBODY who attacks my healer can rest assured of getting a fear on him instantly, and then I'm nuking him all out even if it means my former target gets to take me out, keeping the healer up helps the whole team. Mind you - there is no better feeling than when a rogue starts a stunlock on me as a lock and I sigh knowing I'll probably be dead before he is out of stuns... and then wham... my health bar starts climbing, I'm getting heals, stuns are over.. Howl of Terror ! DoT up, Drain Life, Redot, Drain Life, Drain Soul.... w000t rogue dead.
(Yes, I have a rogue too - I am levelling her entirely in battlegrounds... nobody should ever tell me rogues aren't OP in pvp again - damn, it's just too easy on her).
Dec 14th 2011 3:50AM > that is, of course, until level 50. At that point, they should be clad in their personal armor class for the bonus.
Unless they are pally healers, int+plate is a nightmare to find before about level 70 - there isn't even plate int for most slots in heirlooms, so pally healers generally give up the bonus and take the mail heirlooms - once you've given up the bonus, there's no point in sticking to it and so most pally healers will roll on anything that's a state improvement until they can actually GET plate items that work for them.
Nov 30th 2011 5:20AM Odd that you had trouble running old raids. Hell my guild's been doing two or three a week since transmog was announced. We generally do them aside from our usual raiding, just grabbing whoever is on right now and running one. Got a stack of guild achieves out of it, and all of us have awesome transmog sets ready (including the T5 warlock head and hands - which should complement my black mageweave set wonderfully). Now I just got to get one of the new staves. I have swords, daggers and offhand transmogs ready but my best looking weapon of all is the frost-scythe and I need a staff to use that one.
Nov 21st 2011 8:48AM I'm a big AC/DC fan in a guild called Death'nDestruction - usually shortened to DnD.
Whenever I listen to AC/DC singing TNT I always respell it in my head as DnD... and then I remember some awesome raid fights.
It's like my personal guild-raid soundtrack - cos I'm DnD / I'm dynamite !
Nov 21st 2011 2:49AM What I hated most about archeology was the extreme randomness. The original theory - it would give items that while not BiS was close enough that it should not be unusual to see somebody wielding one in an top-end raid... that was perfect, but the execution utterly failed to achieve that.
Take staffs, there are two major staffs available from archeology, both ilevel 359 (which was pretty good and even now is not that bad if you have nothing bad). The dwarf one being a caster staff, the uldum one being a healer staff. I spent months trying to farm that caster staff for my lock... I gave up, then I got the uldum one on my first dig in the zone !
After reforging the spirit to crit it became my weapon for quite some time until I replaced it with a masterwork elementium spellblade + offhand.
Mind you - I miss the days when the best spellpower enchants were on staffs giving them just enough of a bonus to make staff-wielding the weapon of choice for casters. I always did prefer staffs.
The thing is though - that randomness made it a useless grind. If I'd gotten the caster staff I would have been ecstatic, now just a few levels later that uldum staff is a relic lying in my bank - the only time I use it is occasionally for battlegrounds just to enjoy the whispers "where did you get that awesome looking staff I've never heard off !"
Meantime I kept my frostscythe despite it being the worst geared holiday item in history just so I can transmog my next staff (whenever it may come) to actually look good.
Sep 12th 2011 5:31AM Fear the coming of the gnomish liberation front !
My main is a gnome warlock as well, and played as a particularly dark one (some of the points in this article are core to him). He was a survivor of the fall of Gnomerigan as a very young gnome, and his first love was caught in the radiation. The last time he saw her she was coming at him, infected and out of her mind.
So he arrived in Ironforge as a very bitter young gnome, and that's what drew him to becoming a warlock. The promise of power, dark power, which could be wielded for vengeance on his enemies. He started out as an engineer (like his father) and would later become a tailor instead- sacrificing more and more of his identity and himself in his lust for greater power to feed his thirst for vengeance. He really does resent the gnome stereotype but he plays along with it - he likes that it disarms his enemies, that they underestimate him - and that this lets him get an upper hand over them.
Then came the plaguelands, and his meeting with the ghost of little Pamela. When I first played those quests on him, it was also the first time I was in the zone - they touched me and became a core part of his story. He was filled with compassion for this little human girl who died at Arthas's hands - until then he was a soldier of fortune - he took quests and tasks and sold his warlock powers just to fund his first for vengeance on Thermaplugg.
After meeting little Pamela he became focussed, he wanted revenge for her as well - he wanted to see Arthas burn. In my roleplaying he went to Outland simply as further soldier-of-fortune work to fund his eventual assault on Northrend, and was heartened when he made it there. Finally getting "The Kingslayer" was a core part of his storyline and very important to him (hence he still wields the title), and then - with Little Pamela avenged - it was time to seek his own revenge. On the day of Mekkatorgue's assault he was there to sign up right away, fighting on the frontlines and helping to reclaim his home.
Which left me somewhat storyless as cataclysm landed. His major needs for revenge were both fullfilled, and he no longer felt much allegiance to anybody. He's been approaching cataclysm much like Outland, he's just fighting to pay the bills, but he is also a much happier and more cheerful character now. He has that sense of justice fullfilled and that weight lifted, but Deathwing's rise harmed the gnomes almost least of all. Instead he is just doing the only job he knows how to do - killing things because other people will pay him to do so.
Honestly - I'm not sure where I want to go with him now - he's happier, but that gives much less to play. He was much more interesting with those dark demons and desires for vengeance burning in him. Will have to find him some new reason to be miserable :P