Mar 1st 2012 4:55PM Perhaps we'll see the return of certain immortal Tauren from Northrend?? (he hoped for in vain...)
Feb 13th 2012 7:33PM Maybe I'm the only one left, but I remember and still call this genre of games AoS. It stood for Aeon of Strife, which I believe was a custom map from the original Starcraft. I remember anytime someone made a new map it was always hosted along the lines of "X: new AoS game" (well that or "better than DOTA"). To me DOTA will always be a specific game and not the name of the genre, which I guess is weird since what I've always known it as is also the name of a specific game.
Aaaanywho, AoS: anyone else remember that being the standard in WC3?
Feb 9th 2012 10:42PM The one that let you control iTunes from in game, that was sooooo handy. I know there are plenty of good reasons not to allow you to control outside programs and that I can just duel screen up, but sometimes it is just so much more convenient to click skip or pause from the same screen you're playing on.
Jan 12th 2012 8:12AM Any race that can be a druid and specs Balance.
Jan 10th 2012 1:42PM Comment system took out the rest of my rant :( Probably should take that as a sign, but here goes:
It is also important to make sure one of the 3 doesn't suck the fun out of the others. I enjoy the Samurai Warrior and Dynasty Warrior series, so I was excited when N3 came out; it expanded on the gameplay I enjoyed and had beautiful graphics unlike most other games of the time that added to an addicting gameplay (1000 enemies onscreen? Pure epicness). The story, to put it lightly, was crappier than what comes out of a dung beetles rear end. You almost didn't want to beat levels because you dreaded hearing the characters talk again. The result? Have any of you even heard of N3? Exactly.
Sure, there were some other reasons the game failed, such as how fast some characters moved across the battlefield (a spectrum of broken leg crawl to light speed) and a save game system that you have to research first (hint: a different save file for each character... yeah, imagine my surprise), but ultimately I stopped playing because I just didn't care anymore and didn't want to deal with the characters and poorly given story.
So more than just balance between these 3 factors, games need to realize their shortcomings. WoW has sorta cartoonish graphics, so it has some fun cartoonish moments. Minecraft couldn't afford spectacular graphics, so they are dumbed down in a fun and appealing way. Maybe N3 could've been saved if its story was more satirical about itself rather than so self righteous about it self (and had better voice actors, but that's a whole other argument).
Jan 10th 2012 1:23PM I've had this discussion many times. Usually people agree that there are actually 3 major factors in video games: gameplay, graphics, and story. While it generally depends on the person which is more important, I think gameplay is the most important to retain players in an MMO and create replay value in other games (though that isn't to say you can completely butcher the others).
It also doesn't mean that these have to be at the pinnacle of current technology, it just has to be appeasing. Minecraft graphics aren't greatly advanced, but they are fun and appealing to players. Pokemon gameplay hasn't changed in years, but it is addictive enough to keep people buying new games. Braids story sparked a lot of discussion, and you functionally had to pause the game to read it in huge paragraphs between levels.
Dec 9th 2011 12:20PM Clearly Blizzard is showing Alliance favoritism through the success rates of airships.
Dec 4th 2011 10:45PM Not to nit-pick, but:
"...we will need a weapon far more powerful than anything the world has seen before in order to eliminate Deathwing once and for all. What we need is the Dragon Soul..."
The world has seen the Dragon Soul before :P Great article regardless, as always!