Sep 16th 2011 2:32PM Oh man, pistols (and hand crossbows for the gun-phobic) instead of melee weapons would be awesome. Just give them lower base damage than our ranged weapon but allow us to use all of our shots with them. That way the Hunter is punished for shooting in melee with lower dps, but can still do damage and maintain his rotation. Just implement them as 2H items that represent a matched MH/OH pair and put them on badge vendors. That would be such a great flavour change, as well as a huge quality of life improvement. Me want-ee.
Nov 12th 2010 8:52AM Iron Chef is easily the Best Addon Ever. Whenever you opened your cooking window, it would automatically equip your Chef's hat, change your title to Chef, and put something cute in your message log (Ex: Bon Appetit!), then revert it all when you closed the window. It's not being updated for Cataclsym though. :-(
Oct 29th 2010 10:29AM This. 1000 times this. I don't care that I need to solve Fermat's Last Theorem while running out of the fire to do competitive raid dps (while my DK can faceroll his way to comparable numbers). I don't think that that's particularly fair, but I can live with that. What I have a problem with is that ever since 4.0.1 landed, I don't have any fun playing my hunter anymore, and I use to LOVE playing my hunter. They can tweak coefficients up and down a few % all they like, but I'm waiting for that patch note that says "put back in the FUN".
Jul 29th 2010 3:33PM Eyes of the beast is the fancy way. Simpler and safer (although more time-consuming) is to just dismiss your pet, jump down, and then re-summon. I assume this would work for a 'lock the same as it does for a hunter.
Jul 29th 2010 1:44PM @Navigator_Black "Pulling groups is very bad in a raid, so yes, Huntardism clearly at play. But in your daily random runs, why the heck not."
Because your tank probably doesn't want you to, that's why the heck not. If the tank and healer "can manage", that's the tank's call, not yours. The only time anyone other than the tank should be doing the pulling is when the tank has asked for it. My main is a hunter, and my alt is a tank, and I HATE it when I end up in PuGs with hunters who decide to do my pulling for me.
"Occasionally, the Hunter is better off with the pet kept at his side if the fight is one which is known for high pet mortality (eg Mimiron), in which case just keeping a Wolf at your side for the AP buff is going to be more beneficial."
I take less issue with this one, but I can't think of any fights where good pet management isn't a better alternative. Pet-killing fights like Mimiron, Sartharion, and Heigan are all doable with a combination of Mend Pet and managing your pet's position. But if you're not capable of running your pet out of fires when appropriate, then I guess keeping him by your side is better than leaving him lying on the floor.
Jul 7th 2010 10:09AM ^ This.
When I first took a look at the new talent trees, my immediate thought was "oh wow, blood gets its own disease now". The fact that one of our current diseases is also called a "Fever" strongly implies to me that this is the case.
Feb 11th 2010 3:24PM This. I wonder how many of these die-hard BM defenders have actually given one of the other specs a fair shot (and re-speccing for one night is not a fair shot). I was BM through all of Naxx, even after the heavy nerf bat, and I took pride in topping the meters as an inferior dps spec, to the point where it became part of my raiding identity. Eventually, though, as we transitioned into Ulduar, and with the advent of dual-specs, I decided to give MM a try just for kicks one night (Survival was top dog at the time so I decided to try the middle groud). That first night, my dps was terrible, but I started to get a bit of a feel for the rotation by the end of the raid, though I was still making silly mistakes. A couple of weeks later, I was still raiding as MM, and I was having a whole lot of fun. I had never seen crits so big! Slowly but surely, I went from being a die-hard BM loyalist who was toying around with MM to a Marks hunter who had a BM alt-spec kicking around for questing and soloing. I've never looked back, and I've never had more fun. So, please guys, give one of the other specs a shot, not just because it's better dps, but because you might actually enjoy it.
Feb 11th 2010 3:06PM Then you'd best start thinking now of a druid topic that's shamelessly polarizing and intended to alienate a good portion of your reader-base solely for the purpose of generating more comments/page-views, because that's what the ante has been upped to.
Feb 11th 2010 2:44PM If the ranged are doing their job, they should start nuking the orbs the moment they spawn, which will generate threat and drag them off of the melee (despite what the post says, they don't move randomly at all, and will simply move slowly towards whoever is highest on their threat table). If the melee dps start nuking it, it'll deal heavy AoE damage to the melee group while the ranged dps try to grab aggro from them and pull it away. Furthermore, if the tank is doing his job, he should drag Toravon away when he sees that orbs are about to spawn on the melee group so that it becomes a non-issue.
Jan 28th 2010 2:48PM "Also it appears that at least some of the damage is combination nature/shadow, making the nature damage taken even less."
Aye, much of the damage in that battle is of the new shadowstorm damage type, but that uses the LOWEST of your nature or shadow resistance to determine its damage, so nature resistance is every bit as important as if it was pure nature damage (since presumably you have shadow resistance coming from a pally or priest).