Sep 30th 2011 2:30AM Also in regards to loot it has been pointed out several times that situations can arise where people feel left out or jilted in group where they actually know and like each other. For me personally LFR will likely be my only way of stepping into Tier 13 and I look forward to that as raiding is something i have missed out on since my work schedule changed.
Both of the above articles go into detail about the nuances of loot for people that in most cases don't mind passing on an item in the name of fairness. With the current LFR set up everyone will roll on everything that drops (even if you plan on vendoring it, giving it to the guildy/buddy you queued with, or just want it for transmog purposes) I think there is a very real chance of players becoming disenfranchised with the system very quickly.
While it is easy to say "Oh, well it is what it is..." I would prefer to try and offer ways to refine the system so it doesn't become another WOW feature that people refuse to touch after the novelty wears off.
Sep 30th 2011 1:33AM Loot won't be my primary motivation the first few times people run it.... But after a month or so I would say that it will certainly take precedence over seeing the same fight one more time.
I agree with Dave that the once a week for loot worries me. Not that I feel I need to spam LFR to gear a character in a week or two but that being able to roll multiple times lessened the pain of loot drama. And with Need/Greed and 25 people... There will be drama.
It's actually kind of the same reason that I could care less whether I run BH each week. After the thrill of killing a new boss there's not much in there other than a horribly unreliable loot system.
While this doesn't completely remove my excitement for LFR it does dampen it a bit. I'm hoping they will change it so that you can only WIN 1 piece per boss per week or 2-3 piece total limit per week.
Aug 31st 2011 11:18PM Your married? What was all that one in a million talk.
Aug 12th 2011 7:00AM What is being described in the post above is the fact that the behavior that we are all describing wouldn't be appropriate even if the person in the letter was talking about a teenage child, significant other, adult dependent (really anyone who you might introduce WoW too).
I still say that this is a far bigger issue than anyone really wants to admit for WoW (mostly because there are so few things that can be done about it). But really think about it...
Alot of the stories that people tell about how great WoW is usually involve a group that turned an ordinary dungeon/raid/BG/quest into something extraordinary. Whether its pulling off a dungeon your not quite geared for or reversing a 900-200 Arathi Basin, the opportunities for those memories to be created is comprised by a community that INSTANTLY turns on each other at the slightest inconvenience.
And before you say WoW has always been this way, there were always a few bad apples but those guys quickly found themselves isolated by the community. Now, they just requeue and find someone else to make as miserable as they must be.
Jan 3rd 2011 5:16PM It solved the problem of anyone on my server actually going to Tol Barad. It will simply go back to the Horde Daily Hub it used to be.
Aug 20th 2010 12:06PM @ Someone
The issue Hades is pointing out is that they could just as easily said "Well what parts about it sucked" and helped introduce players to what it is they are looking for or how they want it presented. Instead we get yet another Blue post saying "NO!NO!NO! Thats not what we want. - read that in the XT voice.
As previous posters have said unless they refine their beta opt in process to include some sort of screening you can't expect the players who got in to be skilled writers or to truly understand the underlying fundamentals of what it is they are experiencing.
Jul 7th 2010 4:35PM I am completely against using real names on the forums (and at some point other aspects of the game, you know it will happen)
But, I am curious as to how big of an outcry this is in Blizzard terms and in relation to the sales figures they are hoping to hit with the Facebook integration. What I mean is that the community has been told a dozen times that we are simply the vocal minority and not a true representation of the complete wow player base. If they go ahead an push this Live then i guess it shows that were merely a negligible portion of their sales figures and we would be better server by looking into other gaming options.
Looks like we finally get a chance to see how important the "vocal minority" is to Blizzard.
Apr 14th 2010 4:14PM The problem i see with life grip is that in the instances that it would truly shine (Putricide) the ability would be very op. in fights where the person is rooted (ooze has to die before it reaches its rooted target for anyone who hasn't done it) you can be sure that trying to "Leap of Faith" someone will result in an immune message or it would trivialize the encounter. They simply wont let us use it on the fights that it will truly shine or we would negate the difficulty.
I would be absolutely shocked if they actually let us use it where we actually need it.
Its also not my job to babysit other people, especially while i'm watching when to clip mind flay/ avoid fire/ not pull aggro. I know everyone wants to pretend that they can drop 15k dps while alt tabbed out on heroic LK fights but for the most part I have enough going on that there is no way i can make a more informed decision as to whats happening to someone 30 yards away, better than they could make that decision. Unless you raid with incompetent people but.......you just let them die and learn from their mistake anyways.
I will change my opinion of Leap of faith when people actually show me usefull PVE functionality that could realistically be handled without destroying your rotation-dps /letting a tank die- heals. As it stands its just a lols ability that will be fun for a week till using it on anyone ends in an immediate vote-kick.
I am also extremely concerned about mind sear. They have just introduced two abilities - Hunter Camouflage and Rogue Smokescreen both of which are to be countered by melee or area effect/aoe. We still cannot place our AOE without a target and our main target is unaffected by mind sear (making it useless for the hunter scenario, though we can still target them)
Now after reading my post im sure you'll think i simply hate the abilities, which i don't, but realistically think about how we will be allowed to use them and i dont think they will be very exciting when cataclysm ships.
Mar 4th 2010 4:40PM This is not to flame you but your talking about getting the best weapon in the game.... Of course its going to be a grind. Now if titansteel destroyers start needing primordial saronite then i might be more apt to agree with you.
Feb 12th 2010 7:20PM The only real bonus I see to making badges BOA would be that I could chain run heroics on my tank to get my alts gear. This would speed up the wait as people grind gear in heal/tank spec for their DPS alts.
Im sure their would be a way to exploit this though so i know it will never happen.